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Looking for Pixel/Sprite Artists.

  • phlim2
  • 02/24/2013 04:41 PM
  • 1298 views
Recently, I've had a few comments about the "character battle sprite height | battle monster height" ratio. Namely, the fact that the character sprites are far too small in comparison to the monsters.

However, it's been difficult to find some sprite artist(s) who would help me out. If anyone wants to help with this, please drop me a message.

I will provide the character artwork if required.

The format I'm looking for is:
4 frames of animation times the number of actions. (I'll let you know these via message.)


I'm also looking for someone who'd sprite the bosses in front-view for map use. Either using 3 frames, or the 4 directional frames.
(Again, I'll let you know the details via message.)

If, for any reason, you want more information, please let me know. ^^

Posts

Pages: 1
Fixed format of 8 frames per action is am overkill to the spriters. I even doubt vanilla ware would do that hard. Why not use a more flexible format for the frames? ONe won't merely need 8 frames just to idle up and down, right

Plus, if the main concern is the difference of size between player characters and the enemies, why not resize them? I can understand that resizing will worsen the sprites, but its more efficient.

I want to help, but so many projects and exams are coming. I can't provide help for now. Well, good luck there.
8 frames is way too much. Trust me, having 8 is a pain in the ass (I had like 26 running frames once for Nephelite)
author=wltr3565
Fixed format of 8 frames per action is am overkill to the spriters. I even doubt vanilla ware would do that hard. Why not use a more flexible format for the frames? ONe won't merely need 8 frames just to idle up and down, right

author=Amaterasu
8 frames is way too much. Trust me, having 8 is a pain in the ass (I had like 26 running frames once for Nephelite)

Okay, thanks for the advice. I've lowered it down to 4 frames. :3

author=wltr3565
Plus, if the main concern is the difference of size between player characters and the enemies, why not resize them? I can understand that resizing will worsen the sprites, but its more efficient.

That's precisely it, resizing. Resizing the sprite entirely would either cause problems with bilinear filtering or pixel doubling. Vertical stretching would make them look *laughs* pretty damn ugly. (I've seen a few games that do this.)
Unless I somehow recreate their heads on a non-chibi/RMXP-height body specifically for battles... I dunno. ;u;


author=wltr3565
I want to help, but so many projects and exams are coming. I can't provide help for now. Well, good luck there.
Thanks. The game's still got a while left until completion, but if you're willing to help when you can, that's all I need. :3
Pages: 1