Made in 36 hours for the Ludum Dare competition, the goal was to make a game with a theme of minimalism. The gameplay, the story, and partially the graphic style (particularly the main character) are minimalistic. My first Ludum Dare; I had a lot of fun! This game might be best described as a puzzle-exploration horror game, and everything in the game was constructed in the span of 36 hours by myself.
A nameless protagonist wakes up and heads out to a barren land full of puzzles known as the White Zone. Seaming with oddness, and with an abstract flow, what is it that our protagonist continues onward for?
A nameless protagonist wakes up and heads out to a barren land full of puzzles known as the White Zone. Seaming with oddness, and with an abstract flow, what is it that our protagonist continues onward for?
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AestheticGamer
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RPG Maker VX Ace
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