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Energon Axes

  • kentona
  • 07/10/2013 04:02 PM
  • 1583 views
I have nothing of merit to show, but I have been working on the game! I have been developing a list of skills and weapons, and working out how leveling will work.

LEVELS ::..
Like I've mentioned before, this is going to be a low level game, and recently I decided that the level cap will be 12. I haven't worked out the experience curve yet, but I am hoping to balance the game such that level won't be that big of a factor in how far you can progress, and that you'd reach the cap about three-quarters of the way through the game, if you were a completionist.

With classes only having 6 skills, you will start with 1 skills and gain a new skill on the even-numbered levels. So, levels 1, 2, 4, 6, 8 and 10 award a new skill to your class. Levels 11 and 12 will provide better stat boosts. (And if the game turns out more difficult than I anticipated, I might bump the cap to 14, with 13 and 14 also getting good stat boosts)


PARTY ::..
At the start of the game you will choose classes for your 4 starting party members from this list: Facepuncher, Brave, Technoviking, Beekeeper, Guitaromancer, Gastromancer (with a specialty of Gourmand or Gourmet), Pokerface, Mad Hatter, Droid.

However, your active party size will be 5. Throughout the game, if your skills and abilities allow, you will be able to recruit or repair droids to join your party. You will be able to activate one of those droids to be your 5th party member, or even swap out one of your existing members for more droids. These droids will be very niche and focused in their skillset, and will not be as versatile as your other party members or even the Droid class you can choose.


GAMEPLAY ::..
For the gameplay, I am opting to go the "Hellion" route and have onscreen enemies. Like in Hellion, there will be Outside of Battle Skills (OOBS) that you can use on the map.

Awareness (trap and hidden enemy detection)
Computer/Tech (hacking/use of computers)
Demolitions (deactivating mines/traps/using ordinance)
Repair (repairing damaged robotics or consoles)
Security (lockpicking)
Stealth (hiding, avoiding detection)
Persuade (influence in conversations)
Medicine (healing/med pack effectiveness)

some other ideas, depending on what I do in the game:
Salvage (recovery of materials/bonus items from defeated enemies or refuse piles)
Science (understanding of investigated items, crafting?)

So that should be fun, right?

Also, like in Hellion, enemies will drop random items. There is only one town in Aether Pulse, so it's not like the game can follow the standard formula of "Town > Dungeon > Town > Dungeon", where increasingly better equipment can be purchased.


WEAPONS ::..
This is what I've brainstormed so far:

WeaponsMINMAXHandsNotesAverageType
Hunting Knife141speed boost2.5Sword
Vibrocutter391speed boost6Sword
Gladius2714.5Sword
Katana515110Sword
Vibroblade714110.5Sword
Vibrosword820114Sword
Energon Blade9281Energy18.5Sword
Energon Sword20281Energy24Sword
Bladestaff5122Attacks x28.5Sword
Energon Bladestaff7242Attacks x2, Energy15.5Sword
Tomahawk3614.5Axe
Cleaver41117.5Axe
Broad Axe1018214Axe
Battle Axe930219.5Axe
Energon Axe22451Energy33.5Axe
Spear31529Spear
Trident915212Spear
Pike1523219Spear
Force Pike14632Energy38.5Spear
Wooden Spoon2312.5Dipstick
Dipstick1412.5Dipstick
Honeystick1814.5Dipstick
Honey Dipper11216.5Dipstick
Lyre1422.5Guitar
Guitar2624Guitar
Double Guitar2122Attacks x27Guitar
Cherry Ax915212Guitar
Wicked Ax822215Guitar
Fists112Level based1Fists
Saute Pan1613.5Pan
Skillet31016.5Pan
Frying Pan716111.5Pan
Panhammer1929124Pan
Playing Cards141Surprise2.5Cards
Tarot Cards281Surprise5Cards
Aracana Cards2141Surprise8Cards
Blaster Pistol491Energy6.5Pistol
Heavy Blaster6111Energy8.5Pistol
Disruptor8121Energy10Pistol
Disintegrator12151Energy13.5Pistol
Blaster Rifle692Energy7.5Rifle
Blaster Carbine9162Energy12.5Rifle
Blaster Cannon14262Energy20Rifle
Sniper Rifle1362Energy18.5Rifle
Assault Rifle392Attacks x3, Energy6Repeater
Repeating Blaster6122Attacks x3, Energy9Repeater
Heavy Repeater9152Attacks x3, Energy12Repeater

This list does not include any unique or rare items, and the numbers are subject to change. I will be using Yanfly's Weapon Skill Replace to achieve these damage types.


TypesFpBrTvBkGuGaPfMhDr
Shieldxxxxxoxo
Swordoxxxxx
Axeoxxx
Spearoxxxxx
Dipstickxx
Guitarx
Fistsx
Frying Pansx
Cardsxx
Blaster Pistolxxxxxxxxx
Blaster Rifleoxoooox
Blaster Repeaterxx

What I am thinking of for equipability for the classes. Xs are decided, Os are I am not quite sure yet.



Final note: I am hoping to finish this game this summer!

Posts

Pages: 1
edchuy
You the practice of self-promotion
1624
Seems you have some good ideas so far. I particularly like starting party choice/recruitable droid and OOBS ideas, which ought to give this game lots of replay value, when it comes out.
author=edchuy
Seems you have some good ideas so far. I particularly like starting party choice/recruitable droid and OOBS ideas, which ought to give this game lots of replay value, when it comes out.
I miss having optimism...
Well, you have plenty of people around that do have it. Like I keep saying, if you need any help, let me know.

Looks cool so far. I think going the Hellion route will be best in the long run.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Is the double guitar like a darth maul style guitar with the neck in the middle and a guitar body on each end of it?

It seems like the caster weapons (dippers, pans) should probably increase magical stats rather than dealing more damage with the attack command as you upgrade them. I would probably do something different than just attack damage with guitars too... maybe. Maybe they are just super awesome Kung Fu Hustle style music weapons.

Remind me what the classes that equip these three weapon types do? Their roles and the stats used by their skills should probably help inform what the weapons do.
The dippers will increase magical stats - I didn't put that in the description for whatever reason, though... For Cards, I was thinking of making them have higher critical or something. The double-guitar was going to be double-necked HEAVY METAL style.

The last table shows who can equip what.
Fp = Facepuncher, Br = Brave, Tv = Technoviking, etc...
Pages: 1