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Super RMN World is a community collaborative project made in Super Mario Bros. X. It's the 5th game in the Super RMN Bros. line; a series of similar projects that have run on this site over the years.

This event was judged by halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor. They oversaw the critique and approval of the stages submitted to the project to ensure a high-quality end result. With 78 levels in total, they certainly had their work cut out for them! But it was all worth it. This episode is leaps and bounds greater than everything in the series prior.

The Plot: As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli waits at the end to hear what his guests have to say, but can he really be trusted?

You need Super Mario Bros. X to run this game. If you don't have it, you'll need to download it. When you download this game, unzip it into SMBX's 'Worlds' folder. Run SMBX, click 'Start Game', and you're ready to play!

Also, for hints, secrets, and other info about the game, check out the Super RMN World Wiki!

Latest Blog

Alex Mattson's Let's Play!

People still care about this game, right?

Alex Mattson liked Yoshi's Archipelago so much that he took my recommendation to check this out, too. He just started his LP series!

Super RMN World Playlist

Posts

halibabica
RMN's Official Reviewmonger
16873
Ah, I see your comment always said what it does now and never said anything before that. I really must be losing my mind, haha!
So in preparation of FINALLY playing and reviewing Super RMN World 2: Yoshi’s Archipelago (three years later x_x), I thought I’d give the original Super RMN World another go for the first time in almost…* checks the date of his review * eight years!? (Wow.)

Anyways, after playing and finishing it again last night, the game is still as amazing as ever with every single level being just a blast and a general joy to play. There really is no level in this entire game that felt dull, or just passable, as they were all fun and somewhat challenging in their own way.

I also didn’t die as much as I did the first time I played Super RMN World. Even Cloudsdale Sanctuary and Fleetfeet Falls (which I used to die on SOOO many times) only took me a couple of tries to get through this time, once in Cloudsdale and three times for Fleetfeet. (Although playing as Peach made both of these levels a total breeze - so maybe that was my problem, lol.)

The extra abundant of extra lives also helps but also runs into the problem that you’ll have so many extra lives after a couple of stages that collecting any coins or 1-Up’s really isn’t as necessary as it should be when you find those secret rooms. You also get to keep all of your extra lives when you turn the game off and continue again, so that’s somethin’. I bring this up because I remember playing Mario’s Mansion 3 and how hard extra lives came in that game compared to something like Super RMN World where it hands out extra lives like candy in a candy factory. It’s not a huge deal (considering that most Mario games generally hand out extra lives a-plenty), but I guess it could have been better balanced with how many extra lives you get and how many you'll need.

There’s also a couple of oddities that you’ll have to get used to when you play a game in the SMBX engine again, as not everything from playing Super Mario World or Super Mario All-Stars translated into the engine one-for-one, like how when you get hit by something and when you shrink down or lose your power-up that only YOU stop moving but everything else in the background doesn’t, including all of the enemies. Or the time when I was riding on a Red Yoshi and ate a Blue Shell that you should be able to fly endlessly until the Red Yoshi either spits out the shell or he eventually eats the shell, but in the SMBX engine, you can only fly for a VERY limited amount of time while doing so, resulting in me slowly falling into my death in one level.



And speaking of Yoshi’s, apparently, in this level (24 Carrot Gold), Yoshi can eat the green springy platforms (which you can’t do in Super Mario World) and depending on what you do next, you’ll either have to sacrifice Yoshi in order to get up on the top of the platform or just, well...die and try again. If you try to go back in the level and try to come back to this section again, hoping for the green springy platforms to return, they don’t.

These are changes that I came across that I eventually got used to over time but it sucks that this engine’s isn't a complete one-for-one of playing Super Mario World or Super Mario All-Stars. It’s pretty close to replicating everything...but it’s not exactly a one-for-one.

There's also a bunch of other weird things that I came across, like how enemies can’t hit you in the tutorial level (but you can still drown though, lol). Or how ducking, when you’re big, underneath a long stretch can quickly zoom you across the screen depending on where your facing. Or how Link doesn’t take any damage while in Fairy form but does so everywhere else. It also sucks that when you return to a stage that you’ve beaten that you can’t simply just leave the stage and return to the gallery again, as you either have to die or manually quit the game and then go back to the start.

Still, even with these things, the game is still a blast to play. I think I played it for about five hours one night and I never realized how much time had passed before I had to go to bed to go to work the next day, lol. It’s definitely one of my favorite games on the site, with only Super Talking Time Bros. 2.5: The Last Levels being placed higher.

So hopefully, Super RMN World 2: Yoshi’s Archipelago can deliver on the goods! If it’s anything remotely like this game is in terms of quality and level design, then I think you guys will be pleased with the overall score!

(Oh, and thank GOD that you didn’t make the final level, “Our Gracious Host,” a gauntlet because that level would be SO HARD AS BALLS if you had to do everything in one life, so I appreciate the mercy, lol.)
halibabica
RMN's Official Reviewmonger
16873
It warms my heart that most of the problems are still due to engine limitations. I won't say all of these go away in Yoshi's Archipelago, but I think it's definitely a stronger title.
- We shall seeeeee! I’m hoping to start playing it later on tonight.