Summary
The heroes of Light and Darkness are appearing, one after one, at the curious city of Dream Coneria, their memories erased. Beside the city walls there is only empty space, the civillians behaving strangely. What is this place they have stumbled upon? What has happened to this world?
Why 5 episodes? Because instead of releasing demos I'll release small "episodes".
Google says:
You meant "Excuse of a Plot" OH SHUT UP.
Characters
Characters and settings) from every Final Fantasy game, as well as from most Squenix titles, will be featured. Eventually. (YES THIS INCLUDES PARASITE EVE AND VALKYRIE PROFILE LALALALALA <3)
Development
Initially this started as a challenge to myself: I would edit the battle formulas so that they become actually interesting, and take an item craft script bending it to create something unique. However this project grew in size and ambitiousness, now being this. However even though in the summary the story is rather grandiosé, I'll likely cut down 90% of the content and make this become a mini, VXALite-ish game. Or not, who knows. Thing is: The purpose of this game for me is training.And realizing my fanboy fetishes So don't expect deadlines nor anything like that.
System
Front view, Active Time Battle. However with Max. wait, so in truth it plays like a fast-paced CTB. Characters gain stats & Magic through leveling (with small bonus points for free aplication every Lv. Up). Skills & Techniques are learnt through equipment.
Stats are divided in this fashion (capping at 255)
*These parameters are not coded.
Features
Relatively complex item-crafting system inspired by the systems of Final Fantasy 8 and 10. Unlock skill levels in refinement and create new items!
Refine is divided in--
Completion%
Battle Algorithms - 40%
Refine System ----- 25%
Artwork ----------- 00%
Sprites & backgrnd- 00%
Databasing -------- 20%
Graphics
Initially I will be using default artwork, but I pretend to custom artwork the whole game.
The heroes of Light and Darkness are appearing, one after one, at the curious city of Dream Coneria, their memories erased. Beside the city walls there is only empty space, the civillians behaving strangely. What is this place they have stumbled upon? What has happened to this world?
Why 5 episodes? Because instead of releasing demos I'll release small "episodes".
Google says:
Characters
Characters and settings) from every Final Fantasy game, as well as from most Squenix titles, will be featured. Eventually. (YES THIS INCLUDES PARASITE EVE AND VALKYRIE PROFILE LALALALALA <3)
Development
Initially this started as a challenge to myself: I would edit the battle formulas so that they become actually interesting, and take an item craft script bending it to create something unique. However this project grew in size and ambitiousness, now being this. However even though in the summary the story is rather grandiosé, I'll likely cut down 90% of the content and make this become a mini, VXALite-ish game. Or not, who knows. Thing is: The purpose of this game for me is training.
System
Front view, Active Time Battle. However with Max. wait, so in truth it plays like a fast-paced CTB. Characters gain stats & Magic through leveling (with small bonus points for free aplication every Lv. Up). Skills & Techniques are learnt through equipment.
Stats are divided in this fashion (capping at 255)
Strength - Influences Physical Damage output
Str% - Damage multiplier. 100 Str% would mean twice the normal damage.
Def% - Defense multiplier. 100 Def% would mean immunity to physical attacks.
Magic - Influences Magical Damage output
*Mag% - Damage multiplier. 100 Mag% would mean twice the normal damage.
Mdef% - Defense multiplier. 100 Mdef% would mean immunity to magical attacks.
*Spi - Influences Healing input/output.
Agility - ATB bar multiplier. Influences how fast it fills.
Accuracy - Hit rate. (not yet planned / using default.)
*Evasion - Evasion rate. (not yet planned / using default.)
*Luck - Influences Critical Hits, Steal ratio and items found in the field.
As you see there is no regular Defense nor Magic Defense stat. Def% & Mdef% cap at 100*, while Str% & Mag% cap at 999. All percentage based stats are bound to weapons and weapons alone.
Str% - Damage multiplier. 100 Str% would mean twice the normal damage.
Def% - Defense multiplier. 100 Def% would mean immunity to physical attacks.
Magic - Influences Magical Damage output
*Mag% - Damage multiplier. 100 Mag% would mean twice the normal damage.
Mdef% - Defense multiplier. 100 Mdef% would mean immunity to magical attacks.
*Spi - Influences Healing input/output.
Agility - ATB bar multiplier. Influences how fast it fills.
Accuracy - Hit rate. (not yet planned / using default.)
*Evasion - Evasion rate. (not yet planned / using default.)
*Luck - Influences Critical Hits, Steal ratio and items found in the field.
As you see there is no regular Defense nor Magic Defense stat. Def% & Mdef% cap at 100*, while Str% & Mag% cap at 999. All percentage based stats are bound to weapons and weapons alone.
*These parameters are not coded.
Features
Relatively complex item-crafting system inspired by the systems of Final Fantasy 8 and 10. Unlock skill levels in refinement and create new items!
Refine is divided in--
Med-RF
Creates medicines from items & other medicines. (Think Med-RF & Med-LV+ together.
ST-RF
Creates negative status-inducing items.
Supt-RF
Creates positive status-inducing items & support items in general.
NeuATK-RF & ElemATK-RF
Creates bombs & elemental magic items, respectively.
Weap-RF
Creates weapons.
Prtec-RF
Creates Protectors.
Accsry-RS
Creates acessories.
Tool-RF
Creates Refine-exclusive tools.
Creates medicines from items & other medicines. (Think Med-RF & Med-LV+ together.
ST-RF
Creates negative status-inducing items.
Supt-RF
Creates positive status-inducing items & support items in general.
NeuATK-RF & ElemATK-RF
Creates bombs & elemental magic items, respectively.
Weap-RF
Creates weapons.
Prtec-RF
Creates Protectors.
Accsry-RS
Creates acessories.
Tool-RF
Creates Refine-exclusive tools.
Completion%
Battle Algorithms - 40%
Refine System ----- 25%
Artwork ----------- 00%
Sprites & backgrnd- 00%
Databasing -------- 20%
Graphics
Initially I will be using default artwork, but I pretend to custom artwork the whole game.
Latest Blog
Ugly Yuna
- JosephSeraph
- 4 post(s)
- 02/19/2013 03:43 PM
- 3025 views
- Production
- of 5 episodes complete
- JosephSeraph
- RPG Maker XP
- Adventure RPG
- 02/17/2013 08:03 PM
- 03/28/2014 11:56 PM
- N/A
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