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Announcement

Download updated!

I know this comes a bit late in relation to this event, but, the download has been updated! Thanks again to Malandy for the grammar/spelling fixes! Next up is updating Myriad Cypher which you should totally, absolutely, play!

Miscellaneous

A final farewell





Welcome to the commencement ceremony of Matsumori High's class of 2010! It is, admittedly, somewhat surreal to stand here before you like this. It has been a long road, these past few years; a road filled with obstacles that were overcome. Regardless of whether these obstacles were curricular, extracurricular, or something not related to school at all, let us not forget the assistance of our friends, family, and faculty on overcoming those obstacles.

I suppose what I will miss most of all from leaving Matusmori High are the extracurricular activities. In my two years as a member of the debate club, it seems I have built a reputation that will last long after this ceremony. To speak nothing of my stint as student council president, and the services rendered to the honorable, but sadly absent, Principal Ogyu. From these sources, I have developed a method to use my instincts as a means of protection against harm.

Let us look to the future now, seeing the doors of possibility thrown wide by having spent our time here. However, let us not forget those that allowed those doors to be open to us. Nor the place where we met them. Let us never forget Matsumori High, where it all began!




Received Matsumori Diploma!



I've been sitting on this for... a while. Also, there was something of an intention to do an audio recording of this speech, but, it's probably never going to materialize at this point. For that, I apologize.

Request

Recent developments, and a request

It's been a while since I've used this encyclopedia script. However, I've a few screenshots for you. The first...



...is that of an regular entry. As you can see, the title of the entry is at the top (and left), followed by what game the entry references. In the case of Characters and Locations, it is which game him/her/it first appeared. I may yet play around with having multiple references to see how that looks. Anyway, The next screen...



...is an entry in the bestiary. Note I have not messed with this section at all. From the cursory observance I've had with it, the Number Defeated stat never increments, so, I'm kinda interested in removing that. As for displaying elemental weaknesses and/or strengths, well, we'll see. One thing at a time!

Obviously, these screens were pulled from a test-play, and entries are going to be hidden at the offset. To this end, there will be a message telling players when Konae's Journal gets updated. I'll also need to re-do events so that information is discovered at appropriate points (not to mention cutting down on some of the black-screen expositions).


Now comes the request part. I'm going to guesstimate that it will take about a week to make alterations. However, I would still like to have these systems, and the game in general, tested. The test-build would be independent of the RTP (or should be!), and would be sent via PM to any who express interest. Feedback swaps (ie: I test your gam, you test mine) are not necessary, but, will be considered on a case-by-case basis.

Miscellaneous

Just thinking out loud, over here

A lot of things were cut from this game for being too overambitious for it's own good. Then there's the Case Notes. Here was an item that served as reference material for players either as a refresher or to help along players completely new to the series. The Release Something version of this game has it mostly working (if I recall, at least one entry had an error in it), but, obviously, it didn't make it into the (currently?) final version. Why was it cut? It's one thing if I said that I would fill it out later, once things are actually written in-game. Which I'm almost certain that I did, at one point. However, but to cut it entirely?


I remember wanting to include some kind of side-mission structure. This, too, never happened. I won't claim to be able to create good side-stuffs for players to do, but, I probably should have at least tried to make something. The question of "why" props it's ugly head yet again.


Perhaps the whole "Do the game in the style of a Kolchak, the Night Stalked episode" idea was held too highly for the game's own good? Like, if you play this game to an ending (to be fair, the differences between the two are minimal), the reasoning why the story would never be able to be printed is the same as Kolchak. The influence drifted into game-progression as well: Kolchak was a TV show, and could afford downtime only for brief moments.


To be fair, I need to update this anyway, if only to fix the errors that Red_Nova PMed to me before his review went live. So, if I'm going to make significant changes, the next update should have them. I guess the biggest question in my mind is what I need to do to send off this series with the semi-traditional rainbow-colored "Complete!" text a smile.

Announcement

A thousand apologies

For reference purposes, I once said...

The question that might come to mind is if I have some kind of time-table, or approximation for when this is going to get done. I don't necessarily have a time-table, but, I think it's possible to have this done by the end of the month. Maybe early next month, if a Week of the Event (Heroes of Might & Magic reference), or something like it, occurs.


...this. It is rather unfortunate, but, the Week of the Event was last week.

For full disclosure, I broke my back on the afternoon of the 19th to such a degree that it was painful to stand, walk, or sit. I've gotten better, of course, but, it's still painful to do these things for various lengths of time. Obviously, I could not focus very well on this game, despite what this post may have suggested. I mean, I guess I have something that could be considered "done", but, I would be lying if I said I was 100% comfortable with it.

