1000 years ago, there was a great evil that brought upon terror on the world of Palasiel. This great evil was known as Azazel. In an effort to cease the chaos, a man was marked as The Chosen One. He, and 4 other adventurers dubbed the Five Warriors of Light went on a quest to defeat said evil. But they could not destroy Azazel, and could only ever hope to seal him away.
Sound familiar? Only sounds like the most clichéd setting to an RPG ever.
Well...it's the base concept of Palasiel Quest.
This game was originally going to be an episodic parody RPG with lampshades on JRPG tropes and yada yada. Over the course of development, Palasiel Quest's tone and focus has shifted to something that takes itself a little more seriously. While the base concept still draws from the whole "Chosen One" trope, the story this game tells will be something different and more relatable. So here's the true story:
In the world of Palasiel, dark forces are at play behind the scenes as empires fall, kingdoms topple, and civil unrest ever grows. The Creator decides to..."borrow" 5 young people from Earth into Palasiel to be this JRPG world's heroes. Daran, our appointed "protaganist" is given one instruction: "Defeat the Evil Lord". Only then, will Daran and the other be granted passage back to their own world. Join Daran as he journeys across Palasiel in search of the other people who were spirited away. Get caught up in kingdom politics, assassination attempts, crazy alter egos, prison breaks, throne usurping and more!
- A (hopefully) fun and comical adventure!
- Original soundtrack composed by myself.
- References and throwbacks to existing popular RPGs.
- Fun and modern characters in a standard fantasy world each with their own fighting style.
- Player choices that affect the outcome of future story events or gameplay elements.
Subevents System. Talking to certain people or interacting with certain things will open up sidequests, or cutscenes.
- Integrated Relationship System. Through in-game choices with characters you can influence the ending of episodes and the game as a whole.
- Arte Learning System. Players will be able to learn skills through the skill tree menu.
- A Skit System, sort of like how they are like Tales of games.