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Progress Report - 2/28/2015

  • Jenna
  • 02/28/2015 05:42 PM
  • 460 views
It has been some time since I did one of these, and it is about time I made time for it! There have been a lot of changes to the game thus far I would like to talk about.

First off there is now a tech system being build that allows players to slot techniques. These techs are special and only obtained secretly as they can devastate your enemies. However some are easier to find than others and it is being debated on if we should allow a tech to be obtained at the start of the game or not.



Next there is few new artists now on the project assisting in animations and sound effects. Blinn's Sound Effects are being tailored to A Journey's End, but if you like his sounds your welcome to buy the ones he has made by hand for the masses.

Blinn's AJE SFX Page

Also our sprite animation artist is helping me make poses and animations that will blow you away.


Seems being a Dungeon Crawler is hard work...

Aside from those updates a new weapon has been added to the list! The Scythe, yea one of my favorite weapons! Will be added with techs as well, stay tuned for images once the animations are complete. Another note, weapons are no longer bound by character, each character can use any weapon, you just cant use no weapon sadly... Using no weapon means you want to die lol, if you want to use your fists, equip the claw!

Maps Completed:~~
-Padona
-Ferorn Plains
-Old Tower
-Terralon Crypt
-Terralon Cave
-Lazrius Forest
-Lazrius Temple

Maps in remake:~~
-Ceculian Plains
-Mt. Draterius

Maps to make:~~
-Celia

Demo notes:~~

Demo is on hold until all the scripts are ready, which I didn't realize would take so long, but they are so it is my own fault for making everyone think it would be ready by now. However I promised a TRUE Demo, not a half %^* one... ^.^ Aside from scripts and sprite animations, the TRUE Demo is ready, so hang tight a little..or lot longer please, I promise it will be worth it ^.^ It will also be fully voiced!