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Once a fabled assassin, you hunted those who jeopardized the order and balance of your home planet, Odorus. Now, after a blinding flash of light during a routine mission to stop a murderer who calls himself The Apprentice, you find yourself alone on a mysterious island with little recollection of the task at hand. Can you complete your original mission and stop this mysterious killer before he gets to Andoru?

Heroes of Umbra is short 2D side-scrolling multiplayer RPG that plays similar to games like MapleStory, Super Metroid, and Diablo. You can hack and slash away slimes or duke it out with your buddies in the battle arena. Target platforms include Desktop (cross-platform), Android, and OUYA.

Unlike its paraquel, Starless Umbra, HoU features 100% original assets and music. I'm retaining a strict 16-color palette for all game assets to maintain visual integrity and capture the SNES-era look-and-feel. The game emphasizes gameplay over storytelling like many classic 8- and 16-bit adventure games.

Updates
Because it's so easy to push builds with dropbox, you can always get the latest version of the game at play.heroesofumbra.com. I will still try to update the RMN links regularly, but I generally deploy new builds a few times a week. Search #HeroesOfUmbra on twitter for a changelog.

Latest Blog

Heroes of Umbra Launching June 1st



It's finally done and ready. And only about 4 years later than I had hoped!

Heroes of Umbra on Steam

The game will launch for $9.99 (USD) with plans to provide free updates if there's some demand. It includes English, Portuguese (BR), German, and Russian localizations, with more to come!

Please wishlist and consider picking up a copy June 1st if you enjoyed the previous iterations of the game. Your support will help pay artists for my other project, Starless Umbra, and help complete it at a (more) reasonable pace.

With respect,
--dhm

PS I mentioned having a demo up, that is still planned when I have a moment. I took the one posted her temporarily down because it was really old.
  • Completed
  • Commercial
  • dragonheartman
  • Custom
  • Adventure Platformer RPG
  • 02/18/2013 09:09 PM
  • 05/14/2018 12:30 AM
  • 05/12/2018
  • 144164
  • 86
  • 310

Posts

dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=mangakan
First, this game is really fun! Thanks for that game.
My question is: there any way to play with a joypad/controller?
That would be a dream!
Currently, only on OUYA. I think I can add support for it in the future though!

Thank you.
Hey Dragonheartman, just saw this game on the OUYA radar, even if it was a video from yesterday.
http://www.youtube.com/watch?v=zBTxJDM0wQk
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=orochii
Hey Dragonheartman, just saw this game on the OUYA radar, even if it was a video from yesterday.
http://www.youtube.com/watch?v=zBTxJDM0wQk
Yeah! I got so excited when I saw that. I'm glad people are trying it, even though it's still in alpha.
Yup, I saw that too. The OUYA reading girl said "there's only one dungeon/boss/somethinglikethat", so I suppose they are with the previous version.

By the way I just had one issue with the Aviator Hat. Description says MATK+5, but it doesn't seems to give it (still the JUMP+10 is great!). Wanted to try it instead of the TopHat, which is the one I'm going now for, but just wanted to mention that.

Also, since TopHat gives +5 Fireball, can it get to lvl14?

EDIT: And another question! Can I continue my previous game to the new version? I first tried overwriting the core files, but sent me an error.
Then I made another try, copied version 2 to a new folder, started a new character, closed the game, copied my old player.dat, and it worked, after some stuff happened (yeah, silly me, didn't copied the items, flags, etc just the player data). Sent me to a location, then to the doors that connect the town with dungeons, then to the green ogre boss which I killed with honor! Then, I had to go to the first map and talk with the first NPC, because I had no HUD! Ahahahahaha!
Still, I probably did something wrong.
Adon237
if i had an allowance, i would give it to rmn
1743
I have sort of the same 'problem' i transferred my data from the previous version to this and now all of my stats are low and I don't have any stat points left over.

Not a big deal if you can't fix, just wondering. :)
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=orochii
Yup, I saw that too. The OUYA reading girl said "there's only one dungeon/boss/somethinglikethat", so I suppose they are with the previous version.

By the way I just had one issue with the Aviator Hat. Description says MATK+5, but it doesn't seems to give it (still the JUMP+10 is great!). Wanted to try it instead of the TopHat, which is the one I'm going now for, but just wanted to mention that.

