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Shooting bows and arrows
  • WolfCoder
  • Added: 01/22/2016 08:07 PM
  • Last updated: 03/28/2024 11:00 AM
  • 2800 views

Posts

Pages: 1
This is neat! Unrelated to the intent of this screenshot: It's a little bit hard to see the difference in height with those trees pressed up against the cliff.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Agreed, you should break up those two trees

Great screen too! Love the HUD
The grass is too vibrant. Makes it basically impossible to see most of the HUD and really hard to see the sprites.
Agreed, you should break up those two trees

This is a 3D game being drawn as a 2D top-down view. Some parallax confusion is unavoidable. I didn't write a more advanced lighting engine just because it was cool- it helps to identify the edges of things but there are still cases where confusion will occur.

I might be able to at least make it so it won't place a tree where it would create more parallax confusion for when the world is generated.

The grass is too vibrant. Makes it basically impossible to see most of the HUD and really hard to see the sprites.

Hrm, I take a think about that (I'm not seeing it, but I will probably adjust the tone of the grass anyways).
It's randomly generated, so this isn't like most screenshots where those nitpicks can be fixed by moving a tree. It doesn't actually look "wrong", just a bit strange at first glance.

I don't see a problem with the grass color. Maybe it's your monitor?
Oh, I could make it so trees never generate next to each other. That'll be an easy way to fix.
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