A lot of things were cut from this game for being too overambitious for it's own good. Then there's the Case Notes. Here was an item that served as reference material for players either as a refresher or to help along players completely new to the series. The Release Something version of this game has it mostly working (if I recall, at least one entry had an error in it), but, obviously, it didn't make it into the (currently?) final version. Why was it cut? It's one thing if I said that I would fill it out later, once things are actually written in-game. Which I'm almost certain that I did, at one point. However, but to cut it entirely?
I remember wanting to include some kind of side-mission structure. This, too, never happened. I won't claim to be able to create good side-stuffs for players to do, but, I probably should have at least tried to make something. The question of "why" props it's ugly head yet again.
Perhaps the whole "Do the game in the style of a Kolchak, the Night Stalked episode" idea was held too highly for the game's own good? Like, if you play this game to an ending (to be fair, the differences between the two are minimal), the reasoning why the story would never be able to be printed is the same as Kolchak. The influence drifted into game-progression as well: Kolchak was a TV show, and could afford downtime only for brief moments.
To be fair, I need to update this anyway, if only to fix the errors that Red_Nova PMed to me before his review went live. So, if I'm going to make significant changes, the next update should have them. I guess the biggest question in my mind is what I need to do to send off this series with the semi-traditional rainbow-colored "Complete!" text a smile.