• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Pocket Quest! is half way between a traditional JRPG and board games such as Snakes and Ladders. What normally happens in a role-playing game then, is revisited to fit the mechanical properties of a game with boards, squares and dices to throw.

Story:
The beginning of the story is simple: the young and carefree warrior Nono, in her typical heroes wanderings, comes across an edict in which unimaginable rewards are promised to those who will rescue the kidnapped prince of the kingdom! With hopes and thirst for riches, Nono decides to embark on this mission facing a long trip with Uzu, a giant snail met on the way. But the journey is not without risks, as well as the naturals pitfalls of the places to cross, Nono and Uzu will have to contend with the emissaries of the mastermind behind the kidnapping, ready to put a spoke in the wheel by any means.

Gameplay:
Nono's journey is summed up in 4 looping circular boards, each 64 squares long.

The purpose of Nono in each board is simple: accumulate enough experience levels to gain access to the clash with the Boss of that area and defeat him. Various types of squares are scattered along the route, each representing an aspect of the classic role-playing games:

-The INN, where Nono can rest and save the game;

-The classic SHOP, where refueling of objects and equipment;

-TRAPS that damage Hitpoints;

-MONEY, always handy during the adventure;

-MONSTER squares represent the "casual encounters" with the monsters in that area against which it will be necessary to fight to level up;

-MEETING square allows you to have a chat with local people, which could also assign Nono missions in exchange for rewards more or less generous;

-HOT SPRINGS are there to rejuvenate the body and spirit;

-The BOSS square, where the battle with the guardian of that level awaits (when Nono will be ready);

There are other squares that hide various mini-games, a source of amusement and money in Pocket Quest!

During her trip, however, Nono will be periodically interrupted by Lily, the little demon emissary. She'll curse our heroine with a magic roulette, casting on her every type of malus, such as not being able to see the squares or the closure of shops.

Featuressss:
Custom Battle System
Custom Menu
Custom Message System
Custom everything XD
An entire game made by Pictures

This is more or less everything, but there is more than meets the eyes in the history of Nono ;)

Latest Blog

THE RELEASE!



FINALLY!

After an exactly 2 years long wait, you can play Pocket Quest! in English!

I cannot thank enough the translation team for its hard work and for making this possible.

Play it, enjoy it, spread it!

If you find bugs or text errors, please report to me.

Thank you for the waiting u_u


  • Completed
  • Testament
  • Mirak (Proofreader)
    eplipswich (Proofreader)
    Irili (Proofreader)
    flapbat (Proofreader)
  • RPG Tsukuru 2003
  • RPG
  • 12/07/2012 11:04 PM
  • 11/17/2020 08:23 PM
  • 12/08/2014
  • 346273
  • 107
  • 3151

Posts

It will be... in some time.

"Soon" I'll complete it then I'll start the translation.
I hope It will be available next year.
I played demo some time ago, this is really good game. Nice to see that you completed it !
shayoko
We do not condone harassing other members by PM.
515
cute sprites and stuff but the board game aspect is a huge turn off for me.
still looks cool and unique great job!
Thanks. Sorry, it's a genre not all can like :\
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
This game deserves more views! :)
author=shayoko
cute sprites and stuff but the board game aspect is a huge turn off for me.


Well I like it. And it’s nice to see another board game around here that’s also made in 2k3. Cheers buddy! Congrats on finally getting this done.

Also, I think I’m about to commit the greatest sin and play and comment on probably my biggest rival in the entire 2k3 board game making industry by playing this (I’m sorry, my pet) – but what the hell! (Seriously, you are my greatest competition, it seems).

Anyways, I played the game for around an hour or so, jotted a couple of things down and really had a lot of fun in the process. I’m just about to take on the first boss and kick his or her ass, but I wanted to level up my Nono to least LV. 4 and buy a couple of more healing items at the shop before doing it – just to be on the safe side. Anyways, here’s all the notes that I took down on my playthru:

THE GOODS:

I really, really love the sprite quality and all the goofy and wonderful animations to go along with it with all the characters, NPC’s and such. You seriously did a good job on all them, as part of the charm about this game stends from the delicious tongue-in-cheek humor that it has.

Nono is such a likeable and adorable character herself, as some of that comes from not only her being mainly a silent protagonist but her also being such a lovable goofball (like, how are you that stupid to have that large dice hit you in the back of the head? Lol).

Combat is relativity simple and quite easy to understand but it doesn’t boggle down the game too much with all the grinding and such like I was originally worried that it was going to do.

Mini-Games!!! Although some of them are ripped off from such other such popular games and such, it’s a nice little distraction from the main game to provide a nice change of pace of things.

I can’t believe I actually got all three questions right on the “Who Wants To Be A Millionaire” game. It’s all in freakin’ Italian, for god sakes. I don’t even speak Italian; I just guessed on a lot of these questions and I got them all right. Well, whatever, go me.

