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Dear Fans of Lands of Lunori

  • Jenna
  • 01/01/2018 04:41 PM
  • 1256 views
To those fans who still hold a place in their hearts for this game, I am revamping the system and major story into a new game called Era of Mana.. I will not post this game info here. I live stream on Mixer (18+) and since have longed to come back to game development. It was heart breaking when I was forced to cancel Lands of Lunori and even more crushed when I couldn't fund A Journey's End as well as program limitations slapping me in the face.

As I came to Smile Game Builder during a promotional setup, I longed to get back into my games, rekindle my passion, and move forward once more in my game work.

Since Smile Game Builder has a lot of things RPG Maker has I decided to go back to Lands of Lunori's system roots and try my hand at a 15 year old project now dead, and bring some life into it once more.

For those who really want to keep up on any games I make or see them live streamed, you may join me on Youtube / Mixer as I tackle creativity, gaming, and my passion... Game Development!

The game will be 3D btw!

Luv, Ika BakaKu (new name for all online things, yep yep!)

Youtube: https://www.youtube.com/playlist?list=PLFEAwD98KTPV4Dmm6A7N6ktxZryRQ4CdQ

Partnered Mixer Channel: (18+ Only due to strong language even adults need adults over!) https://mixer.com/Ika_BakaKu

PS: I was streaming Lands of Lunori content a few times as well as A Journey's End, as I wanted to share what those games meant to me, and I may do so off and on as I rip codes and events out of them to push into the new game!

Posts

Pages: 1
Hi Jenna,

It's good to hear you're still passionate about making games and have a project to express your passion. I'm sad Lands of Lunori is definitely dead but I won't blame you. I watched your video and fully understand you. Thanks a lot for all the hard work you've done on Lands of Lunori and the very informative postmortem video.

Like you, I'm working on an action RPG. I don't use any engine; I code the game using a programming language. So I would like to share some development thoughts with you.

You've dropped Lands of Lunori because coding events to work your way around the engine limitations became too difficult. Many, if not all, features you wanted in the game requires coding workarounds. Building the game from a programming language frees you from all limitations. In my case, I can indent code as much as I want and scroll horizontally, the number of maps and items is unlimited... I could go on listing the advantages of programming your game; but what about the disadvantages. The main drawback of programming a game from scratch is that you have to code every little thing; down to sprite, tile and text display functions. Simple features available in a usual engine requires you to code it for your game.

The list of custom features you wanted in Lands of Lunori leads to three viable options:
1) code the game in a programming language
2) alter the features to something the engine is capable of with little to no workaround
3) find an engine capable of these features

For your next project, I advise you to develop your game in a programming language or compare potential engines. Write down all the features you want in the game. Next to each, mark a "OK" if the engine is capable of it or write an estimate of the work required (in hours) to build that feature. For the mandatory features, multiply the estimate by 2. Sum up the hours and compare the different engines to find the one that best suites your project.

I wish you the best for your new project.

Cheers,
Irog
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