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About this game
BETA is a quest-driven RPG with a focus on lighthearted dialogue. Some quests will also present the player with mini-games or challenges that the player has to beat in order to progress. Along the way, you will be presented with choices as well, some of which will have an impact on the outcome of the story in the game.

To find things to do you have to explore the game world. Talk to NPC's or interact with objects to find new things to do.

This game was originally created back in 2007, and finally released in early 2013. This newest version is an update of the original game, but overhauls a lot of the game's feature and dialogues, providing many quality of life changes and overall improvements, as well as adding new content.

Features:
  • 1 playable character.

  • 1 town to explore, with every NPC and building being involved in one or more quest-lines.

  • Funny, lighthearted dialogue.

  • Several quest-lines to play through.

  • Several choices to be made during some quests, some of which will result in different situations.

  • A variety of mini-games and challenges to be played.

  • A variety of originally drawn facesets for the main characters are used to show emotions during dialogues.

  • A variety of outfits for the main character to wear - most of these will be found during or upon finishing a quest.





How this game came to be
BETA was created in RPG Maker 2000, and was originally meant to be a test map for a much bigger project I had planned years ago, back in 2007. The much bigger project was meant to be one of those huge epic games that everyone seems to like to start on as they discover RPG Maker.

Anyway, I was so bad at eventing, I decided to create a test game to play around with the various features, like switches and variables. Not much later I got bored of RPG Maker, and abandoned the whole thing. Some years later I decided to have a look at my old RPG Maker stuff, and found out the stuff I had made in my test map was actually kind of fun. I decided to add some more to it. It didn't take long till I considered making a game out of it. By this time I still wasn't very serious about the whole thing, but I had fun adding random stuff to it that would make me, and my friend and li'l bro who tried it out, laugh.

After a while I suffered from a burn-out and took a long break from the project again. After about 1 and a half year I went back to the project, finally to finish it. The last month was a struggle to motivate myself to keep going till the end of the game, as I didn't want to take another 1+ year break from it before finishing it.



Characters

ROTH - THE THUNDERGOD


This is the character you will play as in the game. He plays the role as being the RPG adventurer in Beta Town. This means that people will ask him for help or favours. Roth is a pretty chill-out guy with a witty attitude most of the time. Besides his will to help people, Roth is also a strong character that won't have problems punching holes through brick walls and smashing monsters into the ground.
Roth's home in is in the SMASH-HOUSE, where he lives with his younger brother, Thieme, a.k.a. The Kingpin, and his best buddy, Rage.

THIEME - THE KINGPIN


Thieme is Roth's younger brother. He lives in the SMASH-HOUSE where he just hangs out with his best buddy, Rage. Thieme can be kind of lazy sometimes, and stays in bed sleeping for long times. When he is not sleeping or hanging out, he can be found travelling lands far away, exploring the unknown.

RAGE - THE DRAGOON


Best buddy of both Roth and Thieme. Rage is a cool guy, a hothead, and has a heart of gold. He likes to act all big and bad, but everyone knows he has a soft side too, specifically for women. Rage isn't really the adventurous type, and prefers to hang around near the SMASH-HOUSE.

ELDIN


Eldin is a girl from a rich family that lives in the villa in the northern part of Beta Town. Her dad does not allow her to go outside much, in fear of her getting hurt. She lives a lonely life, but dreams of going on an adventure some time.

STEVE


Steve is Eldin's best friend, but since he lives in another town, far away, they don't meet up often. Steve is very loyal to Eldin, and would do anything to protect Eldin from getting hurt. Overall, he's a pretty friendly guy, but he isn't very open to strangers.

MATTHEW


Matthew used to be friends with Eldin and Steve, until he got himself into a fight with Steve. Since then Eldin has been avoiding him. All Matthew wants, however, is to have Eldin for himself. His obsession for her drives him crazy, and will stop at nothing to get her back.

DR. KAPUTNIK


The mad scientist, Doctor Kaputnik, lives in a cottage protected by mechanical golem servants. It is there where he works on new crazy projects. Only just recently he has been attempting to create a machine that will bend space and time in order to create portals to different dimensions.



Game Length
Not sure... if I had to guess, anything between 1 to 3 hours.
1 hour if you read fast and have little problems finding what to do next.
2 hours for the average guy I'd say...
3 hours at most, if you don't read so fast, and/or get stuck on some parts of the game.

There's a FAQ / Walkthrough that comes with the game's files that you can check on if you get stuck on a particular part of the game.

