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Premise

Cover Your Eyes is a traumatic 2D top down survival horror experience, focusing upon family, and the sacrifices we make to keep them safe. With two children under your care, you will have to fight, think and escape out of escalating circumstances as the town of Verwood undergoes an unprecedented metamorphosis.

Take on the role of Chloe, married mother of two working nine to five to support her family. One night, she finds out her husband has been having an affair with another woman. The shocking discovery is soon eclipsed by the town being struck by a supernatural catastrophe and her husband disappearing into the night. Looking for answers, Chloe takes her two children and heads out after him. The town has changed and monsters have come out to play.



Gameplay

Inspired by survival horror past and present, balancing both resident evil style action and the psychodrama of Silent Hill. The player will have to loot for valuable ammo, shoot or run from hostile encounters and use problem solving techniques to overcome puzzles. All while keeping your two children and sanity in check.



Features

  • Reunite your family and escape the town of Verwood.
  • Solve the mystery of who or what is behind the disaster.
  • Face off against other worldly forces.
  • Loot and manage supplies.
  • Decide when to fight. Those shotgun cartridges might come in handy later.
  • Think your way out of conundrums.
  • Keep a look out for your house cat.



Latest Blog

New CYE update and 40% off!

Copy and pasted off the steam announcement page.


Quick Intro

Wasn't 100% sure what to call this update. Even though I've made many changes, I was half tempted to call it a special edition but there's not a vast amount of new content to qualify as such. Best call it a remix for now.


Key changes



Cutscenes

- Chloe, Bella, Rupert, Sally, Jake and Sandra now have more facial expressions in story segments.

- The moon ellipse from the trailers is back in the game. Was originally removed before launch due to early game pacing issues.

- General wait time between dialogue has been cut down by 75%. Now measuring at 0.25 seconds.

- Small dialogue change in the subway and prior final boss.

- Slight extension to the subway crash.

- Screen text on Chloes thoughts after exiting the radio station.

- Small grammar fixes.


Gameplay

- New gameplay segment in the Radio Station. Be quick on the movement keys!

- Three of the side buildings in between the Church and the Hotel have been moved elsewhere. Purely to help with early game pacing.

- Some of the bigger side buildings have unlockable shortcuts back to their respective entrances, reducing instances of backtracking

- The Door Store has been completely removed, served no purpose.

- New requirement to gain entry to the Radio station. Wanted to have another ladder section.

- New requirement to gain entry to the School. Wanted to have another bed section.

- Running stamina lasts a little longer.

- Handgun damage has been reduced slightly, most enemies require one additional shot. Help encourage the player to use other weapons more.

- Added slightly more 9mm ammo early game to help compensate for reduced handgun damage.

- Added a couple of shotgun shell pickups.

- Three new enemies. Introduced in the nightclub, sewers and the first house on the way to the Hotel.

- Baby spiders now have an accompanying sound effect to warn players that they’re in the area.

- Reduced Donald and Ruperts firearm damage late game.

- Reduced the Headteachers hit points for her respective boss battle.

- Other small changes I can’t recall off the top of my head.


Music

- Music volume has been increased by 30%.

- Replaced almost all the interior music in nonstory areas, every building now has their own theme. Beforehand there used to be only one song that was played. Please note it is existing music repurposed with different speed/pitches and not new recordings.


Quick Outro

Most of the changes have been done in relation to feedback in the last few months, hopefully it’ll turn out to be a much better experience in the long run.
  • Completed
  • Commercial
  • StarSkipp
  • Puddor (Portraits)
    Dingaling (Composer)
    Gibmaker (RGSS helper)
  • RPG Maker XP
  • Shooter
  • 01/26/2013 06:49 AM
  • 06/09/2021 08:25 PM
  • 11/06/2020
  • 74204
  • 46
  • 144

Posts

Pages: first 12 next last
LOL'ed at "lots of lag" xD looking forward to dis :)
The part about being dumped into a surreal town where all of the resident's fears, nightmares, and bad vibes come to life sounds a lot like Silent Hill. Am I wrong about this?
author=Wyvernjack
The part about being dumped into a surreal town where all of the resident's fears, nightmares, and bad vibes come to life sounds a lot like Silent Hill. Am I wrong about this?


Yes.
author=StarSkipping
author=Wyvernjack
The part about being dumped into a surreal town where all of the resident's fears, nightmares, and bad vibes come to life sounds a lot like Silent Hill. Am I wrong about this?
Yes.

I-I don't think I am. Am I? All joking aside, you've certainly got my attention with this one - regardless of what it's like.
Yeah I was being slightly facetious there. =P Truth be told, I've never played a silent hill game in my life unfortunately. Besides the old creepy town setting, the monsters/nightmares would be symbolic from the people who lived there and not from the protagonist herself.

So for example if the player were to go into a house, only to find out that the previous occupant was an obsessive cleaner, then the predetermined random event would deal with his/her phobias. It's actually one of the reasons why mapping is taking up most of my attention at the moment, mainly because I have to make sure every map tells a story/ or give a visual clue on what the player could possibly face around the next corner. Otherwise it'll just come across as random. :S
Survival shooter? Me gusta muuuuchoo.
I hope you remove the last feature soon :D
Gibmaker
I hate RPG Maker because of what it has done to me
9221
Hot dollars!
This looks really interesting! Definitely looking forward to it!
Nice one, looking good so far. Can't for a download of some sort...
shayoko
We do not condone harassing other members by PM.
515
that map picture got ma interest :D
reminds me of the mini map function which is a bit of a pain to build
hora hora
subbed! :D
Quick update! The game has been on hiatus for the past month due to personal health issues. However, all I have left to tackle now is one huge graphic/sound crunch and hey presto it'll be all done by next summer. :D
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
Hiatus or not, you get a sub just for that logo.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
I'm assuming the logo changed since my previous comment. Too bad, cuz for me to comment like that it must've been something amazing.
Here we are! It was intially on top of a black background (white on white is gross) think I got rid of it because it was way too busy looking.

Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
ah, ya that would've gotten my attention :)
Maybe too much dripping blood? Lots of blood dripping close together is likely to attach to each other instead of form lots of little drops, if the surface it's running over is smooth like that.
My thoughts exactly, I liked the initial design but it felt off at the time. Really struggle with making fonts >.<
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