
About this game
BETA is a quest-driven RPG with a focus on lighthearted dialogue. Some quests will also present the player with mini-games or challenges that the player has to beat in order to progress. Along the way, you will be presented with choices as well, some of which will have an impact on the outcome of the story in the game.
To find things to do you have to explore the game world. Talk to NPC's or interact with objects to find new things to do.
This game was originally created back in 2007, and finally released in early 2013. This newest version is an update of the original game, but overhauls a lot of the game's feature and dialogues, providing many quality of life changes and overall improvements, as well as adding new content.
Features:
- 1 playable character.
- 1 town to explore, with every NPC and building being involved in one or more quest-lines.
- Funny, lighthearted dialogue.
- Several quest-lines to play through.
- Several choices to be made during some quests, some of which will result in different situations.
- A variety of mini-games and challenges to be played.
- A variety of originally drawn facesets for the main characters are used to show emotions during dialogues.
- A variety of outfits for the main character to wear - most of these will be found during or upon finishing a quest.
How this game came to be
BETA was created in RPG Maker 2000, and was originally meant to be a test map for a much bigger project I had planned years ago, back in 2007. The much bigger project was meant to be one of those huge epic games that everyone seems to like to start on as they discover RPG Maker.
Anyway, I was so bad at eventing, I decided to create a test game to play around with the various features, like switches and variables. Not much later I got bored of RPG Maker, and abandoned the whole thing. Some years later I decided to have a look at my old RPG Maker stuff, and found out the stuff I had made in my test map was actually kind of fun. I decided to add some more to it. It didn't take long till I considered making a game out of it. By this time I still wasn't very serious about the whole thing, but I had fun adding random stuff to it that would make me, and my friend and li'l bro who tried it out, laugh.
After a while I suffered from a burn-out and took a long break from the project again. After about 1 and a half year I went back to the project, finally to finish it. The last month was a struggle to motivate myself to keep going till the end of the game, as I didn't want to take another 1+ year break from it before finishing it.
Characters
ROTH - THE THUNDERGOD

This is the character you will play as in the game. He plays the role as being the RPG adventurer in Beta Town. This means that people will ask him for help or favours. Roth is a pretty chill-out guy with a witty attitude most of the time. Besides his will to help people, Roth is also a strong character that won't have problems punching holes through brick walls and smashing monsters into the ground.
Roth's home in is in the SMASH-HOUSE, where he lives with his younger brother, Thieme, a.k.a. The Kingpin, and his best buddy, Rage.
THIEME - THE KINGPIN

Thieme is Roth's younger brother. He lives in the SMASH-HOUSE where he just hangs out with his best buddy, Rage. Thieme can be kind of lazy sometimes, and stays in bed sleeping for long times. When he is not sleeping or hanging out, he can be found travelling lands far away, exploring the unknown.
RAGE - THE DRAGOON

Best buddy of both Roth and Thieme. Rage is a cool guy, a hothead, and has a heart of gold. He likes to act all big and bad, but everyone knows he has a soft side too, specifically for women. Rage isn't really the adventurous type, and prefers to hang around near the SMASH-HOUSE.
ELDIN

Eldin is a girl from a rich family that lives in the villa in the northern part of Beta Town. Her dad does not allow her to go outside much, in fear of her getting hurt. She lives a lonely life, but dreams of going on an adventure some time.
STEVE

Steve is Eldin's best friend, but since he lives in another town, far away, they don't meet up often. Steve is very loyal to Eldin, and would do anything to protect Eldin from getting hurt. Overall, he's a pretty friendly guy, but he isn't very open to strangers.
MATTHEW

Matthew used to be friends with Eldin and Steve, until he got himself into a fight with Steve. Since then Eldin has been avoiding him. All Matthew wants, however, is to have Eldin for himself. His obsession for her drives him crazy, and will stop at nothing to get her back.
DR. KAPUTNIK

