A recreation of the original Harvest Moon for the SNES. The project will have two parts. The first part will be remaking the original game with gameplay and and some minor graphical improvements thanks to VXA's capabilities. That part of the project will be released separately from the second part. The second part of the project involves building upon the original game. Some features which are among the list of planned additions are:
Maybe-Maybe not Planned Features include:
Mouse navigation.
I really want to it to feel like an actual PC game.
Progress
Graphics
Music
Maps
Text
Scripting and mechanics
RECRUITING
- New animals.
- New crops.
- New locations.
- New festivals.
- Tool leveling.
- Portraits.
- More TV stations.
- A gender choice option.
- New bachelors.
- New bachelorettes. (two or three at most)
- Best Friends system for both genders.
- Allowing the player's child to grow older and eventually help on the farm.
- Allowing your husband/wife/best friend to help on the farm.
- A mining system.
- A cooking system.
- A more in-depth fishing system.
- A more in-depth courting system. Think the heart events in the later games, any other ideas on how to improve it are welcome.
- More house extensions.
- New furniture.
- Arranged/improved version of the original tracks/with alternate music from the other Harvest Moon games.
- Endless play (this will be in the base version too).
- Various gameplay alterations.
Maybe-Maybe not Planned Features include:
Mouse navigation.
I really want to it to feel like an actual PC game.
Progress
Graphics
- Maps - Complete.
- Sprites - Just below ~50%
- Backgrounds - Complete.
- Animations - 0%
Music
- Music - Complete.
- SFX - 0%, as I have no idea how to rip those.
Maps
- 5/40 (Spring) Farm, all farm building interiors, first house.
Text
- I have all the scripts thanks to the tools created by Jathys, I just have no idea who says what. Fixing grammar errors and fixing the flow of the subpar translation is planned.
Scripting and mechanics
- Right now, mostly nothing. Although I'm trying to think up ways on how to replicate them on my own, I'm looking for scripters/creative people who would have an idea on how to recreate the game's dating, planting, time, weather, "weed growing" and jumping systems in the least convoluted way. I'm looking for scripts on my own and I've found some good ones for the "major stuff".
RECRUITING
- Spriters
- Scripters
- Rippers (if that's a thing?)
Latest Blog
No blog entries have been posted yet.
- Production
- Bokujou
- RPG Maker VX Ace
- Simulation
- 11/23/2012 03:06 PM
- 08/12/2016 04:49 PM
- N/A
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