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Field Skills Tech Demo

I have included annotations in the video detailing a few things, so be sure to look out for those!

Posts

Pages: 1
Gibmaker
I hate RPG Maker because of what it has done to me
9244
Quite nifty! I'd suggest however that you slow down a bit in the demoing since I had no idea what was going on for the first minute of the movie. The surfing is cool, but I think adding that fluctuating "power bar" to the boulder pushing is just putting an extra barrier before actually performing the skill that doesn't really contribute much. It would get really annoying if you have to use boulder pushing a lot.
Yeah, I might remove it for that particular skill or anything that would become too monotonous, but what do you think about having that same sort of timing required for other skills that would have to hit a touch encounter from one tile away that would give an effect like put an enemy to sleep before the fight begins? Also, for reference, that touch encounter would be of the fastest-moving variety.
Gibmaker
I hate RPG Maker because of what it has done to me
9244
Well, as long as the potential of failing the timing challenge has some meaning other than "guess I'll just have to try it again." And I'm not sure what you mean by the touch encounters, is it that you have to press Shift just before the encounter happens? Because that doesn't sound like a bad idea.
author=Gibmaker
Well, as long as the potential of failing the timing challenge has some meaning other than "guess I'll just have to try it again."


That's a good way of putting it.

author=Gibmaker
And I'm not sure what you mean by the touch encounters, is it that you have to press Shift just before the encounter happens? Because that doesn't sound like a bad idea.


That's exactly what I meant. However, I was also asking if adding the power bar would over-complicate things. Right now I have it set up where you just hit Shift next to a touch encounter and you would engage with an advantage. The next step would make it so you have to be next to the target and release the button with a full/close-to-full power bar to successfully hit the target.

Also, each use of the skill would cost mana based on its effect. Some skills that only have map interaction would cost 0 MP though.
Gibmaker
I hate RPG Maker because of what it has done to me
9244
I'm not sure, it depends. It would certainly take more skill to time it perfectly, possibly making it too hard to be successful with more than once every so often. It depends how big a window there is for a successful release.
Right. I was actually thinking of varying the threshold for a successful release depending on the skill. And then I will have an extra bar to indicate the threshold. I'll have to test it out and make sure it feels right.
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