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This game has been in development for a very long time, but finally is starting to really come together the way I envision it. I've added some new screen shots, and I am working on completing all the systems. Once they are implemented, I will likely release a technical demo. After the technical demo, expect a demo shortly after.

Circle of 13
It began on a dark stormy night. Leonard rides into the small village of Taran. He makes his way to the inn, and meets a crazy, flamboyant man named Cromwell. His journey has only just begun, and everything changes soon.

The story is long, and has many, many twists and turns. It also has parts that are different based upon your actions.

ABS 100% (and upgraded)
Includes damage counters, misses and critical hits.
CMS 75% complete
Titles 100% complete
- Bow
- Bombs
- Boomerang
- Various magic spells
Day Night System (100%)
Clock system (100%)
Lunar System (100%)
Morality indicator
A completely unique leveling system
Weapon level ups

Latest Blog

March 16/13 Update

I've added a few new images. Been working mostly on the mapping and graphical side of things. However, I have begun programming in some new features, such as the map, which is now shown! Check it out, lemme know what you think!
  • Production
  • shady_ultima
  • RPG Tsukuru 2003
  • Action
  • 03/02/2013 02:05 AM
  • 07/11/2015 01:02 AM
  • 06/15/2014
  • 21261
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Pages: 1
This game definitely looks good gameplay-wise.
Subscribed ^^
This looks like a nice game... but why did you upload so many screens that look so similar? xD

The images section is supposed to illustrate the content of your game, but if you upload so many screens of the same location or feature, people may think that you don't really have much content to show... Or worse. That you do it for exposure. =/
Well, for the most part, there aren't a lot of maps yet, so I want to show how all the features actually work. Essentially a step by step guide, especially in regards to the map.

Thanks though. More will be coming soon, with more maps and other content.
Then perhaps it's better if you explain how your systems works or if you upload a YouTube video, instead of so many screens...

But anyway, I'll keep an eye on this game! ;)
Fair enough, I'll probably do that. I'm not sure how to make a youtube video however, otherwise I would do a video featuring the entire menu and map system.
How is this project coming along?
Pages: 1