Born from the frustration at the limitations in current 2D game engine offerings, Metis is an attempt to build a next generation game engine geared specifically toward 2D. It is intended to be easy to use for beginners while staying out of the way of advanced users who can unlock its full potential.
Design goals
-Performant: Be capable of running games with high resolution assets and heavy-duty AI processing
-Aggressively cross-platform: Be capable of running on as many platforms as possible
-Extensible: Use a plugin-based architecture to allow people to customize the engine
-Easy to use: Abstract away all the nonsense about OS and graphics APIs to let developers focus on making games
Platform roadmap
-Desktop: PC, Mac, Linux, Windows RT
-Mobile: Android, iOS, Windows Phone 7, Windows Phone 8
-Console: Ouya, Playstation Vita, Playstation 4
Features
-Parallelization library to allow games to scale easily to multiple cores
-GUI library to allow easy creation of buttons and menus
-Dialog scripting system to allow effortless authoring of dialog and cutscenes
-Extensible graphics pipeline to allow advanced post-processing effects
-Platform-independent input library allows you to generalize controls across different platforms
Current games
-Vacant Sky: Awakening
-The Vestibule
Design goals
-Performant: Be capable of running games with high resolution assets and heavy-duty AI processing
-Aggressively cross-platform: Be capable of running on as many platforms as possible
-Extensible: Use a plugin-based architecture to allow people to customize the engine
-Easy to use: Abstract away all the nonsense about OS and graphics APIs to let developers focus on making games
Platform roadmap
-Desktop: PC, Mac, Linux, Windows RT
-Mobile: Android, iOS, Windows Phone 7, Windows Phone 8
-Console: Ouya, Playstation Vita, Playstation 4
Features
-Parallelization library to allow games to scale easily to multiple cores
-GUI library to allow easy creation of buttons and menus
-Dialog scripting system to allow effortless authoring of dialog and cutscenes
-Extensible graphics pipeline to allow advanced post-processing effects
-Platform-independent input library allows you to generalize controls across different platforms
Current games
-Vacant Sky: Awakening
-The Vestibule
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