The mad scientist, Doctor Kaputnik, lives in a cottage protected by mechanical golem servants. It is there where he works on new crazy projects. Only just recently he has been attempting to create a machine that will bend space and time in order to create portals to different dimensions.
Game Length
Not sure... if I had to guess, anything between 1 to 3 hours.
1 hour if you read fast and have little problems finding what to do next.
2 hours for the average guy I'd say...
3 hours at most, if you don't read so fast, and/or get stuck on some parts of the game.
There's a FAQ / Walkthrough that comes with the game's files that you can check on if you get stuck on a particular part of the game.
RATED: Everyone 10+ (E10+)
-Cartoon violence
-Mild swearing
Credits
* Game Creator *
-Milennin
* Special Thanks *
-Thieme a.k.a. The Kingpin
-Rage The Dragoon
-Created in RPG Maker 2000
-Don Miguel: for translating RPG Maker 2000
-Drakul: for making the Font Patch
-Derula: for making the Disharmony Audio Patch
* Custom Graphics *
-Milennin
* Sound Effects *
-Sonic the Hedgehog 3 & Knuckles
-Grand Theft Auto 2
-Worms 2
-Super Smash Bros. Melee
-Adventures of Sonic the Hedgehog
-Tengen Toppa Gurren Lagann
Various SE's from unknown sources...
* Music *
-Josh: Houki Boshi
-Xald Balghostriped: Alones
-Hichtec: Green Forest
-Champisachamp: Live and Learn
-RPG Toolkit: Overworld theme
-Golden Sun: Battle theme
-Final Fantasy: Victory theme
-Final Fantasy III: Crystal Cave
-Sonic the Hedgehog 3: Endless Mine
-RuneScape: Forever, Wilderness, Into the Abyss, Understanding
Various MIDI's from unknown sources...
* Inspiration *
-The Battlers
-Golden Sun
-Pokémon
-Legend of Zelda
-RuneScape
-Guild Wars 2
-Sonic the Hedgehog
-Harvest Moon
-Naruto
-Tengen Toppa Gurren Lagann
* You: for playing *
* Beta Testing *
-Thieme a.k.a. The Kingpin
-Rage The Dragoon
-ElainaMarie
-Hiromu656
-Oblivious12123
FAQ
Q: Why RM2K?
A: It does what I want it to do. And I love the RTP. It's easy to work with and it looks nice. Reminds me of those old school RPG's.
Q: Why so much dialogue?
A: I fell in love with dialogue when playing Golden Sun on the GBA (one of my first RPG's). I think it gave the characters a lot of depth, and it made me care for them. Unlike other games I used to play back then (a lot of old school Sega stuff, like Sonic). Since then it's been a dream to create an RPG with a lot of dialogue and events to make my characters come to life in a game.
Q: Why no battle system?
A: I don't care much for a battle system. It generally revolves around grinding monsters for EXP with little to no challenge involved to increase the game's length. I know it works well if it's done well, but to be honest, it's the part of RPG Maker that interests me the least. Instead I went with implementing a bunch of different mini-games and challenges which all seem to fit in much better in the type of game I'm trying to make.
Q: Who's the Random Guy?
A: I dunno really. He's pretty random, isn't he?
Q: Why do you hate Zelda?
A: I don't. *serious face*
Q: Do you hate Jigglypuff?
A: Yes.
Q: But why?
A: Cause they're pink, and round. And try to look cute.
Q: But why?
A: Cause they're stupid.
Q: But why?
A: Cause they're annoying.
Q: But why?
A: Moving on...
Q: How long did it take you to make this?
A: Started on it back in 2007. I've worked on it off and on, I don't really know. If I had to guess, several months of a lot of work probably.
Q: I'm stuck. What do I do?
A: Check out the game's walkthrough that comes with the game's files, and look for the part that you are stuck on.
Q: I found a bug. What do I do?
A: Please contact me with details.
Q: You're awesome.
A: Technically, that's not a question, but thank you.
Dev notes:
Gah! Finally! Release! I can't believe I actually finished this thing. From begin to end. It's all done now. *sigh* Never thought this day would ever come. But I can finally say I have created my own whole game! With a bunch of stuffs in it to do! I hope you enjoy it, and I would very much appreciate it if you could leave me feedback of what you thought of my game. Even if it happens to be negative.
Can't think of anything to write? I'll gladly list some things I'm interested in knowing:
- How long did it take you to finish the game from begin to end?
- Did you actually enjoy playing the game? If not: why not?
- What did you like most - why is it that you liked it most?
- What did you not like - why did you not like it?
You can contact me on rpgmaker.net, or by e-mail: battlers_forever@msn.com
Latest Blog
- Completed
- Milennin
RPG Maker 2000
- Action Puzzle Adventure
- 02/01/2013 06:41 AM
- 04/12/2023 03:15 PM
- 02/01/2013
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