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Battle System
  • phlim2
  • Added: 02/09/2013 02:19 PM
  • Last updated: 04/20/2024 12:56 AM
  • 3036 views

Posts

Pages: 1
This looks amazing. Though, I think Michiro is a wee bit too far to the right, right?
I'd love to know the battle system's mechanics.
author=Wyvernjack
This looks amazing. Though, I think Michiro is a wee bit too far to the right, right?

Michiro's a bow user, so it's long-range. :P

author=wltr3565
I'd love to know the battle system's mechanics.

Pretty much the same standard as the old Tankentai for VX. I've merged it with Yanfly's battle system and edited both scripts so that there're no conflict issues.
@phlim2:
So, no weird / new mechanics or stuff to make the battle system more unique? Or is there any weird concept for the combat?
@wltr3565
At the moment, there isn't anything special. I'll be adding a summon-like feature mid-way through the game, but that's about all I can do...
Pages: 1