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Trade fifteen minutes for a smile

  • slash
  • 05/10/2013 02:39 PM
  • 2783 views
Very Pink Game is not your average game. It does not seek to provide you a challenge you must overcome, but rather to create a sense of amusement and simple joy, and it does this very well.

As Ivy, you are invited to meet with a long-lost friend. However, in order to do this you must assist your neighbors with their everyday problems, like the man bloated on ginger ale or the woman who has lost her keys. The bulk of the play is spent wandering around town, talking to different people and figuring out where to go next - and that's where this game shines, because each character is unique and funny in their own way. There's no cliche forces of good and evil: the closest thing to a villain is town jerk Jimmie Fries, and he's not such a bad guy. Several times during the game's short playthrough I found myself smiling, and the scene with the fisherman had me laughing shamelessly.



I know that feeling...


But let's talk about the visuals - they're very pink. The tone beautifully reinforces the game's delightfulness. The pixel art is adorable and Mother-esque, and while it is simple, it is simple done incredibly well - like a professional artist with a crayon. This game is an excellent example of visual unity, and while I could see monohue tone becoming blinding in a longer game, it works well here.

The proverbial ball is dropped once or twice. It's easy to end up traveling back and forth across town a few times, accidentally missing one of the people you need to talk to. The music tracks, while matching the visuals and theme well, are short and a little repetitive, and some tracks cut themselves off. However, these are very minor annoyances that do little to hurt the experience.

Between the visuals and the dialogue, Very Pink Game creates a sense of charm and quirk most games have forgotten about. If you want a slice of something different - a game not about the triumph of victory, but about the joy of simple friendships - I dare you to give Very Pink Game a try.

Posts

Pages: 1
This is pretty much spot on. We need more games like this instead of rambling multi-hour epics.
I don't know... as much as I liked it, I kind of wished it were a multi-hour epic.
I was kinda disappointed with this game. I didn't find it that charming, and the style seemed rather overused at this point. My feeling while playing it was "I've already played this"... think Space Funeral, Wither. It's a cute little game, but I really don't think it's that amazing.
author=calunio
I was kinda disappointed with this game. I didn't find it that charming, and the style seemed rather overused at this point. My feeling while playing it was "I've already played this"... think Space Funeral, Wither. It's a cute little game, but I really don't think it's that amazing.


yeah, once a certain style has been done it should never be used again.
author=Link_2112
author=calunio
I was kinda disappointed with this game. I didn't find it that charming, and the style seemed rather overused at this point. My feeling while playing it was "I've already played this"... think Space Funeral, Wither. It's a cute little game, but I really don't think it's that amazing.
yeah, once a certain style has been done it should never be used again.


Not if novelty is what makes it interesting.
slash
APATHY IS FOR COWARDS
4158
There are some surface similarities between Very Pink's two-frame characters and Space Funeral's odd style; however, thecatamites' intentionally ugly and asymmetric art was highly detailed and grotesque and makes perfect sense in SF's world (where it was used as satire).

Sheepherd's style is simple and endearing - qualities that would have been lost if she had stuck with the typical RTP-esque chibi sprites. It's important to remember that a game is the sum of all its parts, and Very Pink Game shines due to the energy spent on the visuals, which are often ignored in RPG Maker games.
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