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My Battle concept. This is the layout that I've been trying to create for months now. I must admit that it's a struggle. Make no mistake, I remain hopeful
  • Kiren
  • Added: 06/11/2021 08:14 PM
  • Last updated: 04/18/2024 11:32 PM
  • 2360 views

Posts

Pages: 1
I really like the monster designs, they definitely have the right look and feel to it and really capture the Lufia 2 aesthetic very well. Well done!

The battlers, though, (and maybe even the battle H.U.D.) need some more work. But this is definitely very promising.

- Are I.P. attacks still a thing?
Thanks, I agree about the battlers too. I wanted to start customizing all of the monster sprites too. As for the background, it's just an experiment, I don't intend on using it. I just wanted to see how it would look if it was re-colored.

- Yes, they are.
* I want to include Dual techs, (like Chrono Trigger)
* I'm also trying to make all of my Boss Battles with animated sprites
author=Kiren
As for the background, it's just an experiment, I don't intend on using it. I just wanted to see how it would look if it was re-colored.

Really? That’s a shame, I really like the background.

And are you sure about doing animated monsters? I know that Lufia: The Ruins Of Lore had animated sprites for the party members and such, but not so much for the monsters, as they just sort of shuffled back and forth in place. It just seems like a lot of unnecessary work to do, especially if you’re trying to capture the more Lufia 2 type of style and feel to it. But, it’s up to you.

And as for duel techniques, although it would be pretty interesting to see how the Lufia series would handle something like that in addition to IP attacks, the only downside to it is that a lot of players might compare the mechanic to Chrono Trigger and think of it as strictly a Chrono Trigger like thing, so they might call you out on it.

Either way, whatever direction you decide to go, I can't wait to see more!
I only intended to animate the Special/Boss battles.
LOL I'll admit the background is kind of cool. It's inspired by an FOD cave. I haven't taken it seriously until you complimented it.
As for the dual techniques, it'll be pointless to call me out on it. There were dual spells in FF4 & FF9 as well.

I know that ROS is the face of Lufia, but to be honest Lufia FOD is where my heart is. I'm more inspired by it. It is THE RPG game that got me to take RPG games more seriously. We go way back LOL

I've customized some monster sprites from TLR, When I showed them to other users they were Pumped. They said "Oh F--k yeah, dude". Lol
I appreciate that you're excited about the game, it encourages me to keep it going.

author=Kiren
As for the dual techniques, it'll be pointless to call me out on it. There were dual spells in FF4 & FF9 as well.

Oh yeah…I forgot about that! I guess that it’s more of a Square-Enix thing, then.

author=Kiren
I know that ROS is the face of Lufia, but to be honest Lufia FOD is where my heart is. I'm more inspired by it. It is THE RPG game that got me to take RPG games more seriously. We go way back LOL

Really, Lufia 1 is your favorite, then? Wow.

Then again, I get the same type of reaction when I say that Final Fantasy IV is my favorite game in the Final Fantasy series, but that’s mainly because it was the game that got me into RPG’s back then, so I can kinda relate to you in the same way that you prefer Lufia 1 over Lufia 2.

author=Kiren
I appreciate that you're excited about the game, it encourages me to keep it going.

Oh yeah, any time that I see a Lufia fangame in the works - I’m definitely excited for it! It’s better than what Square-Enix gives us nowadays when it comes to the Lufia series, lol.
author=Addit
Oh yeah, any time that I see a Lufia fangame in the works - I’m definitely excited for it! It’s better than what Square-Enix gives us nowadays when it comes to the Lufia series, lol.


I hear that. Lol 1 of the best things about Fangames is that they tend to capture exactly what made the series loveable in the 1st place. It's not about the money or hype, it's about the game. Gaming companies seem to disregard that.

Yeah, I know that it’s a business and all that, and the bottom line, here, is they have to make money, but why can’t companies make money AND keep their artistic integrity intact? I think that upper management, nowadays, interferes too much in the creative process of things, and it just RUINS everything... Stay out of the way and let your creative team focus on making a good game that will satisfy everyone, and you guys just focus on what you guys do best.

Speaking of that. Square-Enix, you have the Lufia series, now, in the palm of your hands and you’re just sitting on it nowadays, letting it go to rot. I would think, by now, that they would have re-released both Lufia: The Fortress Of Doom and Lufia 2: Rise Of The Sinistrals for Steam and the Nintendo E-Shop, as that would make a bit of money and judge to see if people would be interested in another game. But noooooo…! That's too much work!

Well... If they're not gonna do anything about it, then I guess the fans will have to, then.

(Idiots.)
I fully agree, upper management jumps in waay too much. The artists/developers are supposed to pull viewers/players into that world and keep them immersed.

IF Square-Enix wanted to make a good Lufia game, they would hire developers/artists
that are also Fans of the series. AND the developing team remembers the game during that gaming era.

Did Sega Not step out of the way and let Sonic Mania get made? Easily, one of their better decisions in the last 10 years. LOL

Anyway, I've decided to complete a task for Lufia Trinity every Saturday. I'll keep you guys updated whenever something major happens.
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