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I feel like I missed the joke.

  • LockeZ
  • 08/27/2013 05:22 PM
  • 3100 views
OK, so my review title is misleading. Despite being a game that is very clearly about comedy, this game is not and does not attempt to be funny. That's fine and interesting, and the bizarre plot is actually well done enough that I enjoyed it.

You fight skeletal SNL alumni, movie references and old internet memes (but not actual old memes, just... random RTP fishmen named something like Outdated Meme) as you fight through a ruined hellscape of a "comedy" dungeon put together by an alien who very clearly does not understand comedy. And that's the joke. He thinks he's surpassed human limitations and mastered the art of comedy, but he's about as funny as a math test.

There are LAUGH TRACKS in this game, and it is fantastic.

Unfortunately, the enjoyable - if simultaneously somewhat horrifying - comedy tour is spread out across several hours of nauseating gameplay. There is no semblance of game balance here, no enjoyment to progression. The battles are as bad as the jokes. Enemies will randomly crit you for your max HP, or stun/confuse/paralyze your entire party for 20 rounds, and there's nothing at all you can do about it. Attack skills are mostly useless, several of them costing MP but being worse than a normal attack. Later you get a skill that makes you invincible for three rounds and can be used every three rounds, so the only thing that can hurt you is status effects. But then you'll get hit with a status effect and, whoops, game over.

I was forced to quit when a boss finally paralyzed my entire party at the beginning of round 1, and they stayed paralyzed for the entire battle until I died. There was no way to recover. There wasn't even a piece of paralysis immunity armor, which would have pissed me off because it would have still forced me to get a game over once to learn I needed it, but would have at least allowed me to continue. Sigh. The boss simply cannot be killed if it uses that attack and the attack hits both of your party members. This is how not to make battles.

Aside from being unbalanced, I felt like a lot more could have been done with the skills. One character is a black mage who uses fire/ice/lightning attacks and the other is a white mage who uses standard healing spells. Is this appropriate for this kind of game? Shouldn't the elements be, like, different types of humor, or different types of things that stop humor, or something? You're literally fighting jokes, shouldn't the gameplay revolve around that? The equipment was sort of similar though a little better, in that it had clever use of equipment slots and item names, but still gave attack/defense/magic/agility. It was just sort of unimpressive and dull. Renaming Spin Fist to Punchline doesn't make "comedy battles". There was an opportunity here for actual joke-based gameplay, and it was wasted.

Maybe I just didn't get the punch line.

The dungeons themselves were not completely bad. They were very aesthetically nice when taken individually, that's for sure. I'm not entirely sure what was going on with them, though. Supposedly the environment was an artificial construct created by the alien because he thought it was funny, which I guess is meant to be a threadbare excuse for why there's no cohesion or point to any of it. It's just random maps made from random RTP tilesets. An ice cave leading to a ruined house leading to a temple. My least favorite type of mapping: the type where nothing has any relation to the game. I'm not sure why the game doesn't take place in, like, an alien ship, or the set of a sitcom, or the ruins of Broadway in 2300 AD, or something.


In summary:
Instead of game, download contained live panther which mauled and hospitalized me. Would not download again. 1.5 / 5 stars.

Posts

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Gibmaker
I hate RPG Maker because of what it has done to me
9274
SORRY BRO D:

It was just a joke game make for kicks.
For all its qualities, I think you're letting the faults of this game weight too heavily on the overall score. I agree with you on the gameplay issues, but the "this could have been done better" arguments regarding the game's themes should take one more thing into account: Let's not forget this game was made for a contest, in two weeks, by one person, using rpg maker VX lite... The amount of time or the program used to make a game, etc. are probably not much of a concern for players. But a reviewer has to at least acknowledge that all these limitations were not the developers' choice and they obviously had an impact on the end result.

Still, all valid points to take into consideration, if Gibmaker ever decides to release a "definitive" version of the game. *wink*
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Honestly, the fact that it's made in two weeks doesn't influence my opinion at all, except to make me think "man, I wish he'd spent longer on it instead of stopping when the contest deadline hit." It was totally his choice to care more about qualifying for the contest than about the quality of his game, and also his choice to not continue improving the game after the contest ended. Neither of these choices are ones I agree with.

If "joke game" just means "a thing I didn't care about and didn't try to make worth playing," then that's pretty much the opposite of an excuse, anyway. I mean, if it's a practical joke, then that makes me the recipient, being tormented for your amusement. So you can see why I'm somewhat unappreciative. :)
It's one thing to acknowledge it was made with limits, but if that is allowed to affect to score in a upward manner, then it's not a true reflection of the quality of the game. It's a game, regardless of how or why it was created, and should be judged the same as any other game.
@LockeZ: Those are not entirely fair reasons. Certainly, those contests are not the best environment to create 'quality' products, but is not Ok to hold it against the developers for taking part of them. Also, I think that a game can never truly be considered "complete", but in that regard no game should ever deserve even half a star because there's always almost infinite room for improvement... It is unreasonable to stand by this position from a practical point of view, so many things besides "choice" have to been taken into consideration when judging something, otherwise you're judging them not for what they are, but for what they couldn't be. Link xD

@Link_2112: Heh; It would be enough for most people to increase the score by at least half a point... The thing is, I don't think the lack of more fitting themes can hold down the game that much. Not even the gameplay is that bad. xP

Edit: Presicely. xD RMN holds much, much worse. I think this game deserves at least a 2.5, if you go by the "2.5=Average" scale.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Man, the rating of 0 to 5 stars isn't a range of 0 = slowly waiting for billion of years through the heat death of the universe only to then experience an inexplicable game over screen, and 5 = getting oral sex from Jesus. It's just 0 = the shittiest games that I think RMN would accept, and 5 = the best games that I think would be submitted to RMN.

If I were judging the contest, I'd give it a higher score than 1.5 out of 5. But I'm not. I'm writing a review, so the score is in the context of all games.

This is not a review of the designer, just the game. If Gibmaker can pull this out of his ass in two weeks, he's pretty skilled. I would give him more stars than this, if I were reviewing him.

Edit: Also maybe it's worth pointing out that I didn't know this was a contest game when playing it? I didn't find it through the contest, but rather through a random screenshot on the front page, I think. I only realized it when I came back to the site to start writing the review, and looked at the game page to make sure I had been playing the most recent version before I started writing, and saw some people in the comments mention a contest. So I was aware before I started writing, but decided it didn't really matter. Once you submit the game to RMN's games database instead of just submitting it to the contest, it gets judged as a normal game.
It being a contest game shouldn't excuse bad gameplay. Even a contest game should be test played, and if someone can test play and get raped like that and not fix it, well...I dunno how to finish that thought.

I know that when I review I don't think "This is average, so should be 2.5". I give it a rating I think it deserves. Nothing else comes into account other than my experience with the game. Not others expectations and certainly not the circumstances in which the game was created. "Oh, this was made by a terminal cancer patient, maybe if I give an extra star he will come around" xD
Ratty524
The 524 is for 524 Stone Crabs
12986
Gameplay SHOULD affect the score of the review. After all, you are making a GAME, correct me if I'm wrong?

I don't see anything wrong with this review.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
While it's true that 2/5 or more would have cured my cancer, I would never complain at a low score for this game because I made it offhandishly and I don't care to work on it and improve it any more after this point. So yeah I don't mind.
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