Graphically, this game looks fabulous and runs relativity smooth on my computer for a game that uses quite a lot of pictures on screen which usually, at least for me, results in a lot of lag.

And I’m glad that you don’t have to necessary mandatory do certain things, like taking on the boss, when you first get to the space and you can just do whatever you wish until you prepared to do it. That’s nice.

THE BADS:

The introduction sequence SHOULD be skippable. It just takes way too long to get straight into the action. I just wanna play!!! *whines*

Saving in this game is an absolute crock. It kind of sucks that the only way to save your game is to get to the INN space when there’s plenty of things (like Lily’s roulette wheel that closes down all the shops) and other doohickies that send you back or forward extra spaces. ARGGHHHH!!!

Pressing the left arrow to see ahead about how many steps that it would take to reach certain spots is a nice touch but the process seems to hang for way too long before the screen goes back into center focus. I tended to slip up a lot and press the left arrow key many times by accident and this happened to me quite a bit.

Why is Uzu not helping me and not attacking the enemy during battles!? He just seems to sit there while Nono does all the dirty work. What a spineless coward that he is!!! (Is he supposed to find his courage or something when I get to the second world? Because, at this point, he seems to be totally useless.)

Lily just seems to pop up WAY too much for my tastes and kind of takes you out of the experience a little. Her scenes just take way too long to view in order to start getting back into the action.

I’m also surprised, with the skillsets that you have, that the entire soundtrack is all comprised of nothing but MIDI’s and is ripped from various commercial sources. It’s not too much of a big deal, since it kind of fits with whole game’s image, but I would really have loved to hear something that’s more original like akin to the custom sprites and artwork.

I’m also kind of surprised that this game doesn’t have a multiplayer component, one of the main central themes that a board game usually represents. Maybe you might have considered it at one point during development and just wanted to focus on doing more of a single player aspect – or maybe it was just out of your reach? A 2 player mode where one player plays as one different colored Nono and the second one playing as another that races to see who can kill the boss in a world first would have been pretty sweet to have.

Overall though, I’m really enjoying my time with this game, but it is kind of limited for me since I can’t speak or understand Italian – but I’ll see how far I can get.

I’m definitely planning on reviewing this once the English translation comes to shore. Until then, I’ll be giving this a subscribe for now. :)

Congratulations on finishing this, once again. (And I’m also with iddalai; this game DOES need more views.)
Here comes a new challenger!! XD
I really appreciate what you've wrote, can you link me your 2003 board game? It so rare to see those games...

I know the language barrier render many things incomprehensible, I hope to finist the translation next year.

Now to answer to tyou questions:

-First boss slayed many player (not all XD), be sure to be prepared. You cannot challenge him/her before level 5, but I encourage you to reach level 6 before the battle.


-Skippable... there are some parts skibbable in the game pressing X in any moments, but it was very difficult to make the skipping process bug free. Too many picture to care of, too many position, music, effects, I-don't-know-what. So I limited the skippable phases to minimun, I'm sorry.

-Same things for saving. I've tested a save everywhere, but there are issues and bug cause rpgmaker do not save events position and I don't use the hero character but a lot of events and when you reload a game their positions reset and... argh!
So I made the FUNE DI FUGA object that teleport you directly to the Inn to save and rest. Buy 9 of them (Nono starts with a couple of them I think) and you'll never be worry for saving.

-maybe I'll made the look ahead function faster in the next release.

-Uzu. Uzu it's an optional pet training part. She/he starts at level 0 and the only way to level up her is to give her (use) the item Lattuga Fuoco e Lattuga Ghiaccio (Fire and Ice Lettuce). Every letture give Uzu 1 PX. Every 5 PX she/he level up. 10 level in total. Fire lettuce increment her precision, ice lettuce increment her speed.
At level 1 she/he learn her/his (...) first attack/ability and start to help Nono. At level 10 she became a death dealer XD
You can buy Lettuces from the rarity merchant STAN who appear randomly instead of a foe. Good luck.

-Lily. In the beginning she appears every 3 turns XD. Now every 5, 3 of malus and 2 free turns. It was a pain in the ass, I know, but if I increase the gap between each pop up then I must increase the number of turns her malus lasts. Some of them (like inferno, strike and others) you want to last the minimun time possible to minime the collateral damage. So I thought that 5 turns was a good balance for many things you'll see in the future.

-I love midi, I don't want PQ to be one of those 500MB games with 400MB of mp3. Also I've no idea how to make music at all. A pair of tracks are original made by a friend of mine (zosimos in the credits), the others were choosen by me after many hours listening to midi and imagining scenes.

-Eh eh. The proto Pocket Quest was intended to be multiplayer with a warrior, a cleric, a mage, etc in a race to reach level 10 before the others (Mario party style), but when I came up with the warrior character I grow fond of her and start to build the game around her. I don't know if I'll be able to make a multiplayer game involving minigames and keyboard smashing for more than one player, maybe it's beyond my skills.

