• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
  • mtarzaim
  • Added: 12/18/2012 04:59 PM
  • Last updated: 04/19/2024 05:01 AM
  • 1074 views

Posts

Pages: 1
This looks like an interesting map.
I do have two suggestions, however.

One suggestion I would have after looking at this map is to not use the broken floor tile as the whole floor. I would only place it in a few places. Looks kinda messy other wise, in my opinion.

The other suggestion I have is that pillar in the top right look kinda weird standing in the middle of the room, as it is designed to be placed against a wall. It looks somewhat cutoff otherwise. I would suggest either moving up two spaces against the wall, or replacing it with another pillar.

Hope this helps!
mtarzaim
Criticizing more, making less...
1761
Thanks for your input! :)

I'm ok with all you said. I quite did an overkill with the broken floor tile, and the stone pillars aren't used as they should be.
But since it's a rushed project, changing anything post-release would be pointless. The point here was to make a game like a user without any RM experience would do.

That's why everything seems so blocky and out of place (look at the shadows on the background xD ). I tried to mimic a badly design game, with as little work as I could do while keeping it playable. The visual art is definetely the worst side of the game. :p
Pages: 1