On a side note, I have a few things of note on the Job System:
Dancer seems to be a particularily useless job, mainly because agility's pretty useless in most RM games' systems. But let's see, I might be wrong!
Also, I find it odd that the paladin gains less Hp than a Fighter. Paladins are meant to be tanks! Well... Your game might handle it in a different way, however. Who knows?
Anyways I love job systems and this seems pretty fun!