RATED: Everyone 10+ (E10+)
-Cartoon violence
-Mild swearing



Credits
* Game Creator *
-Milennin

* Special Thanks *
-Thieme a.k.a. The Kingpin
-Rage The Dragoon

-Created in RPG Maker 2000
-Don Miguel: for translating RPG Maker 2000
-Drakul: for making the Font Patch
-Derula: for making the Disharmony Audio Patch

* Custom Graphics *
-Milennin

* Sound Effects *
-Sonic the Hedgehog 3 & Knuckles
-Grand Theft Auto 2
-Worms 2
-Super Smash Bros. Melee
-Adventures of Sonic the Hedgehog
-Tengen Toppa Gurren Lagann

Various SE's from unknown sources...

* Music *
-Josh: Houki Boshi
-Xald Balghostriped: Alones
-Hichtec: Green Forest
-Champisachamp: Live and Learn
-RPG Toolkit: Overworld theme
-Golden Sun: Battle theme
-Final Fantasy: Victory theme
-Final Fantasy III: Crystal Cave
-Sonic the Hedgehog 3: Endless Mine
-RuneScape: Forever, Wilderness, Into the Abyss, Understanding

Various MIDI's from unknown sources...

* Inspiration *
-The Battlers
-Golden Sun
-Pokémon
-Legend of Zelda
-RuneScape
-Guild Wars 2
-Sonic the Hedgehog
-Harvest Moon
-Naruto
-Tengen Toppa Gurren Lagann

* You: for playing *

* Beta Testing *
-Thieme a.k.a. The Kingpin
-Rage The Dragoon

-ElainaMarie

-Hiromu656
-Oblivious12123



FAQ

Q: Why RM2K?
A: It does what I want it to do. And I love the RTP. It's easy to work with and it looks nice. Reminds me of those old school RPG's.

Q: Why so much dialogue?
A: I fell in love with dialogue when playing Golden Sun on the GBA (one of my first RPG's). I think it gave the characters a lot of depth, and it made me care for them. Unlike other games I used to play back then (a lot of old school Sega stuff, like Sonic). Since then it's been a dream to create an RPG with a lot of dialogue and events to make my characters come to life in a game.

Q: Why no battle system?
A: I don't care much for a battle system. It generally revolves around grinding monsters for EXP with little to no challenge involved to increase the game's length. I know it works well if it's done well, but to be honest, it's the part of RPG Maker that interests me the least. Instead I went with implementing a bunch of different mini-games and challenges which all seem to fit in much better in the type of game I'm trying to make.

Q: Who's the Random Guy?
A: I dunno really. He's pretty random, isn't he?

Q: Why do you hate Zelda?
A: I don't. *serious face*

Q: Do you hate Jigglypuff?
A: Yes.

Q: But why?
A: Cause they're pink, and round. And try to look cute.

Q: But why?
A: Cause they're stupid.

Q: But why?
A: Cause they're annoying.

Q: But why?
A: Moving on...

Q: How long did it take you to make this?
A: Started on it back in 2007. I've worked on it off and on, I don't really know. If I had to guess, several months of a lot of work probably.

Q: I'm stuck. What do I do?
A: Check out the game's walkthrough that comes with the game's files, and look for the part that you are stuck on.

Q: I found a bug. What do I do?
A: Please contact me with details.

Q: You're awesome.
A: Technically, that's not a question, but thank you.



Dev notes:
Gah! Finally! Release! I can't believe I actually finished this thing. From begin to end. It's all done now. *sigh* Never thought this day would ever come. But I can finally say I have created my own whole game! With a bunch of stuffs in it to do! I hope you enjoy it, and I would very much appreciate it if you could leave me feedback of what you thought of my game. Even if it happens to be negative.

Can't think of anything to write? I'll gladly list some things I'm interested in knowing:
  • How long did it take you to finish the game from begin to end?

  • Did you actually enjoy playing the game? If not: why not?

  • What did you like most - why is it that you liked it most?

  • What did you not like - why did you not like it?


