It is a dark time for Tiriya. The DeLancy family, the once prosperous rulers of the land, have fallen to the forces of Valburn, the powerful neighbouring kingdom to the north. Their Lawkeepers run amok, culling the strong allies of the DeLancy's, and establishing complete control over their lands. Religious zealots, sworn to the Vrahl, condemn non-believers and sinners to death. Valburn's word is law. Vrahl doppelgangers, powerful Gods masquerading as monsters, roam the wilderness. In return for the faith of the populous, they provide their mystical powers and knowledge to further advance an industrial revolution across Tiriya. Times are changing. Valburn have control.
A small resistance group led by the believed-dead prince of Rosedell, Drake DeLancy, begin preparations for a coup d'etat. Their aim is to hijack the flagship of Valburn - the Dreadnought, where the High Courts and their King reside, and place Lawrence DeLancy back upon the throne. Yet, as their plans come to a beginning, whispers of an ancient magical force - the Blood Shard - come into play. What follows are countless betrayals, faces from the past, and a dark, shadowy figure who appears to have knowledge of everything that has occurred, from the war to the upcoming coup d'etat. Is he working with Valburn? Is he working with the Vrahl? And more importantly, what does he want with the Blood Shard?
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Blood Shard has gone under monumental change since its initial demo release, with the story and gameplay almost completely changed. The aim is to provide a character-driven plot filled to the brim with political and personal intrigue, whilst forwarding the gameplay with tough encounters and puzzling dungeons. It's been shortened considerably since its first write-up, and I intend to release it in three parts. The first chapter, 'The Resistance', will be finished in the coming months, when university work is finished and I am a free man. The rest, eh, well be done when it's done.
Thanks for showing interest!
A small resistance group led by the believed-dead prince of Rosedell, Drake DeLancy, begin preparations for a coup d'etat. Their aim is to hijack the flagship of Valburn - the Dreadnought, where the High Courts and their King reside, and place Lawrence DeLancy back upon the throne. Yet, as their plans come to a beginning, whispers of an ancient magical force - the Blood Shard - come into play. What follows are countless betrayals, faces from the past, and a dark, shadowy figure who appears to have knowledge of everything that has occurred, from the war to the upcoming coup d'etat. Is he working with Valburn? Is he working with the Vrahl? And more importantly, what does he want with the Blood Shard?
-
Blood Shard has gone under monumental change since its initial demo release, with the story and gameplay almost completely changed. The aim is to provide a character-driven plot filled to the brim with political and personal intrigue, whilst forwarding the gameplay with tough encounters and puzzling dungeons. It's been shortened considerably since its first write-up, and I intend to release it in three parts. The first chapter, 'The Resistance', will be finished in the coming months, when university work is finished and I am a free man. The rest, eh, well be done when it's done.
Thanks for showing interest!
Latest Blog
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- Quigon
RPG Maker VX Ace
- RPG
- 04/03/2013 12:36 PM
- 09/04/2023 10:55 AM
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