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[b]Unfortunately, rmn's site styling no longer works here. Please visit other channels [/b] [img]https://media.indiedb.com/images/members/2/1609/1608569/profile/YRPG1.0.png[/img] [img]https://media.indiedb.com/images/members/2/1609/1608569/profile/YRPGCYG.png[/img] Yume RPG Builder' is a one-man project with a precise target: Create your very own 3D Japanese style RPGs.A collection of tools will be offered which allows you to create your very own Japanese styled RPG without any need for programming skills. Create your very own set of items, name them, and decide for what they will be used. Everything is possible. The healing of a single party member or the whole party? Quest related items for processing the story of your game? It is your choice. Design your heroes and create classes for them. Decide which equipment they are able to wear, which skills they can learn, or even which summons they can call for support. Use the map editor to create classical tile-based maps or use your very own detailed models to realize unique maps. Create atmosphere effects, for adding weather effects, living creatures like fireflies, fog, water. Use a predefined set of shaders to highlight the atmosphere of your maps or the whole game. Arrange your 2D panels by Drag and Drop and for your very own game design. There is much more do discover with Yume. Key factor number one for the tools is always: 'As easy as possible and as customizable as needed.' The release is set for 2023. [img]https://media.indiedb.com/images/members/2/1609/1608569/profile/YRPGEnvironmentDirector.png[/img] [youtube]https://www.youtube.com/watch?v=Gjuhiz3M-XQ&feature=emb_imp_woyt[/youtube] [youtube]https://youtu.be/tAazaLAIV9w[/youtube] [youtube]https://youtu.be/U3ZiPei2_Yo[/youtube] [youtube]https://youtu.be/Vwg1Sd6a-HY[/youtube] [youtube]https://media.indiedb.com/cache/images/games/1/23/22028/thumb_620x2000/HOG_Refactored.mp4.jpg[/youtube] [img]https://media.indiedb.com/images/members/2/1609/1608569/profile/YRPGPanelCreation.png[/img] [youtube]https://youtu.be/UgnSbjH84c4[/youtube] [img]https://media.indiedb.com/images/members/2/1609/1608569/profile/YRPGGameplay.png[/img] [youtube]https://youtu.be/uF4yTg7G_WQ[/youtube] [youtube]https://youtu.be/xtemgTxVeaw[/youtube] [img]https://media.indiedb.com/images/members/2/1609/1608569/profile/YRPGMedia.png[/img] [img]https://media.indiedb.com/images/games/1/23/22028/Battle.png[/img] [img]https://media.indiedb.com/images/games/1/23/22028/01.jpg[/img] [img]https://media.indiedb.com/images/games/1/23/22028/EventCommands.png[/img] [img]https://media.indiedb.com/images/members/2/1609/1608569/profile/Documentation.1.png[/img] [img]https://media.indiedb.com/images/members/2/1609/1608569/profile/CameraEditor.png[/img]

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DOL (Definition of Language)

DOL (Definition of Language)

With DOL you have access to the Yume database. No matter which language you choose - changes will happen easily if you use one of the predefined languages from the list.
But it will be also possible to add new languages. I don't want to create a piece of software with hardcoded language.

In the end YRPG will be for the world and not only one country.

So what is the state of art?
With DOL the developer will get the opportunity to change 60 different Texts which are a fundamental part of the gamplay.

So a DOL Object affects this Features:

Main Menu
Main Gameplay
Game Menu
Enter Hero Name
Shops
Battle System

Three DOL Objects are already included:
English (Default) - not erasable
Hungarian
German


YRPG Toolkit (DOL Feature)

It's possible to choose one object of the DOL List as "Game Language". Changing between different languages or language styles will happen within a few seconds.
All of the languages above working really great.

Spanish and French language will come to as DOL Templates.


Using of a German DOL Object.
  • Production
  • Commercial
  • SamCarsel
  • Custom
  • RPG
  • 03/23/2013 11:01 AM
  • 01/29/2022 03:59 PM
  • 12/31/2023
  • 188375
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Wow! I could see some really cool games being made with this!
This looks very cool! I hope you finish it and put a download link here. But I think is better to name it differently, I just think VRPG doesn't really tell nothing except that it is supposed an RPG.
is it freE? i mean this is awesome..
i hope it is
Gibmaker
I hate RPG Maker because of what it has done to me
9334
:O
You are better than all things.
On what platforms can games be released with this engine?
author=gRaViJa
On what platforms can games be released with this engine?


