2 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


Once a fabled assassin, you hunted those who jeopardized the order and balance of your home planet, Odorus. Now, after a blinding flash of light during a routine mission to stop a murderer who calls himself The Apprentice, you find yourself alone on a mysterious island with little recollection of the task at hand. Can you complete your original mission and stop this mysterious killer before he gets to Andoru?

Heroes of Umbra is short 2D side-scrolling multiplayer RPG that plays similar to games like MapleStory, Super Metroid, and Diablo. You can hack and slash away slimes or duke it out with your buddies in the battle arena. Target platforms include Desktop (cross-platform), Android, and OUYA.

Unlike its paraquel, Starless Umbra, HoU features 100% original assets and music. I'm retaining a strict 16-color palette for all game assets to maintain visual integrity and capture the SNES-era look-and-feel. The game emphasizes gameplay over storytelling like many classic 8- and 16-bit adventure games.

Updates
Because it's so easy to push builds with dropbox, you can always get the latest version of the game at play.heroesofumbra.com. I will still try to update the RMN links regularly, but I generally deploy new builds a few times a week. Search #HeroesOfUmbra on twitter for a changelog.

Latest Blog

Heroes of Umbra Launching June 1st



It's finally done and ready. And only about 4 years later than I had hoped!

Heroes of Umbra on Steam

The game will launch for $9.99 (USD) with plans to provide free updates if there's some demand. It includes English, Portuguese (BR), German, and Russian localizations, with more to come!

Please wishlist and consider picking up a copy June 1st if you enjoyed the previous iterations of the game. Your support will help pay artists for my other project, Starless Umbra, and help complete it at a (more) reasonable pace.

With respect,
--dhm

PS I mentioned having a demo up, that is still planned when I have a moment. I took the one posted her temporarily down because it was really old.
  • Completed
  • Commercial
  • dragonheartman
  • Custom
  • Adventure Platformer RPG
  • 02/18/2013 09:09 PM
  • 05/14/2018 12:30 AM
  • 05/12/2018
  • 145185
  • 86
  • 315

Posts

This game has a ton of potential, dhm. Good job!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=sawworm
Playing this game reminds me old Maple Story days, hell this is so much fun! <3
Yeah! I really miss the old Maplestory. It's really a lot of fun if you get a few people online to play together. I'll post an announcement for the next open server event here. I think you'd like it! :P
Playing this game reminds me old Maple Story days, hell this is so much fun! <3
Melkino
solos collectors on purpose
2021
Pretty fun game! :) My poor little character was often air juggled to death by large groups of skeletons, haha.

While the death animation plays, I noticed that the poison and regen numbers continued to come out of the character. Possible bug?
author=dragonheartman
author=DameOfSpace
I find the skeletons, zombies, and brown slime to be a bit too hard. XD But that just adds a challenge~ Subbed because I love it. <3
Yeah! You really need to be at the top of your game for those guys. I think with proper gear and some Stamina they aren't too terrible though.

Hard to do solo mage. :) Just spam heal and fireball. XD
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=Vionneta
My first glance of this game: "Oh hell yeah."

My first time playing it: "OH FUK YEA!"

Insta-subbed. I'm in love with the game already since I'm a big fan of side-scrolling Action RPG's.

I haven't had any problems with the game yet, but I'll let you know as soon as I find one that hasn't been pointed out by the comments above.
Thanks -- yeah something different and not as large-scale as something like my main project can be a breath of fresh air at times.

author=DameOfSpace
I find the skeletons, zombies, and brown slime to be a bit too hard. XD But that just adds a challenge~ Subbed because I love it. <3
Yeah! You really need to be at the top of your game for those guys. I think with proper gear and some Stamina they aren't too terrible though.
I find the skeletons, zombies, and brown slime to be a bit too hard. XD But that just adds a challenge~ Subbed because I love it. <3
My first glance of this game: "Oh hell yeah."

My first time playing it: "OH FUK YEA!"

Insta-subbed. I'm in love with the game already since I'm a big fan of side-scrolling Action RPG's.

I haven't had any problems with the game yet, but I'll let you know as soon as I find one that hasn't been pointed out by the comments above.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=Ocean
Yeah the game looks nice! I was playing it and got to level 23. The boss gave me problems (i.e. I haven't beaten it yet) but it's nice how you see yourself go from running from the enemies that are too hard to being able to eventually beat them with ease. I liked it!

How much more of the game is there after the boss?
Of the current demo there isn't anything yet. I was trying hard to finish the next dungeon but it was just too rushed. It'll be available soon, though, because I'm finding it's easier to just release more frequently.