Anyway, I'm not going to necessarily put this on an official hiatus, but, the thing I want to get across most of all is that my focus should be in getting better (ie: my activity will be drastically reduced), and that I fully intend to get back to this as soon as it is reasonable to do so. I'm sorry for not disclosing this earlier, and for using my testers as, almost literally, a crutch.


To end on a more positive note, though this news isn't at all related to this game (though one may tack it on to the whole Week of the Event thing), my eldest brother and his wife are expecting their babbies later on today! I think I heard 11am? I dunno, it just seems so... so... surreal!

Progress Report

Let's get this done!

So, the things left to do involve mapping Vatma's Tower (I'm thinking two floors), and writing the cut-scenes between the time players fight Shirai (He's going to be a bit different this time around) and the end of the game. Not to mention playtesting like crazy.

Of course, part of the reasoning behind the promise to have this done before the end of the month was, in part, to give me some drive/motivation to actually work on this in a reasonable time. Not that progress has not been hampered by some degree of derping, but, it would probably be in greater degree were it not for having that goal.

There's probably a motivational message to be had here, but, there's still quite a bit of work to be done, and, if I want to make it earlier than the "due-date" (and I almost always do)...

I've gotta work even harder!

Miscellaneous

Let's continue investigating

Rather than say, get another section of Oracle of Askigaga complete, my thoughts have been to focus on this game until it gets complete, with the rainbow-text* and everything!

Though, saying that, there's probably going to be some event (events?) between when Shizu arrives back at the news office and going to the "one place" (no nudge-winking here, folks!) where her search for truth ends. I've a few ideas that involve hacking (I still have plans to use the lockpicking sub-system for this) and making a similar (if not the exact same) reference that was made in Myriad Cypher. Which, in turn, was a reference to a short story I wrote long ago. What can I say, I love cross-referencing my own material!

The question that might come to mind is if I have some kind of time-table, or approximation for when this is going to get done. I don't necessarily have a time-table, but, I think it's possible to have this done by the end of the month. Maybe early next month, if a Week of the Event (Heroes of Might & Magic reference), or something like it, occurs.


*<sarcasm>Offer void where prohibited, restrictions may apply, see your local listings for participating vendors</sarcasm>

Announcement

New download!

As promised...


...I've updated the download with content up to the events at Shima Place! YAAAAAAY! I still kinda think the EXP to gold ratio could still be a bit off, but, for the most part, I'm pretty comfortable with this test-build.

Some might have noticed an increase in file-size. This is because this build, and any builds made after this one, intends to be free of RTP reliance. Tsukihime's resource-checker can catch a good chuck of resources, but not necessarily all of them. I used the text file produced by said script as a base, and added file-names (and locations) as necessary. Of course, if there are any lingering errors about missing files, I would like to hear of them!

In any case...

...please investigate the "Download now" button. Or if visiting the "Downloads" tab, the link labeled "Konae's Investigations"!


I am so bad at this game.

Miscellaneous

Under investigation

First off, I apologize for being such a terrible procrastinator in regards to this game, if not being an outright stubborn perfectionist in various facets. Rather than try to start from scratch for the umpteenth time, I'd rather take what I have, and build it to some (hopefully) satisfying conclusion. Case Notes and side-quests are probably going to be axed, but, on the other hand, I think some kind of scenes (gameplay?) involving research and/or legwork is necessary for the characters (and players) to understand what's going on. I have no idea how it's going to be handled yet, but, I figure that's a thing that needs to happen.

At any rate, Chapter 2 probably needs to be re-written. Like, Shizu may eventually goes to Shima Place to talk to Rasuna, but, first, she does research. I'm not sure what she would research, though, given what she saw. Perhaps, cases of spontaneous human combustion? It might be time to break out the Kolchak, the Night Stalker episodes again.

Announcement

Finally, something to investigate!

Bad puns aside, I've uploaded a new demo for your enjoyment! Well, that's the hope, anyway. As promised, the content of this particular demo has been reduced to Chapter 1, though, there have been some added story segments, not to mention the conversion to Yanfly's message system.

Note that this demo is encrypted. Forgive how absolutely slow (and idiotic) I've been in this regard, but, I do use resources that were purchased (though the RMN Store, no less) in this project. Note, also, that this build requires the VX Ace RTP, nor are there any particular plans to make this demo RTP-dependent, as I have done with other demos in the recent past.

Though, on the bright side, I'm a bit more confident with this build. At least until I get feedback that tells me how awful it actually is assuming I ever get any at all. At any rate, I want to take a break from game-making for a small while before I pick up... whatever it is I'm going to pick up next.
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