I hope you'll enjoy the game, but without italian knowledge you'll miss all the story and mission etc, so... I'll work hard on the translation waiting for your review. Thanks again!

Sorry for my atrocious english, fortunately I'll not be the one in charge of the texts translation XD
author=Addit
Well I like it. And it’s nice to see another board game around here that’s also made in 2k3. Cheers buddy! Congrats on finally getting this done.

There's an other boardgame make in 2k3 on RMN??
Yeah, there’s actually quite a few of them, actually: Gilded Age, The Odyssey, Sonic Party 2, RPG Party, and there’s even one made in VX as well called Konpeki! Cosmic Drama! (which I actually would like to review someday). Sadly, a lot of these games, like Konpeki! Cosmic Drama! aren’t officially completed as of yet and have either just a demo up or the game page hasn’t been updated in years without hearing even a peep from the author(s). It’s a shame, really, but at least it’s nice to know that Pocket Quest and Monopoly aren’t the only board games on RPG Maker in town. ^^

Anyways, back to Pocket Quest, I just finished taking on the first boss and – you weren’t kidding about being prepared to fight him – because I just barely, and I mean BARELY managed to take him down at LV. 5. Since my defence was only at around three points and I spent most of my points upgrading on things like HP and attack, this boss could do around 4 - 7 HP’s of damage to me, which was around 25% of my total health! I had to rely on using up all my healing items, Nono’s super attack, and just praying to god that, that shield that I bought at the shop would work and either neglect the attack altogether or at least cut it in half. *phew* He was tough, I’ll tell you that.

And yeah, now I can get Uzu to help me out and finally do something for me for once. I just ran into that cat creature guy (Stan?) on the second board and bought a ton of lettuces and manage to level it up to LV. 1. It can only do one point of damage to an enemy at the moment - but every single point helps!

Anyways, I’m going to put this down for now and just wait until the English translation arrives. Even though I can probably get through the rest of this game without the need of a translation, there’s still some events and some mini-games, like the “Who Wants To Be A Millionaire” one, and scrolling through some menus and reading some things like for item descriptions where having a translation would probably be for the best. Even though the first time I did the Millionaire mini-game that I got all the questions right (even though I didn’t understand a word of what the hell was going on), I just did a second one and got two out of the three questions wrong and took a shit-ton of damage for it which almost led me to a game over, so…I don’t wanna take any more chances with that.

- But I will be back to finish and review this once the translation arrives, that’s for damn sure! :)
nhubi
Liberté, égalité, fraternité
11099
Konpeki! Cosmic Drama is actually really good and immersive but yes it's quite hard to quantify in a way that would translate into an entertaining review.

Still this game is a lot of fun and taxed my grammar school Italian, but I think just like Addit, I'll hold off on completion until an English language version is available. I just think it would make life much simpler for the majority of players who have never tackled one of the romance languages in general, and Italian in practice. Still what I did play was a lot of fun, whilst still being challenging, but given the language barrier the nuances are missing, and that is a shame.
You're right, plus italian is an difficult language to learn.
In 2015 I'll work hard for the translation.
Congratulations for releasing the game,patiently waits for the english translation since i don't know italian.I mean i learned english and german and none of those two languages are my native languages i kinda find it hard to learn a 3rd foreign language.
This game should ABSOLUTELY win in the Most Technical Prowess nomination at the misaos. >:^V
Linkis
Don't hate me cause I'm Cute :)
1025
author=JosephSeraph
This game should ABSOLUTELY win in the Most Technical Prowess nomination at the misaos. >:^V


Then you must be able to read Italian :)
I might nominate as you direct....but only after the English version comes out so I know what I'm voting for!!!! :)
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Well, to be honest you don't need to read Italian to vote for "Technical Prowess", you need only try out the game and look at the pretty pictures dancing around and consider it was all done with RPG Maker 2003 :p
author=Testament
Thanks!
Yes, I've considered an english translation.
The good news is that this kind of game has less dialogues than an average RPG, the bad news is that I've used only picture to show them.
Some thousands of baloon picture...

2 alternatives:
-redo every single picture in english and make a patch that overwrites existing italian pictures;
-include "subtitles", a little easier solution, but this would works only for dialogues and not for weapons and object descriptions or menu voices.

I'm really worried about, but a translations must be done someway.

I could make a zip file that copies over the stuff. But it would be a rather time consuming translation process, since I don't understand the language except by context.

It's actually good news that you have them in picture. You can use a translation program to change the words, then just redraw. In the case of words on screen, you need to hunt down the randomly said stuff, and translate it.

...Or rather, it should be. I cannot open the file to edit it, and the pictures are all .xyz which is unviewable and uneditable by most programs. Geez, you might have to do it yourself.