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Alnoa Forest Re-visited
  • RitoJS
  • Added: 12/25/2015 12:17 PM
  • Last updated: 04/19/2024 01:58 PM
  • 2995 views

Posts

Pages: 1
author=NTC3
Very nice! Subbed.

Thanks !
Didn't I overdid it ?
Decky
I'm a dog pirate
19645
Honestly, it's pretty but way too overdone for a game area. :)
author=Deckiller
Honestly, it's pretty but way too overdone for a game area. :)

Thought so x)
I need to find the good balance.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I think it's fine. Forests are like that in real life after all ^^
I think, if you got rid of the red flowers, it'd be a lot better - they pop out so much that your eyes are instantly drawn to them. Which would be great if they were integral to the plot or leading you somewhere, but they're not. Usually you want to make pathing easy to see, even in a thick forest - a few screens like this where it's hard to see the path is fine and adds a bit of puzzle to the map but you don't want to overdo it too much.

It's pretty, sure, but just a tad too much. >.<)b
Thanks for all of your feedback.
I'll make some change.
Pages: 1