Super RMN World is finally here! But the game's many developers are sure to notice some changes here and there. It's true, not a single level got into the project without a few alterations from me (halibabica).
Most of the changes I made were for the sake of the game as a whole; things like consistency of design in the most basic regards. Many of these adjustments are hardly even noticeable, but there are still others that are more distinct.
One of the most obvious is the inclusion of Kelly. She's a recurring NPC in the game who we used to help tie things together thematically. She makes appearances in several levels. Please don't take her presence as an affront.
Other prominent changes are a mixed bag. I only adjusted things if I felt strongly enough that they needed to be, and I always had a reason for what I did. If you see a change that upsets you, I'm sorry for that. If you like, feel free to ask why. I'm prepared to explain myself, and who knows? Maybe it'll even get changed back.
All in all, everyone did a fantastic job! This is an RMN Bros. game we can all be proud of!
I can't even remember how many levels I submitted to this, let alone remember how exactly I laid them out. So even if you did make changes to them, I probably won't notice.
from kentona I can't even remember how many levels I submitted to this, let alone remember how exactly I laid them out. So even if you did make changes to them, I probably won't notice.
The long development time was secretly to make everyone forget everything about their stages so they wouldn't yell at us.