Features
Unique Role System with over 20 classes (5 Available in Current Demo)
Medal System for Achievements. Collect them all!
Tripps Dice Mini Game
No Character Levels. Characters get stronger based on their proficiency in the various Roles they have acquired.
No Random Encounters
No Experience Loss on Death
Role System
Throughout the game, the characters acquire various Roles that they can use in battle. Will you choose to be a blade-wielding Duelist to focus your attacks on a single foe? Or an Herbalist tending to the wounds of yourself and your allies? The complete game will have over 20 Roles available.
Roles determine skills, available equipment, stat modifiers and character advancement. For example, a character who becomes an Excellent Duelist will increase his Vitality far more quickly than a character who instead focuses upon becoming an Excellent Herbalist, who will have far more Wisdom.
New Roles are acquired from various Masters around the world. If one wishes to become a Gambler, a Master Gambler can teach you that Role.
Role Proficiency
All characters start at Poor in a new role. While a character gains experience as the current role, the proficiency increases. This grants skills and stat increases based on the role. The stat increases gained from a role are permanent and are carried over when the character changes to a different role. The progression of proficiency in roles is as follows:
Poor
Mediocre
Fair
Good
Great
Excellent
Superb
Epic
Master
Roles can be changed at any time between battles, so the characters can benefit from the bonuses of various roles at any time.
Example of the Role changing screen:
Example of the Role leveling up:
Skills
As a character levels up, skills are acquired in the current role. In addition to these skills, a character may choose one set of secondary skills to use as well.
Example of selecting a secondary skill set:
Bonus Skills
Certain jobs unlock passive bonus skills. Each character may select two of these once they have been learned.
Willpower
Instead of using a standard MP system, Seasons for Seasons uses Willpower to fuel skills. One point of Willpower is regained each time a character attacks. Two points are regained when a character defends. This way, the skill system isn't an attrition system where players are discouraged from using skills, saving their MP for a boss battle. Instead, players are encouraged to use their skills frequently. (There are also Roles, skills and equipment that can allow a character to regain Willpower even faster!)
Characters
Roden Zalle
A clock maker in the capital city of Bytrium.
Yael Tannat
A soldier from a farming family who comes home to find out grave news about his sister.
Plot Summary
The lives of Roden and Yael are changed dramatically after an eccentric stranger visits each of them in turn, offering to solve their problems...for a price. The pair are compelled to solve the mystery of what happened as they set out for the world in a tale of second chances and lost opportunities.
Current Demo
The current demo offers around 4~5 hours of play time with 5 available roles. The RTP does not need to be installed to run the game. There are two fonts that need to be installed for the game to run which are included in the Fonts folder.
Unique Role System with over 20 classes (5 Available in Current Demo)
Medal System for Achievements. Collect them all!
Tripps Dice Mini Game
No Character Levels. Characters get stronger based on their proficiency in the various Roles they have acquired.
No Random Encounters
No Experience Loss on Death
Role System
Throughout the game, the characters acquire various Roles that they can use in battle. Will you choose to be a blade-wielding Duelist to focus your attacks on a single foe? Or an Herbalist tending to the wounds of yourself and your allies? The complete game will have over 20 Roles available.
Roles determine skills, available equipment, stat modifiers and character advancement. For example, a character who becomes an Excellent Duelist will increase his Vitality far more quickly than a character who instead focuses upon becoming an Excellent Herbalist, who will have far more Wisdom.
New Roles are acquired from various Masters around the world. If one wishes to become a Gambler, a Master Gambler can teach you that Role.
Role Proficiency
All characters start at Poor in a new role. While a character gains experience as the current role, the proficiency increases. This grants skills and stat increases based on the role. The stat increases gained from a role are permanent and are carried over when the character changes to a different role. The progression of proficiency in roles is as follows:
Poor
Mediocre
Fair
Good
Great
Excellent
Superb
Epic
Master
Roles can be changed at any time between battles, so the characters can benefit from the bonuses of various roles at any time.
Example of the Role changing screen:

Example of the Role leveling up:

Skills
As a character levels up, skills are acquired in the current role. In addition to these skills, a character may choose one set of secondary skills to use as well.
Example of selecting a secondary skill set:

Bonus Skills
Certain jobs unlock passive bonus skills. Each character may select two of these once they have been learned.

Willpower
Instead of using a standard MP system, Seasons for Seasons uses Willpower to fuel skills. One point of Willpower is regained each time a character attacks. Two points are regained when a character defends. This way, the skill system isn't an attrition system where players are discouraged from using skills, saving their MP for a boss battle. Instead, players are encouraged to use their skills frequently. (There are also Roles, skills and equipment that can allow a character to regain Willpower even faster!)
Characters
Roden Zalle
A clock maker in the capital city of Bytrium.
Yael Tannat
A soldier from a farming family who comes home to find out grave news about his sister.
Plot Summary
The lives of Roden and Yael are changed dramatically after an eccentric stranger visits each of them in turn, offering to solve their problems...for a price. The pair are compelled to solve the mystery of what happened as they set out for the world in a tale of second chances and lost opportunities.
Current Demo
The current demo offers around 4~5 hours of play time with 5 available roles. The RTP does not need to be installed to run the game. There are two fonts that need to be installed for the game to run which are included in the Fonts folder.
Latest Blog
- Production
- Deividdo
RPG Maker XP
- RPG
- 04/30/2013 04:58 AM
- 10/14/2013 05:01 AM
- N/A
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