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Konae Shizu and Idane Nanami are reporters for the Nakae Gazette. They get wind of a story on Togo Road. When they arrived, it looked like a bomb was dropped in the area. Who, or what, what could have caused it, and why? The answers will eventually point them in a very specific direction.


Well, this is it! The finale of the so-called Matsumori series! However, I'm aiming to make this game more stand-alone than the other titles. I might look into having some kind of in-game encyclopedia to help smooth things out on this front.


Personal Background:
This game doesn't really have as much of an involved story behind it's creation as Matsumori Days or Arbiters From Another World, sadly. Actually, to be honest, I'm thinking that making this incarnation of the game will be this game's "involved story"!


Other links of interest:
The first game of the series (it's a prequel to this), Matsumori Days. Also has a game-thread on RPG Maker Web.
The second game of the series (it's a prequel to Matsumori Days), Arbiters From Another World. Also has a game-thread on RPG Maker Web.

Latest Blog

Download updated!

I know this comes a bit late in relation to this event, but, the download has been updated! Thanks again to Malandy for the grammar/spelling fixes! Next up is updating Myriad Cypher which you should totally, absolutely, play!

Posts

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Marrend
Guardian of the Description Thread
21781
About the hacking attempt...


The difficulty of that is based on a combination of LUCK and INT. Also, the numbers for unlocking/convincing/hacking are fairly arbitrarily to begin with, as it's typically based on having an X-level character and max (for the moment) equipment. Though, the target percentile for the hack into Project Saturn was 60% rather than the 50% that was the aim for most other attempts. Though, I would also admit that it really didn't occur to me to reason anything out!


Sorry about the standard "recovers!" message. I'll be looking into that, those typos, as with that invisible block momentarily!
Beat the game by starting the final battles at LV 22, after 1:40:18.

Hacking was a bit belief-breaking, but then again... there's the stat-boosting equips, and...

Masako helping the hack along...


Ramble on belief-breaking and solutions for that...

Well, that magical equipment stat boosting equipment from Seiki helps rationalize it. But then that makes me wonder why Shizu and Nanami are so special that the equipment gives them stat boosts, unless it's actually true for everyone now, but government people with Runed Circlets haven't gotten to fixing the security of Project Saturn... Or Proj. Saturn was previously hacked and Shizu's just piggybacking onto that attempt...


***More important notes

Each status should have a different recovery text, instead of the standard "??? Recovers", so I know what I need to reapply.

Escaping is really, really, really hard...

***Typos

For the skill use screens, it should say "Technique" instead of "Techique". In battle and out of battle too.

Armor Break info, "its" instead of "it's".

Project Saturn Journal Entry: "Crap-ton" or "Crapton", instead of "Crap ton"? I might be wrong...


***Actual Bug?

There's an invisible block near the center of Seiki's back lot...
Marrend
Guardian of the Description Thread
21781
Half the reason why I allowed respawning chests in the first place is because I didn't think players were getting enough Geld-Pasil! Money just seemed too tight for it's own good, and it seemed a quick (if rather irresponsible) fix.

Convincing is based on INT, not LUCK. That's why the LUCK/WILL equipment isn't doing anything for you. If you fail the check, the cost of bribing should be reduced according to how hard you fail. Or, at least, that's how it's supposed to work. I forget the exact break-point values, but, for example, if what the RNG rolls is 5 higher than your INT, you pay half of the base price (25 Geld-Pasil). Or... something like that.

Child section? Kinda sounds more like Soul Sunder to me, but, hey, they're both good!

*Edit: There isn't a huge consequence to failing to unlock a thing. However, the option to try again exists with locked objects, whereas failing to convince cannot be retried.
So, since I edited after you started writing:

What's supposed to happen if you fail the things with percentages like Auto-Unlock and Convincing Haga? Also, how would I influence those checks? I bought a Gold Ring when I saw the Haga check, and when I equipped it, I saw no difference.

Are we supposed to be able to afford the new stuff at Shima's Place when it expands? 'Cause I can't. I grinded to LV7 by that time, and I only had ~600GP?

Are Orcs actually supposed to drop only 7GP and 13EXP, while Ogres drop 32GP and 63EXP? Even though they seem about the same in stats... Same complaint with the Salamanders and Scorpions, but at least it's not ~1:10 and ~1:5 ratios...

***

Also, I went back to Togo after Shima was attacked. I guess you didn't plan on that? 'Cause if you did, I think the officer would react differently?

Just saying. I went through the blogs for this game. You don't have to totally remake the game if you don't want to!

On Luxaren Allure, I downloaded, and started it, but haven't even gotten past the Child Section... ... I think I'm talking about the right game...
Marrend
Guardian of the Description Thread
21781
I didn't feel like a walkthrough was necessary for this one. There hasn't been anything that I've been made aware of that would call for one, anyway. The other two games at least had the Xeen-like word puzzles that people were having trouble with!

Anyway, the enemy-defeated-thingy seems to be based on a script-call that could feasibly be done after every battle. However, doing that would not necessarily take into account if players ran from the battle after defeating dudes. I wasn't sure how to approach that, and left it to the wayside. Maybe not the smartest idea, but, oh well.

