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Heores in a half shell

  • kentona
  • 12/23/2013 12:13 AM
  • 3082 views

Using the power of Greyskull, our heroes find themselves on the frontpage, featured as a Development Spotlight. Fearing reprisal from the masses should they not do anything, they quickly get together and write a half-baked blog entry. Chaos ensues.


One of the largest outstanding pieces of work left for this project is for me to nail down the plot, progression, story, backstory, and ultimate resolution for this game. I have vague ideas floating around in my head, even fewer written down, and nothing truly solid.

As I had started this for the... *clicks Event History link*...RPG Make Ace Lite Cookoff?! Seriously?!! Has it been that long???? Christ almighty. Well, anyway, I started this off for a small event and I had planned to keep the scope of the game itself small, but include some facets to it to increase its replayability. Having 9 classes (some with multiple variations) was a start for this. The other was to have multiple (3) paths through to the midpoint area, then the some more paths (2) to the final fight. I have also toyed around with the idea of having 2 factions that you could engender yourself towards: the Federation (BIG GOVERNMENT!) or the Outlaws (the rascals who resent BIG GUBBMENT!), but I have nothing solid on how that will even work out in-game. I was also going to add in Outside-Of-Battle-Skills (OOBS) like in Hellion, so that you could further customize your party in a given playthrough.

Plot
The party will start off on the road to Kamsack, the ramshackle town on the edge of the wastes. It is far away from the more populated towns to the south. (Remember, the world is post-apocalyptic - after the war with Entity 0, the land is pretty damn barren). The city states to the south have formed a Federation, but Kamsack is currently outside of their realm of influence... for now. Anywho, they talk a bit about their previous adventure to get ahold of the McGuffin Trigger and their plans to enter the Sapphire Arcology and activate it - thus restoring balance to this world. Noble goals, eh?

After a brief respite in town, they set off. They quickly find that the Arcology is sealed completely, and without power. So now they have to travel deeper into the wastes to reactivate an emergency power supply station. They have to contend with a droid-worshipping cult, renegade scavenger gangs, and merciless big-game hunters. If they ally themselves with one of these factions, they might have an easier go of it. Who knows?

Anywho, after powering on the station (which was guarded by a fearsome beast, of course), they head back to the arcology. The defense systems have been reactivated, blah blah blah yadda yadda yadda fight the big bad and win game.

SPOLARS (don't click)

The big bad is Entity 2.0, reactivated by your use of the McGuffin Trigger and you were just a pawn! Naturally.


As you can see, I am pretty clear on what I want to face in the wastes, but when it comes to the arcology itself, I'm a bit ...shallow... on ideas. Any suggestions on ideas for the second half of the game is welcome. Also, ideas for mini-quests. Some I had:

-bounties on criminals/radicals (posted by the Federation)
-hunting some big game monsters
-innoculating foolhardy hunters against disease using vaccines (because FUCK PEOPLE WHO DON'T GET THEIR KIDS VACCINATED - this is so going into my game; get vaccinated or DIE)
-destroying an old droid factory
-decimating the scavenger gangs
-...fetch quests??


Anywho, thanks for reading. Maybe I will post more art or battlers soon (once I draw some more)

Posts

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Craze
why would i heal when i could equip a morningstar
15170
wow i've had this pinned for a week

uhhhh tiem for a response don't fuck this up craze

-innoculating foolhardy hunters against disease using vaccines (because FUCK PEOPLE WHO DON'T GET THEIR KIDS VACCINATED - this is so going into my game; get vaccinated or DIE)


i approve 101%. dalmations%

good going craze
phew. thanks for the response.

for a second there I thought I was forgotten, yesterday's news, old hat, a has-been, ...
Craze
why would i heal when i could equip a morningstar
15170
i would have made a more intelligent response but i got hit in the head by a 300lb bandsaw today so i'm a little ???????????what are words?????

anyway no you're not forgotten, you are kentona, may the gam mak be with you
This sounds really good, kentona. Things are actually looking a lot like Fallout, funnily enough. Postapocalyptic setting, out-of-battle skills, fairly open world... but I imagine it'll have a more lighter feel of humour to it. Bit more random.

Are there going to be mini-games for out-of-battle skills? Kind of like lockpicking in Skyrim/Fallout/Oblivion/Any Bethesda Game? I imagine so, since skills like "persuade" probably will include choosing the right dialogue option or something.

I have only a vague idea of what your story is about, but thinking about mini-quests, here's some random ones I could think of:

  • Retrieve grandma's precious metal shard from ancient burial site, which is actually now a thief outpost.

  • Rescue friendly campervan community from bully religious radicals and their sacrificial rituals.

  • Travel to an abandoned school with unfriendly traders and try to get them to pay their bills. If they don't you call the police for instant reinforcements.


Um yeah. And for the arcology thing, is that the TV Tropes definition of Arcology (http://tvtropes.org/pmwiki/pmwiki.php/Main/Arcology) so it's like a huge mega city thing? Because if that's the case why does the Big Bad live in a huge self-serving machine city?

Thanks :)
TURLTE POEWR! but on a semi-serious note, the arcology could've been a place trying emulate the experience of the outside world maybe, with some broken halagroms or somethin . or maybe it was once a futuristic take on medieval castle, partially ruined by war.

alright I'm done spouting out ideas at 3 am why am I still up goddammit
oh and kentona, puhlease you still a rm beast son and goodnite

EDIT: mini quests ideas coming soon. you stole my ideas (kinda), bennyguy >:(
The McGuffin Trigger? Is it as powerful or equally as powerful as the “Generica Gladius?”:D

- And you are not a has-been, silly! Quit saying silly stuff like that.

Also, it’s interesting to know that you like to take care of all the other doohickeys first and come up with the story at the very end; I guess that’s just your style. Usually, this is probably the first thing I figure and plan out before even setting foot on anything else, especially if it’s an RPG. But I’m sure you’ll figure something out, you always do!

Besides, you made the Heores Realm! Anybody who can make a killer game like that can surely come up with something!
Well, I come up with a general overarching plot pretty early in a game's development, but I don't usually flesh out the specifics until later on.
Things you could add:
-Refighting bosses in a special area with their stats increased. (Like Dragon Fantasy:Boss)
-branching from thatbennyguy's ideas, have the metal shard be for a stove, and make the quest amassing ingredients for recipes. (Think Kingdom Hearts synthesis)
-Find a fat dragon and help him lose weight.
-Track down a guy who fell from the sky.
-Discover a hidden passageway to an underground crypt of sorts.

You could also probably add a Hard Mode and a No Level Mode to this, since it's fun to do that. Perhaps New Game + as well?
Seiromem
I would have more makerscore If I did things.
6375
I have some mini-quest ideas

-Love Triangles! Or even Decagons!

-Find a treasure map through special means to find a treasure!

- Use a treasure map to find The Fountain of Mutation!

-Track down an Evil Madman who's running around building inane killer robot factories.
maybe with a mushroom for a head
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