Recently GLYPH150 brought up some points about Balmung that I had made a habit to keep people aware of since the beginning in this thread:
http://www.gamingw.net/forums/index.php?topic=72903.80
While it was never my original intention to create one aspect of the game to be any stronger than the other, it's clear that with a new story arc I can correct some of the issues that caused part I to be lacking, particularly in the strength of the story. I asked people in the GW thread to give me their thoughts on what could be changed or added to part 2 as well as suggestions for how to treat the development of the new story arc for part 2. This will indeed be a new storyline, however it will have tie-ins to The Messenger and the Heretic and will also bring to the front some of the back story that was talked about in part 1.
Here are some ideas to think about:
* What worked for you in terms of story and what didn't?
* Was the overall difficulty level just right, too easy, or too hard? Would the difficulty level be acceptable if there were less random battles?
* Which characters were most interesting, which were least interesting? Who would you like to see more of in part 2?
* Were there any features that you felt could have been more developed? Can they be expanded with the restraints of the engine kept in mind?
* What is the overall opinion of adding a single unified gameplay gimmick to dungeons and field areas? Would this help establish an identity for them that sets the regions apart from generic dungeons?
Finding new directions to take Balmung Cycle while still maintaining the feeling that it is indeed the same game is a major challenge posed for part 2. Regardless, I think a little change for the better can help keep this project fresh and extend it to people who would normally not take interest in an RPG Maker game.
Finally, the last development patch is indeed coming! Just give me a bit more time, I'll have it ready eventually...