Also, since TopHat gives +5 Fireball, can it get to lvl14?

EDIT: And another question! Can I continue my previous game to the new version? I first tried overwriting the core files, but sent me an error.
Then I made another try, copied version 2 to a new folder, started a new character, closed the game, copied my old player.dat, and it worked, after some stuff happened (yeah, silly me, didn't copied the items, flags, etc just the player data). Sent me to a location, then to the doors that connect the town with dungeons, then to the green ogre boss which I killed with honor! Then, I had to go to the first map and talk with the first NPC, because I had no HUD! Ahahahahaha!
Still, I probably did something wrong.

The incorrect description is a bug on my part. I need to implement that a bit better. (I manually enter the text.)

Yes, Fireball can go to level 14. :)

To copy old files, it's better to overwrite everything in the data folder. You had a slight issue because you didn't grab the flags.dat file which includes your character's local switches.

author=Adon237
I have sort of the same 'problem' i transferred my data from the previous version to this and now all of my stats are low and I don't have any stat points left over.

Not a big deal if you can't fix, just wondering. :)


Yeah I'm not sure why that happens. If you have enough for a stat reset that should fix everything though.
This game is really good! though the giant green guy (who I assume is the first boss) is a bit more strong then I'd have liked...
The green ogre can be difficult without a party, or if you're not a mage. You can kick his ass as a mage if you have enough real-life stamina and perseverance, and learn his pattern.
And you can kill it anyway if you have perseverance.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
It can be difficult if you don't build your character correctly. I plan on making that a bit more obvious down the road.

Mage -> lots of wis+matk, tank him with bolt buff+heal
Warrior -> lots of pow+atk, and LEECH! :D

Edit: and some stamina so you don't die all the time.
How was the engine put together, what's it written in, source code? etc.? etc.? Just a curiosity.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=WolfCoder
How was the engine put together, what's it written in, source code? etc.? etc.? Just a curiosity.

Java, using libgdx + kryonet. Source currently unavailable as it's embarrassingly sloppy. :( Details here.
Hey man, I really appreciate you pointing me in the direction of libgdx. I can't tell you how helpful that is going to be for me. It has suddenly solved all my headaches about porting from Desktop to Android, lol. I do have a question though, can your Android version of the game go straight to Ouya or is there something special you have to do to it?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Yes, you can side-load the APK and it should run just fine.

From an implementation standpoint I just added the controllers extension to my libraries and implemented OUYA input accordingly. I didn't even need the ODK.
Rawr!~
I wish I could play this on my laptop, but I have a problem.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Seems to be a common issue.

I wonder if it has to do with 32- vs 64-bit versions of java installed on your machine. I'd suggest ensuring you have the correct version of java installed. From my side I'll update my libgdx libraries to the latest nightlies and see what happens.
Will try to do something about it, although I am not skilled with these kinds of stuff...

Edit: I updated my Java(if ever that it needed updating) and it's still the same(not surprising)...
Seiromem
I would have more makerscore If I did things.
6375
I keep on disconnecting from a server I've never joined.

I think it has something to do with the game randomly exiting because I somehow selected skype and started typing in there, and when I started back up there was a copy of me and an invisible enemy.

What's up with that?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Sorry for the late reply! Try restarting your PC or changing the port in the generated settings.ini file.
Seiromem
I would have more makerscore If I did things.
6375
Well, I've managed to get passed it by deleting it and redownloading it, but the problem is still there, it's happen twice more and each time having to restart java due to "____ cannot be deleted because it is open in another program!"

Hidden cuz potential spoilers possibly.
Anyways, I've gotten to the boss of the kappa area, and it was actually pretty boring. All I had to do was bring him to the right wall, activate leech. then spend 30 seconds pressing X, use leech again, rinse and repeat, It's rather boring.

Perhaps giving him a set path will make it more interesting yet predictable. Maybe make him have certain platforms to jump to and have him ONLY jump, while using his special move more often yet slower (Having his cheeks expand in 1 or 2 second then having the tongue come out). Anything to make it less monotonous than before.
Also, is that where development ended? He keeps re-spawning when I kill him and there's nowhere else to go from there as far as I can tell.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
^ yep the boss is actually incomplete also. In the next version he'll have two more attacks and will require a bit more moving around.