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A Let's Play by AniFangirl here !

Thank much very to her !!!! <3


In a distant future, on a planet far away from ours.
The world has entered in a lust for discovery and exploration, comparable to the end of our 19th century. In this victorian look-alike, several expeditions are organized by governments and millionnaires around the globe.

Adventurers of all kind answer this call, for fame, fortune or thrill.
Lilaverna Esterlan, daughter of a famous adventurer who disappeared during one expedition on the Demeris continent, is among them.

Looking for clues about her father's tragic end, she will explore ancient ruins, filled with traps and fanatized milicians. With only her courage, and her childhood friend Rami, she has a limited amount of time to unravel the truth. And eventually, like her father seemed to have, find the treasure of one life.
Her life precious.

Life Precious takes place in "The Demon Lords Chronicles" timeline. As every other chapter (unreleased yet :p ), it can be played independently from any other. Born from a whim, its spinoff status makes it thinly connected with the main plotline or any major titles of the serie. It can be enjoyed by anyone without any knowledge on the lore.

Made with RPG Maker VX Ace Lite edition, this project is a "serious" attempt to offer a full-fledged game with a limited but free version of a RM engine. See it as a personnal bet: to produce good gaming for free while staying in the legal side of things.

With 20 maps, 10 events par map, and others restrictions, I tried to make an interesting, amusing and well-designed game. It features 5 main dungeons, 4 bonus mini-games, and an ending depending of the player's results (wealth and time).

Latest Blog

Let's Play by AniFangirl

A little update to present a let's play made by AniFangirl.

Part 1:


Part 2:


Many thanks to her for her time and dedication.
I hope you will continue to do let's play for other lesser-known games.

Posts

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mtarzaim
Criticizing more, making less...
1761
This project is currently achieved at 70%.

I expect to release a french version in the coming month. After several bug corrections and other tweakings, I will release a final "international" (full of engrish probably) version, which will be available here.
Probably April 2013. :p
slash
APATHY IS FOR COWARDS
4158
Hi! I played through for a while but my game crashed after the end of the boulder sequence - it said I was missing an audio file (this was the English version, if it matters).

So far I've really been enjoying it! The boulder sequence surprised me the first time and killed me immediately, but otherwise I like the management of time and money over the course of the game.
mtarzaim
Criticizing more, making less...
1761
author=slashphoenix
Hi! I played through for a while but my game crashed after the end of the boulder sequence - it said I was missing an audio file (this was the English version, if it matters).

So far I've really been enjoying it! The boulder sequence surprised me the first time and killed me immediately, but otherwise I like the management of time and money over the course of the game.

Missing audio file?
Fluck! I'll look at it right away (meaning this weekend, time is relative and such).

Thanks for your time, I'm happy to hear to enjoyed so far.
And yes, nobody expects the Spanish Boulderition!!!! *0*

EDIT:
Missing audio file corrected. Zip file updated.
edchuy
You the practice of self-promotion
1624
I found I can't access the second bonus area ...
mtarzaim
Criticizing more, making less...
1761
author=edchuy
I found I can't access the second bonus area ...
To access it, you must first complete the second third main ruins, and then, from the hideout, go up.

If not... Well...
Look like I will have to do another set of complete playthroughs... :p
When you sign out and then return it loops to sign out again and again.
mtarzaim
Criticizing more, making less...
1761
The lantern bug?
Fixed it in the 1.1.3 version. The way VX handles saving process (save the point in the event the save is made) seems different the way XP does (save only the current map and switches).
Just don't use that feature in the 1.1.2. :p

I hoped it would go unnoticed, since the possibility to quit the game with the lantern wasn't documented ingame.
not sure about a lantern event. I am saying in the beginning when you are in the cave and you go to sleep you wake up and it constantly loops and the game doesnt continue.
mtarzaim
Criticizing more, making less...
1761
author=Roy
not sure about a lantern event. I am saying in the beginning when you are in the cave and you go to sleep you wake up and it constantly loops and the game doesnt continue.


Yep! That's it.
There's a lantern next to it. Using the lantern means shut it off, and going to sleep. It was a fix for the lack of a "Quit game" option.

Alas, I realized later that, when I open the savescreen, it saves right inside the current event being played. Loading this gamesave makes RM loading the same event, at the same exact position in the event page. Since this event goes eventually back to the title-screen, it creates a gamesave that loops again and again to the title-screen.

Funny thing, when I test it in the editor player, the gamesave works ok if I close the game test windows, then launch a new test session. That's why I didn't notice it the first times, all was working as intended in the game-test feature.

The only way I found to circumvent it was to disable the autosave feature when exiting the game. Not really a good thing to do, user-friendly wise. But still better than breaking a gamesave.
Stealth adventure game. You move at an agonizingly slow pace, slower than the patrolling guards. Your only way to escape is to use a dashing skill where you can dash for about 2 seconds and then have a long cooldown before you can dash again. The entire game is also timed. I think its too hard.
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