Originally this engine was created just for Windows. With Wine Runtime Environment it also works for Linux and Mac Distros.

For the future there are rumors about support for android.
The developers of acknex engine are porting games for XBox (just special games).

For more questions about the engine of VRPG just visit www.3DGamestudio.com
Despite
When the going gets tough, go fuck yourself.
1340
Sau geil, das sieht wirklich toll aus!
I'm SO waiting for this. You do some amazing work. Thumbs up!
Looks good.
I'll be watching this.
This is SO HOT. But will this need Programming knowladge like in Unity where you need a special program to create character models and a certain level of scripting?

Or like RPG maker where it will have some preset models and that?
@Bakutex
For using YRPG. You won't need any programming skills. The event Editor is very offers everything what you could need for a RPG. I will write a documentation about everything users need to know about YRPG Toolkit. If you want there is also a feature called 'Lite-C Code', which allows you to use Lite-C (Programming Language of Acknex' Engine). But it's not necessary.

It's really timeconsuming to create assets. And free stuff is really rare.
Next step after completing my Toolkit, is searching for a model artist, who creates a template for my toolkit. Prices for professional models aren't cheap. But than everyone will be able to create 3D RPGs.

But at first I have to calculate all my costs. This project will be more expensive than I thought at beginning. To publish my Map-Editor would cost me 800 €. It's just the price for the License, which allows me to distribute special files of the engine. Without those Files, the map compiler won't work.

Without a Map Editor 200 €. Then people have to use the 3D Gamestudio Map Editor.


Next Question - how big will be a template of models?
A professional Model package with town, cave, dungeon, forest pack and a bundle of characters would cost something about 1000 €. I need more than just an indie license, becaue I will distribute all these models.

I thought about a crowdfunding project. Unfortunately kickstarter isn't available in Germany.

Therefore there would be just one solution. To take the risk of buying all this models from my own pocket and sell the Toolkit. If people buy Yume I will earn my investment back. If not I will be the loser.
Right now I am just a poor student. But I am sure, there will be a solution for our template problem. ;)
author=SamCarsel
@Bakutex
For using YRPG. You won't need any programming skills. The event Editor is very offers everything what you could need for a RPG. I will write a documentation about everything users need to know about YRPG Toolkit. If you want there is also a feature called 'Lite-C Code', which allows you to use Lite-C (Programming Language of Acknex' Engine). But it's not necessary.

It's really timeconsuming to create assets. And free stuff is really rare.
Next step after completing my Toolkit, is searching for a model artist, who creates a template for my toolkit. Prices for professional models aren't cheap. But than everyone will be able to create 3D RPGs.

But at first I have to calculate all my costs. This project will be more expensive than I thought at beginning. To publish my Map-Editor would cost me 800 €. It's just the price for the License, which allows me to distribute special files of the engine. Without those Files, the map compiler won't work.

Without a Map Editor 200 €. Then people have to use the 3D Gamestudio Map Editor.


Next Question - how big will be a template of models?
A professional Model package with town, cave, dungeon, forest pack and a bundle of characters would cost something about 1000 €. I need more than just an indie license, becaue I will distribute all these models.

I thought about a crowdfunding project. Unfortunately kickstarter isn't available in Germany.

Therefore there would be just one solution. To take the risk of buying all this models from my own pocket and sell the Toolkit. If people buy Yume I will earn my investment back. If not I will be the loser.
Right now I am just a poor student. But I am sure, there will be a solution for our template problem. ;)


Damn, you cant use kickstarter? That sucks. But this project IS getting known here, so I guess you WILL earn you investment back. Good luck buddy, lookin' forward to this :)
Woah! This looks like an amazing project! :o

Very impressed looking at these screenshots!
Holy **** this is fabulous! Must spread.
http://www.patreon.com/faq <- nice alternative to kickstarter, a totally different format that might help you!

https://www.indiegogo.com/ <- and I think indiegogo allows for german creators. try!
You're got a GREAT project <3
hope someone make game basics off Shin Megami Tensei Nocturne :D
benos
My mind is full of fuck.
624
Chrono trigger remake plz inb square cease and desist
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