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A decent start

Chaos Sword is a difficult game for me to review. While I can write at lengths about a great game or a bad game, I find myself at a loss when it comes to writing about a game that's not particularly good or bad. Fortunately, it's without any egregious flaws, which means that there's nothing fundamentally wrong with the game. All of my complaints with it can be easily fixed by the developer.

Gameplay
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One nice touched I noticed right off the bat is that the game tells you when you're adjacent to an object you can interact with. This saves a lot of time wandering around rooms trying to determine what might hold an item. One annoyance, though, is that there's no way to skip through text, and lots of text boxes are filled with annoying pauses. A way to skip to the end of a text box and bypass pauses would be greatly appreciated.

Another thing I'm glad to see is that the ability to freely save anywhere wasn't disabled. RPG Maker provides this for you by default and it infuriates me to no end when developers disable it. Sometimes, as a player, I have no choice but to suddenly stop playing and when I have to lose progress because of that, I get pissed. I actually had Windows Update trigger an automatic restart while I was playing Chaos Sword, and because I had just saved moments before, I didn't lose any progress to it.

One unfortunate design flaw that Chaos Sword doesn't escape is having random encounters. I wasn't really expecting much else, but it's worth noting in case that might put you off from playing the game. Also unfortunately, the random encounter rate is through the roof and there are very few and limited ways to heal yourself. Before you decide to go exploring, always maintain a save in case you get stranded in the middle of the woods with no items, low health, and MP. Then you're pretty much hosed. This is a common failing of games with random encounters. Really, you need to either make encounters completely avoidable or provide some way to escape a dungeon if you get trapped into an inescapable situation. This is particularly obnoxious in the first dungeon of Chaos Sword, when there's no town for you to return to where you can buy supplies.

The battle system is pretty par. It seems to be DBS, or a minor variant of it. I didn't notice any mechanics that were particularly noteworthy in battle, either good or bad.

Writing
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There's little to say about the writing. There are some spelling and grammatical mistakes which should really have been caught, but they're not a constant. The weirdest part of the writing is that people switch between using a pseudo-medieval dialect and modern speech constantly. That really needs to be more consistent.

The characters and story are pretty par. None of the characters are particularly memorable or have interesting personalities and the story is about what you'd expect. There's no significant flaws, but nothing that really stands out.

Audio
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I didn't notice the audio at all, for better or worse.

Graphics
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There are a lot of weird graphical inconsistencies. The protagonist's sprite is in a completely different style from almost everyone else's. For the most part, everything is RTP, but there are some things which are in a completely different style, which is very jarring. The most egregious inconsistency is that the face portraits don't even match the color scheme of their respective sprites. Samara's and even the protagonist's are both huge offenders of this. There's really no excuse.

Overall
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Chaos Sword isn't a bad game. It's merely acceptable, and while that might sound kind of harsh, it's difficult even making something that's acceptable, and so that's still an achievement worth being proud of. I've played and reviewed several games here which are just flat out terrible while having significantly more effort put into them than Chaos Sword. It's not my kind of game, but I can tell that a lot of work has gone into it and that the developer has a decent idea of what he's doing. The flaws with the game are minor and thankfully correctable, so with a little bit of polishing up, I'm confident that Chaos Sword will turn out to be a decent game.

Posts

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Ratty524
The 524 is for 524 Stone Crabs
12986
Heh, I remember this review from the Secret Santa event.

The RSW demo I have up, in general, doesn't really portray this game in a good light under any means. The RTP graphics are meant to be placeholders for completely custom graphics (in the style of the protagonist's sprite) and I didn't get around to replacing everything by the time of its release. The writing and the gameplay does have its flaws, too, which you aren't the first to point out.

While I'm a bit too swamped with a few other projects right now (curse you, Pokemon RMN Version!) to worry too much about this, your feedback is still greatly appreciated. I generally don't mind random encounters at all, being a very dependent system rather than independent. I still think I could make the early game a lot more approachable and MUCH less unforgiving, however, so It's not like I don't agree with your concerns.

Thanks for the review!
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