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Premise

Cover Your Eyes is a traumatic 2D top down survival horror experience, focusing upon family, and the sacrifices we make to keep them safe. With two children under your care, you will have to fight, think and escape out of escalating circumstances as the town of Verwood undergoes an unprecedented metamorphosis.

Take on the role of Chloe, married mother of two working nine to five to support her family. One night, she finds out her husband has been having an affair with another woman. The shocking discovery is soon eclipsed by the town being struck by a supernatural catastrophe and her husband disappearing into the night. Looking for answers, Chloe takes her two children and heads out after him. The town has changed and monsters have come out to play.



Gameplay

Inspired by survival horror past and present, balancing both resident evil style action and the psychodrama of Silent Hill. The player will have to loot for valuable ammo, shoot or run from hostile encounters and use problem solving techniques to overcome puzzles. All while keeping your two children and sanity in check.



Features

  • Reunite your family and escape the town of Verwood.
  • Solve the mystery of who or what is behind the disaster.
  • Face off against other worldly forces.
  • Loot and manage supplies.
  • Decide when to fight. Those shotgun cartridges might come in handy later.
  • Think your way out of conundrums.
  • Keep a look out for your house cat.



Latest Blog

Price Cut/Small Update

Finally decided to bite the bullet and do a price cut at long last, from $9.99 down to $4.99 in respective currencies. The game literally stopped selling outside of sales months ago and I'm hoping it'll encourage those on the fence or people passing by. I am going to update the demo on here, the current one doesn't represent the final game as it stands.

The planned price cut also gave me an excuse to do a small update.


Changes

- Added a new mid-credit scene. Originally wanted to create the extra ending back in mid development but opted out due to how dark and ambiguous it was, definitely adds an extra layer to the events of the game. Hope people love it as much as I do :D

- Reworded ten pieces of dialogue to clarify some plot points better.

- Cut the delay before pressing E to finish sentences in cut scenes from 30 frames down to 1 frame. Really helpful for fast readers and people replaying the game again.

- Added an extra enemy in the Church, nightclub, park and news station sections of the game.

- Added ten handgun ammo to Chloe’s inventory before escaping to the Church.

- Fixed some wall clipping in the hospital.

- Moved ammo more central in some rooms. Don’t have to run to the other side to open a draw.

- Added some extra notes lying around for the player to read


Anyway I hope that’s it for now besides potentially fixing undiscovered bugs. Even though I said in the prior update that I was finished, I did wanted to do a small update before the price cut comes into effect. Future wise, I’ll be exploring translating the game into different languages.
  • Completed
  • Commercial
  • StarSkipp
  • Puddor (Portraits)
    Dingaling (Composer)
    Gibmaker (RGSS helper)
  • RPG Maker XP
  • Shooter
  • 01/26/2013 06:49 AM
  • 06/08/2023 08:20 AM
  • 11/06/2020
  • 106199
  • 46
  • 322

Posts

Pages: first 12 next last
LOL'ed at "lots of lag" xD looking forward to dis :)
The part about being dumped into a surreal town where all of the resident's fears, nightmares, and bad vibes come to life sounds a lot like Silent Hill. Am I wrong about this?
author=Wyvernjack
The part about being dumped into a surreal town where all of the resident's fears, nightmares, and bad vibes come to life sounds a lot like Silent Hill. Am I wrong about this?


Yes.
author=StarSkipping
author=Wyvernjack
The part about being dumped into a surreal town where all of the resident's fears, nightmares, and bad vibes come to life sounds a lot like Silent Hill. Am I wrong about this?
Yes.

I-I don't think I am. Am I? All joking aside, you've certainly got my attention with this one - regardless of what it's like.
Yeah I was being slightly facetious there. =P Truth be told, I've never played a silent hill game in my life unfortunately. Besides the old creepy town setting, the monsters/nightmares would be symbolic from the people who lived there and not from the protagonist herself.

So for example if the player were to go into a house, only to find out that the previous occupant was an obsessive cleaner, then the predetermined random event would deal with his/her phobias. It's actually one of the reasons why mapping is taking up most of my attention at the moment, mainly because I have to make sure every map tells a story/ or give a visual clue on what the player could possibly face around the next corner. Otherwise it'll just come across as random. :S
Survival shooter? Me gusta muuuuchoo.
I hope you remove the last feature soon :D
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Hot dollars!
This looks really interesting! Definitely looking forward to it!
Nice one, looking good so far. Can't for a download of some sort...
shayoko
We do not condone harassing other members by PM.
515
that map picture got ma interest :D
reminds me of the mini map function which is a bit of a pain to build
hora hora
subbed! :D
Quick update! The game has been on hiatus for the past month due to personal health issues. However, all I have left to tackle now is one huge graphic/sound crunch and hey presto it'll be all done by next summer. :D
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
Hiatus or not, you get a sub just for that logo.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
I'm assuming the logo changed since my previous comment. Too bad, cuz for me to comment like that it must've been something amazing.
Here we are! It was intially on top of a black background (white on white is gross) think I got rid of it because it was way too busy looking.

Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
ah, ya that would've gotten my attention :)
Maybe too much dripping blood? Lots of blood dripping close together is likely to attach to each other instead of form lots of little drops, if the surface it's running over is smooth like that.
My thoughts exactly, I liked the initial design but it felt off at the time. Really struggle with making fonts >.<
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