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Miscellaneous

Updated download with minor fixes

v1.1 has replaced the main download (although I won't be updating the RTP file). This shouldn't affect anyone who already has the v1.0 download, as the changes are few and minor.
Couple of text window corrections, text codes in the interactive section, and during Kefka's appearance in the Thamasa scene there was meant to be an animation which accidentally got deleted, and is now back.

Just cleaning up for future downloads :)

Announcement

Full Performance Finished

So, that's the downloads for the full theatre performance up, including ten scenes+extras.

Also, since the filesize is so small, at under 3MB, and since the project uses relatively few RTP resources, I made a duplicate copy of the project that contains all relevant RTP files, so you don't even need to have VXAs RTP installed to run it.
Although that file is ten times the size of the regular. Beyond that, they're no different at all, and run the exact same.

Let me know what you think, and if you find any errors or bugs that need fixing :)

Progress Report

All scenes and interactive section are finished; just polishing up now.

So all the artwork is now done, with basic emotions for the characters which has done a good bit to liven up the performance. Also, Kefka's sprite has been finished finally, complete with emotionsets (thanks to Kazzador and Vibrato for the sprite I took the wings and cloth from).

The interactive section of the performance is also finally complete and working perfectly as far as I can tell. I'm quite chuffed with it, to be frank, because it remains true to the theme of the Pantomime, while making plenty of references to the game, allows the player a degree of involvement in the climax AND gives you the opportunity to listen to Dancing Mad while you do it.
What COULD be better?

And finally got the ending sorted out. That was the bit that was bothering me the most, as I didn't want to end it on the wrong note, and FFVI's ending really didn't suit the Panto vibe.
However, in full part thanks to LockeZ for what I believe was a sarcastic idea that I took completely seriously. Not only did it give me an excuse to put in one of my favourite FFVI tracks (that hitherto had no place in the performance), but ends the whole thing on a great, fun note which I'm pretty pleased with. Much better than all the shite ideas I had for an ending.

Anyhoo; all the scenes are now finished, and the whole performance clocks around half an hour, at a comfortable pace (with nearly a third of that on the interactive section!). I'm just going through making sure I've not missed any graphical bugs or left anything looking weird before I finish up. I expect I'll have the full game available tomorrow.

Have also tarted up the profile page in an effort to more cleanly express details of the project without just making folk go "ew" and leave.

Announcement

Demo: Scenes 1+2

A demo of the first two (unpolished) scenes from the performance is available.

I figured that screenies don't really get the vibe across properly and there seemed no point making a video, so a quick 5 min demo seems ideal until I'm finished cleaning things up.

I still have some art to finish off before I go back and polish the scenes more (there's still things I want to clean up, and to make sure there's no weirdness), and am still playing around with the interactivity gimmick at the end to make sure that plays smoothly and is bug-free~

Runtime: approx. 5 mins
Pages: 1