You are the Hero.
You must save the world.
There is only one way.
Will you do it?
A rushed project, composed of two maps only (!), made mainly to prove a point:
We learn more from a basic but completed project than from an ambitious but canceled one.
This game was made in roughtly a week (around 20 hours), in the same situation a beginner would be in: RTP only, trial version of an unknown game engine, no script or external ressources. It was made as fast as I could, keeping the bare minimum everywhere I could do.
The result is quite ugly, incredibly small and terribly limited to RPG standards. Even the website is a lonely html page generated through CeltX. No artwork, no drawing. Only what was available immediatly.
Despite, or should I say because of, these limitations, I learned a lot. Well, to be fair, I already knew most of them before, since I'm working on several amateur game titles for a few years now.
But still, in a newbie perspective, this kind of project sure helps a lot to grasp all the work and necessities you have to go through and think of. Like always offering both an installer and a zip version of your game. Or keep your gameplay ideas to a few and exploit them to their fullest.
But what about the game itself? Is it good?
Well, at least, I tried to make it interesting...
It's up to you to decide what to think about it.
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