"In his autumn before the winter, comes man's last mad surge of youth."
"What on Earth are you talking about?"
- The Chameleons
Even great sages die. Tilcare, our "hero", doesn't want to meet this fate. Or, at least, he wants to meet death at his own terms. His death isn't corporeal, but a state of permanent peace, which he calls Quiet. The only way to achieve it is through his mind, but time's against him.
His mind, the Psiche, is in a state of turmoil. Monsters are around every corner like a disease, strife and despair in every place, and only a few of the Ideas (anthropomorphic personifications of Tilcare's subconscious) aren't working against him. And most of them are completely mad. Aiding your creator in effectively destroying your world tends to have an effect on people.
Does all of this sound depressing? If it does, rest assured. Ad Quietem Postremam doesn't take itself too seriously. Yes, there is death, madness, various psychoses, - but hey! Is there something worth fighting for? Ad Quietem Postremam is a voyage. What you find in it is yours to keep. And it's still meant to be fun. Maybe. In a random way.
And yes, it's an Italian project. I hope I'll find the strenght to translate it.
It will feature a Custom Menu System (still in the works) and a modified Default Battle System. And custom graphic stuff here and there.
Roles:
Impaled Janus: story, eventing, some graphics
Mercury: mapping, graphics, story
"What on Earth are you talking about?"
- The Chameleons
Even great sages die. Tilcare, our "hero", doesn't want to meet this fate. Or, at least, he wants to meet death at his own terms. His death isn't corporeal, but a state of permanent peace, which he calls Quiet. The only way to achieve it is through his mind, but time's against him.
His mind, the Psiche, is in a state of turmoil. Monsters are around every corner like a disease, strife and despair in every place, and only a few of the Ideas (anthropomorphic personifications of Tilcare's subconscious) aren't working against him. And most of them are completely mad. Aiding your creator in effectively destroying your world tends to have an effect on people.
Does all of this sound depressing? If it does, rest assured. Ad Quietem Postremam doesn't take itself too seriously. Yes, there is death, madness, various psychoses, - but hey! Is there something worth fighting for? Ad Quietem Postremam is a voyage. What you find in it is yours to keep. And it's still meant to be fun. Maybe. In a random way.
And yes, it's an Italian project. I hope I'll find the strenght to translate it.
It will feature a Custom Menu System (still in the works) and a modified Default Battle System. And custom graphic stuff here and there.
Roles:
Impaled Janus: story, eventing, some graphics
Mercury: mapping, graphics, story
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