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LandTraveller Multiplayer Walking Test

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Pages: 1
Now it reminds me of Chantelise... The game uses sprites for Lise that her attacks' hitbox gets ambiguous! To note, Chantelise is similar to your game here, 2D sprites for 3D environment and gameplay.

Just... keep it in mind?
I've never heard of that game. These are the games that actually inspired this look and feel (Grandia 1 especially):

https://en.wikipedia.org/wiki/Grandia_%28video_game%29
https://en.wikipedia.org/wiki/Breath_of_fire_iii
https://en.wikipedia.org/wiki/Breath_of_fire_iv
https://en.wikipedia.org/wiki/Final_fantasy_tactics

And if you're going to compare the action RPG part of the gameplay to anything, it's going to be like SMITE crossed with The Legend of Zelda: A Link to the Past.


Oh yeah, and your weapons will actually be 3D models- you'll get to see your reach. I've already known since 2006 that you can't make the weapon sprite a part of your character in a 3D environment or you can't see how far or where you're actually hitting. The camera view is pulled much further back and intended for top-down vs. whatever that game you referenced.
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