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Game is 99.99% ready.

Almost there! I'm hoping to have everything done by the 6th of October. I've squashed as many bugs and imperfections as I can during the last couple of weeks and just waiting on my testers final reports.

I'm actually surprised by the super positive feedback so far. Replaying and testing the same game day in, day out is a little grating but having feedback from fresh eyes is very inspiring.

Even though the game will be finished on the 6th. I'm still sticking towards the November release date, just so I can concentrate on marketing for the next month.

On another note. With help from orochii, Ancurio and Roza, the project is now running on mkxp-z. With zero lag, zero screen tear, adjustable window and 60fps, the game plays and feels totally different.

The main pro of the change is that combat feels snappier and responsive. However there was a slight negative with regards to the music timings being off. Rpgmaker xp had a slight freeze when a bgm came on and I originally adjusted certain sequences around the subsequent engine handicap. So in response I had to replay the game and rejig the timings to accommodate the changes.

Final note. Should I go DRM or DRM-Free?