You can contact me on rpgmaker.net, or by e-mail: battlers_forever@msn.com

Latest Blog

Update - Anniversary Version V1.1

-Reworked the rooftop ninja battle some more, to make it a fairer challenge:
Added a quick dash that can be performed by pressing SPACE, granting invulnerability for a split second while it's used. The dash has a short cooldown, before it can be performed again.
Upon hitting the ninja with a Lightning Bolt, for a short period of time, he gains an electric aura, increasing his visibility, and his movement speed is decreased a little.
Getting hit by the ninja will result in the ninja vanishing for a short period of time, to prevent getting hit multiple times in quick succession.
The ninja is no longer allowed to appear nearby a Lightning Bolt while it is being grabbed by the player, to prevent unfairly getting hit.
Shuriken now properly reset to their starting locations after disappearing, and are no longer able to re-appear in the middle of the arena.
Added the option to lower the difficulty level, after failing to defeat the ninja. Easy Mode increases the ninja's visibility, further lowers his movement speed when getting struck, and reduces the number of shuriken that are thrown.
Reduced the amount of dialogue when challenging the ninja again after a failed attempt.
Fixed an issue with the ninja (non-combat) staying invisible after a failed attempt.

-Added the quick dash as well to the rock gathering challenge inside the magma cave.
-Added the quick dash as well to the King Cyborg Jigg boss battle.
-Hitting the Jigg punching bag 250 times now results in a new and different mini-event.
-Fixed a bug that prevented Zelda from decaying for too long.
-Fixed a few minor dialogue box issues.
  • Completed
  • Milennin
  • RPG Maker 2000
  • RPG
  • 02/01/2013 06:41 AM
  • 02/25/2018 07:03 PM
  • 02/01/2013
  • 41176
  • 14
  • 670

Tags

Posts

Pages: 1
I'm having a bit of a problem,I got stuck and I couldn't find the walk-through in the downloaded file or in the installed directory. Would you mind pointing it out to me so I can feel silly once I finally figure out where it is?

Also I bought the flowers at the shop but when I interact with the jars in the manor he just starts talking about needing to buy flowers.

It has been pretty fun to play so far, just need to figure out what I even need to do next.
author=DemonLamma
I'm having a bit of a problem,I got stuck and I couldn't find the walk-through in the downloaded file or in the installed directory. Would you mind pointing it out to me so I can feel silly once I finally figure out where it is?

Also I bought the flowers at the shop but when I interact with the jars in the manor he just starts talking about needing to buy flowers.

It has been pretty fun to play so far, just need to figure out what I even need to do next.


Hey,
I just realised that I forgot to include the walkthrough in my most recent game upload. I'll add a seperate download for the walkthrough in a minute, hopefully that should help you progress. If you still can't find out what to do, feel free to ask, and I can help you (sorry, direction-giving is a thing I should have done better with this game =P)

The flowers are a discontinued feature, lol. I kept them in, thinking no one would ever find them. I guess I was wrong, haha. I had originally some sort of relationship feature planned with Eldin, but abandoned the idea because I didn't think it'd fit in with the rest of the game.
Well, regarding the flowers, I was given the choice to give the flowers to Eldin, but she was with her male friend. I didn't want to give the flowers to her when she might already have a boyfriend.
author=Biggamefreak
Well, regarding the flowers, I was given the choice to give the flowers to Eldin, but she was with her male friend. I didn't want to give the flowers to her when she might already have a boyfriend.


Spoken like a true gentleman.=P
author=Milennin
author=Biggamefreak
Well, regarding the flowers, I was given the choice to give the flowers to Eldin, but she was with her male friend. I didn't want to give the flowers to her when she might already have a boyfriend.
Spoken like a true gentleman.=P


hah hah hah hah
Wanted to get ready for fade so I started this. But I have milk and sent kingpin to the tower. Now when I climb the tower rope they are argueing so it makes me automatically climb part way up. But I get toward the top and it says I need to deliver the milk first. So Im stuck.
author=bigtime
Wanted to get ready for fade so I started this. But I have milk and sent kingpin to the tower. Now when I climb the tower rope they are argueing so it makes me automatically climb part way up. But I get toward the top and it says I need to deliver the milk first. So Im stuck.


Yeah, that's not intended to happen, I'll have it fixed in the next game version. I don't know if you have an earlier save file you can load up? Otherwise make one now and I'll see if I can upload a version today that'll fix the issue.
I just downloaded the game yesterday..and it was
awesome!,Nice work man!...the best part was the Bionic-Mega-ultra jigg fight..
I've done a similar battle sequence in my game...but with pointers..why?
to make the character animated...:p
Hello, Milennin. Where's the walkthrough?
author=riderx40
I just downloaded the game yesterday..and it was
awesome!,Nice work man!...the best part was the Bionic-Mega-ultra jigg fight..
I've done a similar battle sequence in my game...but with pointers..why?
to make the character animated...:p


Thanks, man. :D

author=ChrisMastery
Hello, Milennin. Where's the walkthrough?


It is under the Downloads section, as a separate download.
Pages: 1