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Find the meaning behind all the names!
Some are really easy, some really obscure.

Tilcare, the Demiurge

Class: Psichemancer
Weapons: Scythes
"I feel as sorrounded by insane people, and these insane people are a part of me..."
The center of everything, without him the world of the Ideas wouldn't exist. He has an outstanding knowledge, and he knows he has, he's bad tempered, rude, and his social skills are horrible. He tends to jump to all the wrong possible conclusions, and his pride is without limits, but he wouldn't ever accept this fact. His past isn't depressive at all: Tilcare is just a normal man, but one who has decided to dedicate his life to himself and his studies.

Apatheia, Idea of Sloth

Class: Symphonist
Weapons: Her contrabass (and various musical sheets)
"I actually wanted to do it... but then... *falls asleep*"
The only survivor of the guardians of the Center, Apatheia (but friends call her "Apa") just isn't a good worker. Quite the opposite. The problem is that she doesn't actually care: to care would be to not be Sloth, and she is both physical and psychological sloth, indolence and lack of will. The only exception is her love for music. Lately, something in her seems to be changing, but she doens't know why or how. And still, she doesn't actually care.

Lotto, Idea of Randomness

Class: Cartomancer
Weapons: Game cards
"I could have changed my idea... but that would have been unoriginal! So I changed it!"
Repressed and imprisoned by Tilcare during the sage's youth, Lotto tried everything to break free. And now that he (by chance) finally succeded in his mission, he can do what he desidered for years: bugging the one who caused his captivity. He is the classic free spirit: no rules, no consequences, no plans, only chance, luck and wanderlust. Following (not joining) Tilcare's party felt like the best choice at the moment.

Hammu, Idea of Outrage:

Class: Warlord
Weapons: Ballista
"They made a mistake. It's only logical that they sould be punished."
Hammu is a paradox. Can there be an Idea of Outrage? She thinks she represents the Talion Law, an eye for an eye. Honest and direct, without a sens of pity, Hammu is the leader of a small platoon of Coleri, soldiers (all different Ideas of Rage) with the mission of protecting the Psiche against all kind of infections. Despite her costant mood swings, she is usually the voice of reason. That speaks volumes about the group.

Bauer, Idea of ???:

Class: Martyr
Weapons: Arioch the bayonet
"Observe. Do you honestly think that all of this still has a point?"
Every war has its veterans. Evidently during his life Tilcare had his share of inner turmoils. Bauer was one of those warrior, now worned out by his existance and incapable of finding a sense in practically everything: something in him still brings him to do "good", but he doesn't know (or understand) why. He still answers every call. The Idea he represents it's a secret of which he is terribly ashamed.
On top of that, during his battles he received now incurable wounds: could he go back to his old self?

Dunno, Idea of Doubt:

Class: Everythingmancer (Too many choices, too many choices...)
Weapons: A lance and a trident (Too many choices, too many choices...)
"Too many choices, too many choices..."
You could think of him as a smarmy snail-man without character and the strenght to take a side. You wouldn't go too far from the truth. Dunno is costantly blocked by his indecisiveness, by his anguish caused by a world of infinite possibilities... yet he has the odd ability of always being in the right place at the right time. Don't expect him to join the group of his own will: he is a follower, not a leader. He has two snaked on his back, but they don't have names... he couldn't find the strenght to choose them. They have the "useful" purpose of making him know all the different things he could do at any moment. Blocking him.


Gustav, Idea of Creativity:

Class: Abstractist
Weapons: Swarms of insects
"Seriousness and randomness. I suffer two incompatible dogmas. And I suffer, because art is suffering."
A serious and gloomy man, but one for whom passion and the act of creation are everything. He wanders the Psiche in search of the final inspiration, the one he hopes to paint before it all goes to hell. Once, he had it, but, as all muses do, it escaped from him. He is often detached and meditative, and can remain blocked for ours in front of his "visions". Few can break this armor. Is it fiction, as pure depiction of fiction is the purpose of his life? He also suffer from synesthesia, and sees everything in colours which also oddly take the shape of insects.


Unkenny, Idea of Uneasiness:

Class: Puppetmistress
Weapons: Puppets
"Heheheee... my Nanì is pretty. She is my sister. I build her because I wanted a sister to play with. Heheheee""
An Idea of contrasts. Her childish looks clash with an adult and wicked insight. Her longlasting solitude has been lessened thanks to tens of automs, sterile creations always more and more refined. They became the citizens of an an entire city sunk in the deep subconscious. Now, this city has come back to the surface, and Unkenny's empire of tiranny with it. She wasn't ready, and her behaviour is worsening. Tilcare somehow feels guilty about Unkenny and tries to be kind to her, yet being still deeply unsettled by this strange, eerie little girl.

Samael, Idea of Deep Desire:

Class: Non Playing Character
"I know you *want* it... master!"
Every man has his angel and devil on his shoulders. But when your little angel wants you dead and your little devil is a loyal and always joyful companion, you should ask yourself some questions. Samael, even if a wry, annoying little bat, is also really useful. And not only for surveillance...

Posts

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I thought Apatheia was a very fitting name for her Idea, but then I saw Dunno xD
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