The boss at one point was too easy but I might have made him too hard. Eventually the stats will scale depending on how many players are on the map, but it's all a matter of tweaking things. Thanks for checking it out.
Ocean
Resident foodmonster
11991
Yeah the game looks nice! I was playing it and got to level 23. The boss gave me problems (i.e. I haven't beaten it yet) but it's nice how you see yourself go from running from the enemies that are too hard to being able to eventually beat them with ease. I liked it!

How much more of the game is there after the boss?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=edchuy
Interesting that you have a PC and Android version of your game. I definitely will download both of your RSW versions to give them a try see how they compare.
Thank you -- they should play similar, but of course it's not as feature-complete on the Android version.

author=Ratty524
Played your current release.

I really like this. It has the elements of a fast-paced action platformer while still keeping RPG-like attributes, and I don't feel like the RPG-ness of it kills the pacing like it does in games like Maplestory.

But yeah, there are plenty of bugs. The eyeball enemies sometimes spawn into thin air and aquire massive HP bars, getting hit by invisible enemies, and maybe the hit detection of the eyeball's projectiles are a little too wide, considering that they can hit you when you are standing on a platform that is one tile lower.

Some other suggestions would be to make sure enemies don't spawn directly at the player's position, because it's kind of a cheap hit, and the HP regen characters don't need to be seen when you are at full HP. :P
Awesome. I <3 feedback. I've logged tickets for the issues you've had, and I agree with your regenerate idea. I think it slipped my mind in the last-minute RSW rush. I'm glad you were able to enjoy the demo though. Try netplay with a few of your buddies!
Ratty524
The 524 is for 524 Stone Crabs
12986
Played your current release.

I really like this. It has the elements of a fast-paced action platformer while still keeping RPG-like attributes, and I don't feel like the RPG-ness of it kills the pacing like it does in games like Maplestory.

But yeah, there are plenty of bugs. The eyeball enemies sometimes spawn into thin air and aquire massive HP bars, getting hit by invisible enemies, and maybe the hit detection of the eyeball's projectiles are a little too wide, considering that they can hit you when you are standing on a platform that is one tile lower.

Some other suggestions would be to make sure enemies don't spawn directly at the player's position, because it's kind of a cheap hit, and the HP regen characters don't need to be seen when you are at full HP. :P
edchuy
You the practice of self-promotion
1624
Interesting that you have a PC and Android version of your game. I definitely will download both of your RSW versions to give them a try see how they compare.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Thanks for giving it a try, VideoWizard. I've still got plenty of bugfixing to do, so I appreciate all the great feedback I've gotten. I'm especially glad you like the graphics, because I haven't seriously tried to create something 100% original yet.
I got up to level 32 in the forest before the EXP bar slowed to a crawl (progressing normally, just taking a while to get enough EXP), presumably time to go on to the fourth area- which doesn't exist.

BTW, something about those skeletons is more creepy than Castlevania has been lately. And those orange slimes aren't pushovers, either. There were a few times I was hit by something that was invisible, or the enemy would spawn directly in front of me. Overall, though, it wasn't too bad.

There's also understanding of difficulty here- instead of continuously getting harder, there is an area with just beholders after the rage slimes and skeletons. A good place to settle and build your stats after getting pummeled by the strong foes.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=JadeDragon0100
Wow dude. Pretty cool game, I play it with my friend and I can't wait 'til its fully completed. Also does is stop at the forest? I got to a place past the skeletons and tough slime things and it seemed like it ended.
Yeah, unfortunately that's all there is for the moment.

I do appreciate you playing! Especially multiplayer; I want the next version to have a boss. >:)
Wow dude. Pretty cool game, I play it with my friend and I can't wait 'til its fully completed. Also does is stop at the forest? I got to a place past the skeletons and tough slime things and it seemed like it ended.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=XBuster
This game reminds me way to much of Diamond Hollow 2. The Graphic Style, the RPG-like leveling system,etc. You did a good job of creating this game because I was addicted to Diamond Hollow 2 and hopefully I get the same addiction from this game. You just earned yourself another subscriber:)

Play Diamond Hollow 2...
Wow that game looks great; I've never heard of it but I'll have to give it a good play.

I went with the style I have for two reasons: one, of course I really have that nostalgia for SNES style games, but more importantly I really want to practice my pixel art. The game should also look cohesive visually, so I'm creating everything myself using only sixteen colors. :D
This game reminds me way to much of Diamond Hollow 2. The Graphic Style, the RPG-like leveling system,etc. You did a good job of creating this game because I was addicted to Diamond Hollow 2 and hopefully I get the same addiction from this game. You just earned yourself another subscriber:)

Play Diamond Hollow 2...
Looks quite interesting! I will give this a new subscriber to your list, Me...