The chests respawning is somewhat on purpose, though. There was a thought to take a page from Luxaren Allure (which you might want to look into) and limiting the respawn rate of both chests and dudes to getting on the world city map. I had the crazy idea of using self-switches (rather than game-switches), but, I didn't get very far with it, as you can see!

*Edit: Oh, right! It's supposed to be "\fb" to enable/disable bold, not "\b"!
So. No Walkthrough here?

What's supposed to happen if you fail the things with percentages like Auto-Unlock and Convincing Haga? Also, how would I influence those checks? I bought a Gold Ring when I saw the Haga check, and when I equipped it, I saw no difference.

Are we supposed to be able to afford the new stuff at Shima's Place when it expands? 'Cause I can't. I grinded to LV7 by that time, and I only had ~600GP?

***General Notes

The Town Map is pretty cool!

Liking Konae's Journal, especially with the Bestiary, and its spelt properly too!

Having only 10 different types of monsters seems a bit small... Or is that just me? Well, it's not like variety is needed...

The size of Ogres makes me think that they should be stronger than they are... Felt that in Okiku too, but forgot to bring it up...

***Bugs

Bestiary doesn't count enemy defeats.

The Chest in the room right across the first battleground of Togo Road doesn't stay removed...

***Typo

Togo Medic, when you don't have enough money: "You don't even have (that) much?"
Marrend
Guardian of the Description Thread
21781
The main download has been updated yet again! Thanks to unity and Alichans for their testing and observations! The game has been re-flagged as "complete", and I'm pretty excited about it! Saying that, it is not time for the world to be resurrected grand celebrations yet. There is still one more thing I want to investigate look into. It shouldn't affect gameplay, though, so play away!
Marrend
Guardian of the Description Thread
21781
Download re-re-updated! Things should be working a lot smoother now. However, I still profusely apologize for the inconvenience.
Marrend
Guardian of the Description Thread
21781
I'm comparing the two, and they are not all that much different! Except about the part regarding "starting position". Though, I fiddled with the error messages a bit, and I'm gonna try something extreme (ie: purposefully remove a file) to test my theory...


Awwwww yeaaaaah!


Still wanna keep with this test-play.

*Edit2: Actually, I did manage to catch one other missing file in my current run! So, small blessings!
unity
You're magical to me.
12540
Hahaha looks like we both found that script at about the same time XD
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thanks unity.

Sorry for jumping on you like that, Marrend. That was definitely my bad.
unity
You're magical to me.
12540
The script you want is here:

http://rpgmaker.net/scripts/201/

It does the same thing, but for VX Ace instead of XP
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I'm sorry, Marrend. I'm a retard. The script I sent you was actually for RM XP. So of course there's going to be some compatibility errors if used in Ace. Hang on a sec, I KNOW I saw one for Ace somewhere. I'm gonna hunt it down...

EDIT: does XP have pitch or volume control for their music? That would explain why the script doesn't play well with Ace.



EDIT 2: Found it. Here on RMN no less: http://rpgmaker.net/scripts/201/
Marrend
Guardian of the Description Thread
21781
*insert various curse words here*

So, I'm looking at where that error points to...

def play_title_music
  $data_system.title_bgm.play #This is the line
  RPG::BGS.stop
  RPG::ME.stop
end

...and it makes no sense to me whatsoever. What's really weird is that it runs with the version of the game that relies on RTP that's on my 'top. That is literally the only difference between between them!


*Edit: On a whim, I commented out the missing file error skipper for the stand-alone version, and that error message does not occur. So, I'm trying to figure out what the best option is for this.


*Edit2: I believe I might have a workaround, though, I'll do more testing to make sure it works properly. Anyway, the going theory is that the function calls that the error-fix-script uses does not account for a "starting position" variable for BGMs and BGSs while the regular function does. Hence, that error message. So, by altering the script a bit to include that, it should work. But, like I said, I want to test this theory with actual scrutiny.

As an aside, what a way to start a day.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Marrend, dude, how much testing did you do? I boot the game up and it immediately crashes:

Marrend
Guardian of the Description Thread
21781
Download updated! Sorry about the missing files! Though, hopefully, with that script, players can keep playing even if more come up!
Marrend
Guardian of the Description Thread
21781
Wait, what?

*checks*

*faceplams*

Okay, I've made a note of that too.

*Edit: Yeah, I'll totally include that script!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
While you're in there, the sound effect Slash1 is also missing. When enemies in Matsumori High use Furious Strike, it crashes the game. Unlike last time, I can't really go on since every enemy uses Furious Strike now.

Here, take a look at this: http://forums.rpgmakerweb.com/index.php?/topic/41641-file-missing-crash-fix/

It's a script that prevents crashing when running into a missing resource. You might want to add it to the next build.
Marrend
Guardian of the Description Thread
21781
If I were a wagering man, I'd bet it's the sound effects attributable to the animation! I'll double-check that.

*Edit: Yep, Flash3, which is a sound effect it calls, isn't in resource.txt. Which is funny/sad, since I definitely recall checking to see if I had all the SFX for the Diamond item at the last minute.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Looks like there's a resource missing, since the game crashes when I use a Phoenix (It's Phoenix, btw, not Pheonix) Down on an ally during battle. I accidentally mashed space through the crash though, so I don't know which one.
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