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This is a planned list of major milestones in the development of Battledome. Subject to change as the game progresses.
  • Create working no-art prototype of a single battle with predefined battlers with all planned battle functionality
  • Create a semi-persistent game world (saving and retrieving information (battlers, weapons, etc) from a MySQL database)
  • Migrate prototype game to a webserver (GlassFish or Tomcat) hosted at http://herosrealm.net
  • Create a registration interface for endusers
  • Create a battler management interface for endusers
  • Append a visual representation of battles using HTML5 or Unity

Alternate development paths could be creating the prototype entirely in Java as a standalone desktop application, and then recreating it entirely in Unity or HTML5 for the full game.