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Website: http://landtraveller.com/

Available on Steam: https://store.steampowered.com/app/522130/LandTraveller/

The Game

LandTraveller is going to be a top-down constructive action RPG. Generally, you create characters and play in a large randomly generated world. If you've built places to live in caves or houses, you'll be able to invite NPCs. The NPCs will be random and will have different roles and things they want to do, and there will be no limit on the amount of NPCs who may want to move in. There will be plenty of enemies and other creatures around the world. The game has actual progression as you explore, clear the dungeons and gain the ability to find and make even stronger equipment. 8 chapters of the story mode are planned, though the actual number may differ in the final release.

Background

LandTraveller is centered around Kemonomimi who all work together to thrive and build great things. This is true even in single player- you would be creating many characters for yourself each with a role. Despite multiplayer being critical to the game's design, it can be enjoyed offline in any number of maps you generate. This somehow both has everything to do- and nothing to do with me being a furry.

The numbers in the game's battle engine will be small, and characters level 20 and over would be considered demi-gods in strength- there is no level cap. There's a variety of abilities to unlock as you gain levels and train proficiency, even full character upgrades at major points. Your character itself will be built up and customized just like all of your equipment.

Game is currently in Early Access development. Early Access means the game should be playable and worthwhile despite being unfinished and full of bugs.

LandTraveller is Copyright © 2013-2020, WOLFCODER WORKSHOP LLC, All rights reserved.

Latest Blog

LandTraveller Discord Server

I finally gave the game its own Discord server here:

https://discord.gg/bsH5qdP

Please read the channel rules before messaging.
  • Production
  • Commercial
  • WolfCoder
  • Custom
  • Action RPG
  • 04/09/2013 04:33 AM
  • 11/09/2020 11:12 PM
  • N/A
  • 215707
  • 62
  • 377

Posts

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When you're on the multiplayer test server and you want to see other people, I recommend you get some friends. Nobody's going to be there all the time until there's actual content so it's going to be empty (I saw you gave it a shot).

It's a game built for the community (of retro gamers in general), so it's free with post-development crowdsourcing (donations, etc.).
This game is fantastic. Market the hell out of it, please. That is all. :)
at char select screen, can you make the pop-up text appear on the other side of the mouse when it would block the stats? it only happens when hovering over a few animal types.

The tooltip placement can only be so smart and the character menu is really clustered. You can make the window any size you want though.

single player doesn't seem to work. when I create a world it says enter name but won't allow me to type anywhere.

You gotta click in that box at the top right.

I would like more colors, or better yet RGB sliders, to choose from.

I'll think about this one. I would have to limit the luma and chroma such that it doesn't screw up in the character compositor's tone function (it's a combo of add, subtract, multiply, and saturate).

I cant move my mouse while pressing any key. is that intentional?

No, this sounds odd. Nobody's reported this before. I can't reproduce this on any of my machines so I can't see what would be strange and how to fix (the mouse cursor is always movable for me).

so what are the buttons? other than the obvious, I found tab opens the inventory and space is jump. escape opens the inventory, too.

That's about it, you'll see the rest of the controls shown to you at the right for CTRL, ALT, and Z. CTRL/ALT shifts the build cursor up and down and Z cuts away everything which is very useful underground or when making a tricky jump.

it's difficult to jump only 1 space forward. so if I make stairs with only 2 steps, ill jump right over the whole thing if I try to climb to the top. unless I pull back as soon as I jump, which is annoying to have to do. if only I could move after jumping straight up.

I actually originally wanted Castlevania style jumping where you keep going until you land, unable to control anything. I compromised with my test group to let you break by rocking WASD in the opposite direction if you need to land on a specific spot, but unable to change direction. When flying is implemented however, you'll be able to go anywhere you want at any time in air and can hold space to fly up.

after I click an item in my hotbar, it sticks to my mouse and the only way I can get it off is to click something else is the hotbar. what about right click to clear it or something?

I'll write this one down, I can't remember ever needing to do this in other games, but it's a nice touch for people who want to do this. I always click in the spot where it was if I change my mind.

is there, or can you add, camera rotation? this kind of game will be difficult without it.

There will never be camera rotation, this is an old school top-down isometric game. Adding an integral 4-direction camera angle change would become extremely disorienting- Breath of Fire had a part of the final dungeon do this on purpose to disorient and confuse you. If you need to see what you're doing around your feet, press Z. If you're underground, it will toggle for you. Camera rotation would be useless in seeing any better underground.

I like the idea but my mouse+keyboard functionality issue makes this sluggish to play. it takes a few seconds for mouse control to come back after pressing a key.

You should be able to move your mouse all around even while holding keys. Is there anything hooked into your keyboard input or something that's causing an event jam? Do you have an external USB keyboard to test with? I've noticed on some "gamer" keyboards and cheap keyboards that the input is very delayed and/or sticks.

I can't seem to figure out how to do anything interesting

There isn't much implemented yet, I'm currently working on your ability to grow tomatoes. After that, it's all the weapon types.

I have no idea how to do anything and can't immediately figure it out.

I'll write tutorials once I figure out how the game should work. A constructive action RPG at this perspective is new and bizarre, so I'll be thinking of clever ways to make everything easier. Despite all the effort I put into the building reticule, it's still sort of rough and needs some polish.

The game also has this bizarre effect where the longer you play, the much easier it becomes. I constantly have testers telling me "good job on making the building cursor act better and the building better" even when I haven't updated anything on it.


PS:
Haha, "Rygar".
+1 windows 8 user. this looks cool and i'm only at the character creation screen.

at char select screen, can you make the pop-up text appear on the other side of the mouse when it would block the stats? it only happens when hovering over a few animal types.

single player doesn't seem to work. when I create a world it says enter name but won't allow me to type anywhere.

I would like more colors, or better yet RGB sliders, to choose from.

I cant move my mouse while pressing any key. is that intentional?

so what are the buttons? other than the obvious, I found tab opens the inventory and space is jump. escape opens the inventory, too.

it's difficult to jump only 1 space forward. so if I make stairs with only 2 steps, ill jump right over the whole thing if I try to climb to the top. unless I pull back as soon as I jump, which is annoying to have to do. if only I could move after jumping straight up.

after I click an item in my hotbar, it sticks to my mouse and the only way I can get it off is to click something else is the hotbar. what about right click to clear it or something?

is there, or can you add, camera rotation? this kind of game will be difficult without it.

I can't seem to figure out how to do anything interesting, but it runs ok. no errors. I like the idea but my mouse+keyboard functionality issue makes this sluggish to play. it takes a few seconds for mouse control to come back after pressing a key. there should be signs or some kind of mini tutorial explaining how to build and such. even if it's an alpha, I have no idea how to do anything and can't immediately figure it out.

I'll continue to test new updates. subscribed.
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