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The game is made by my school club's team. Its main purpose is to experience how a real game development goes. It's pretty ambitious, should I say. Making original resources as much as we can, we want this game to focus on its gameplay, particularly combat.

It has been 10 years since an unknown rebel seized the throne of the king of Volkrante. No one knows his past, either, as his face is veiled by a mask. The fallen king's last words, to search the azure star, has driven Alex, his youngest son, to claim back the throne. Alex had traveled around the world, but his search brought naught. He decided to go back to his country after years of fruitless search.
Lyka, a young miner and aspiring blacksmith, must go back home after being kicked out by the townsfolk as he bears a greed core, followed by his childhood friend Ashen and a lost girl Chloe. His greed core bears an azure color. Yes, he is an azure star, whom Alex has been searching for.
Such fate, Alex at last met the azure star out of his whim. The lost prince asked Lyka and his companions to help him regain the throne. The lad obliges to help, only to offer his power as an azure star, since he holds no interest to be a hero or a savior. He just wants Chloe and himself home.
However, is reclaiming the throne the best choice? What will people think? How is their life in the clutches of this ruthless new king? Will this ensure the happiness of Kingdom of Volkrante?

What will their hearts tell you?

Tactics-Based Battle System! - Luck barely decide the victor. Use your wits and read your opponent in this grid-based battle system!
Goof off! - At a certain point there's barely limit to where you can go. Find the Artifacts and reclaim the kingdom!
Custom Sprites! - Enjoy the custom graphics Cruna Aktrid provides!
Quests! - Fetch items, snoop people, kick big monsters' butt!
Variative Skill and Weapon tree! - Decide how your party fight by customizing Style Route and choose your weapon upgrade!
Paranoid Enemies! - Your enemies read you as you read them! Careful!
And should me more!

Download patch v0.22 HERE!
The game needs VX ACE RTP to run! Click HERE!
Be sure to Like our Fan Page HERE!

Graphic credits:
Kaduki sprites: Kaduki (usui.moo.jp/rpg_tukuru.html) (We don't have any plans to use his works in-game, anyway... test grounds are for testing)
Tilesets: Celliana, Lunarea, and Mack.

Latest Blog

Progress Report XXV: Nope, not dead. Really.

It's been 4 months or so, huh, since the game's last update... No, the game's still running, though... TOO SLOW, I'll admit! There're Dark Souls II, then PSO2 still running, then more games, then going to Japan for playing some arcade games there, then etc, etc, etc. But my main reason is... Still Nusakana. Boy. The crews are currently struggling with their school, too.

It's only a very small update. I'm only visiting here to grab some images for promoting Cruna in another forum. I'll have to get Nusakana ready ASAP...

Catch ya later.


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You the practice of self-promotion
I´ll give it a try. In particular, I'm interested in trying your tactical battles. Expect some feedback soon.
wow this looks nice thanks for the download link.
That was amazing I really liked it so far!
Seems really good. But the first boss has a move that 1 hit kills my people.
The 1 hit kill is intentional. The attack you mentioned can be evaded or guarded (well, if you merely guard it, it will guarantee a guard break), especially since he does a warning first.
I returned to town before killing the first boss, and it wont let me return to the forest.
The old bug. Pardon :p
I'm positive it has been fixed as the game have renewed maps. For now, please bear with it. There's still some jamus and biscuits, right?
The old bug. Pardon :p
I'm positive it has been fixed as the game have renewed maps. For now, please bear with it. There's still some jamus and biscuits, right?
You the practice of self-promotion
wltr3565, congratulations on having your game Spotlighted on! Wow, it only took me 8 months to review your game. :D
wltr3565, congratulations on having your game Spotlighted on! Wow, it only took me 8 months to review your game. :D

Yeah, as I open RMN's homepage, I never expected this game to be one... I'm speechless.

I thank everyone that Cruna Aktrid got Spotlighted. For the entire team, we have still a long way to go. My team can't hold back now :)
Something that’s been bugging me lately about this game whenever I happen to see it, but...

“What the H does "Cruna Aktrid" even mean???”

(BTW, the game sure does looks nice.)
The game's title is in a language of Ashen's tribe :)

Open below if you want to know the source of "Cruna Aktrid", but it may break your fun. To note, the title doesn't relate to any object in the game :P
Xan language is actually from scrambled Indonesian words. Iap Baol, for example, actually Bola Api, means fireball. Cruna is from word racun, and aktrid is from word takdir. Literally, the title, Cruna Aktrid, means Racun Takdir (Fate Poison). Scrambling the letters to be cooler is fun, by the way :P
You the practice of self-promotion
I was going to ask about that. Anagrams, very clever! :D
This looks pretty interesting! The story seems a little generic, but I like the amount of thought and care you're putting into the mechanics.

However, I do have to agree with the reviewer that your grammar is a bit hard to follow. Is English not your first language? It might be helpful to have someone to be an editor.
Very yes, english is not me and my team's first language. I even didn't pay full attention in english classes at school... :(

About the story, I promise that there's more than that. The story focuses upon absurdity and process, I think. I'll replace the 'summary' above sooner or later anyway, to reflect more of the story in overall. And to tell the truth, the story itself is not the main focus :p the game mainly focus in gameplay.
Hey, the game is nice :D But I found a bug, it's that when you go to the forest, you go back and you cant go in again, you must do a quick fix to the variables, as I've seen.
I fixed it after adding the switch 10 ON after the you get the boar, then in town fix the teleport place a bit.
Ops, got a new bug, better you do it
Got a fix, but I let you do it, and I found new bugs, reply me if the project is active :)
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