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Announcement

Announcing the demo

Hello again RMN! :)

There's a multitude of NPCs that I still need to write for. There's a ton of maps that I still need to map out. There's a ton of cut-scenes that still need to be added. And the entire thing still needs a lot of polish. But, progress is being made. I have reached a small milestone where just over 1/4 of the overall game is now playable. So, without further adieu...

Here Comes the DEMO! (And testing, too, hopefully!)
Most of the demo, even though it's sad to say, is just all of the prologue plus half of chapter one. I know, not even a full chapter, but it still offers around thirty minutes of gameplay, most of which, is just cut-scenes and getting to know the characters and lay of the story. There are two big plot moments that might shock, surprise, wake up some of you. So, I'm looking forward to hearing all of your comments, whether they're good or bad. I'll take 'em all!

I'm trying to think if there's anything else... Oh! Uh, there's one more thing: I'll be searching for testers some time down the road. I only mention this now in case you play the demo, like the demo, and would like to help me, uh, test Dragon's Dream. If you would like to do that, then you can just leave a comment here under this blog or anywhere really on the game's page, or send me a private message. Which ever way you prefer.

The demo doesn't have a set date, but it's going to be here really soon.

Miscellaneous

Askook, Champion of the Skies

Hello again RMN!

I had a lot of ideas for what I wanted my second blog post to be about. Would it be a blog strictly about the main characters, a blog about some of the gameplay mechanics or just a blog about things happening in the game development? In the end, I decided that the history between Ruce and Askook deserved a little more attention than it was being given. So, let's start from the beginning.

Askook, Champion of the Skies
Askook was born long before Ruce was even a kingdom. Historians and scholarly experts on dragons predict that he is over three-thousand years old, predating recorded history. Some even believe Askook to be an all-knowing and powerful god who has finally come to destroy Uchorth, the world in which Ruce and other kingdoms exist, beginning with Ruce. Others believe he was sent by the Old Gods to destroy only Ruce for betraying them for the New Gods. Who truly knows the reasons for why a dragon does what a dragon goes, especially one as powerful as Askook.

History books describe Askook as being the largest creature to ever live. He's described as being as tall as the mountains, and that the entire world is covered by his shadow when he takes flight. Askook is solid red, with a light-brown color that stretches from his neck to his tail. His eyes are said to be as dark as night, and that those who dare look upon him fall under his spell. Of course, much has been left to speculation since so few who see Askook coming survive to tell of him.

Askook first arrived around one-thousand years ago, in the unnamed highlands to the west. He wasn't welcomed, of course, for who would welcome such a beast? So, Askook destroyed those who he found living there and took the highlands for his own. He named them the Askbaal Highlands. The mountains there were Askook's throne for centuries, and those who later came to live there worshiped him as a god. As Askook's followers grew, many began to leave Askbaal to spread the word of his dominance over them, and eventually, over all others. At first, the rulers of Uchorth weren't threatened by Askook. More than likely, they didn't even believe that the dragon existed. After some time of being ignored, Askook's followers became a massive cult that caused problems within all of the kingdoms. It remained this way for four-hundred years.

Around the time of the Second Era (1000 1E - 2000 2E), for many unknown reasons, other dragons began to populate Askbaal. Askbaal's followers had disbanded and were now known as Askbaalians. Rumors began spreading east to the other kingdoms of several dragon sightings, even beyond of Askbaal. It seemed at first that the dragons were friendly toward the other kingdoms, and that they were looking for something. Later, it became clear that the dragons were searching for weak spots in our castle's defenses. No one knows for sure how the beasts became so intelligent, but most just assume that Askbaal taught them. The rulers of Uchorth eventually became concerned with the growing population of dragons, but it was too late...

Sixty years ago, Askbaal and his horde-lings invaded the closest kingdom to Askbaal, Ruce. Coincidentally, Ruce at that time, was also the most powerful and highly populated kingdom in Uchorth. It seemed the most likely target of any dragon invasion, if there ever was to be one. When news spread to the other kingdoms about the invasion of Ruce, kings and farmers alike fled like cowards. Thousands upon thousands fled across the Ianope Sea to far away shores. The few that did remain locked themselves away and didn't come to the aid of Ruce. Instead, they improved their own defenses, as if any of them stood a chance against the might of Askook and his horde-lings. Present day Ruce - Askook sleeps and dreams of a world that'll bend the knee before him. His horde-lings, at least what remain of them, are ever watchful.

Miscellaneous

How it all started and what's to come

Hello RMN!

My officially first game ever developed for the public has just been accepted. I started using RPG Maker VX ACE a few months ago and it took me longer than it should have to learn how to actually use the engine properly, you know, with the tile-sets and the scripting and the database functions. When I eventually learned how to use the engine, a lot of ideas went through my mind: do I go for the big one right away, do I just experiment with different concepts, do I make a number of short 15 minute games, or do I just create something simple and fun, that a lot of people could just have fun with?

After a few weeks of playing tug-of-war with myself, I ultimately decided that going for the big one was out of the question. Few first-time game developers succeed, so the odds were stacked against me. Experimenting was just boring at this point. And a series of short 15 minute games didn't seem like the kind of thing I would be interested in even developing. No, I wanted to create my own fantasy world where everyone within it played by my own rules. And so, Dragon's Dream was born.

Begin Here For Goals and What to Expect
So, what exactly are my goals for Dragon's Dream? Well, my first and prime goal has always been to ensure that the game, at its core, is fun to play. It's the premise for all entertainment and shouldn't be neglected for the story, for the visuals, or even for the gameplay. Aside from that, the flow of a story has always been important to me. I can't stand when it takes too long to make any significant story progress, even though I just saved a village, cleared an entire dungeon, and slew a mighty cave troll to wrap it all up. So, for now, my two goals are to: provide fun and ensure the that game progresses at a reasonable pace.

And to deal with the other part, what can you all expect to get out of Dragon's Dream? Well, hopefully, you're provided with entertainment. Beyond that basic need, I hope that you're brought into a world of high-fantasy where entire castles, cities, towns and villages are melted and burned by fierce dragons. I hope that you're brought into a world where little hope exists, where four ordinary people form an unlikely friendship and where an entire kingdom is dependent upon those four ordinary people to save what's left of their homeland, Ruce.

I hope this has provided you with some minor insight into my goals, and what you can expect from the game. I really hope you enjoy it because a lot of work is being put into it. And if you don't enjoy it, I would very much like to know the reasons why, not so I can start a comment war, but so I can improve Dragon's Dream for the end result.
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