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And for once...

...I'm not months late posting an update.

Of course, given the short timeframe, I don't have much tangible to show, but I'll get to that bridge when it comes. Anyway, For the month of January, I've just been focusing on written tasks. Writing out the storyline summary. Writing out character profiles for everyone. I mean...everyone. Trust me, it's about as unfun as it sounds. Which is very. Let's see, what else...Ah, I pretty much finalized the gameplay mechanics decisions for menu and battle. And then I worked on some interface designs.

This month now, I plan to work on more...tangible tasks. Setting up the battle system base, editing sprites, implementing designs, that sort of thing. I know that all comes with it's own unique brand of frustrations, but I much prefer doing something I can see play out before me, rather than writing endlessly, haha. I'm just that kind of person in the end.

Anywho, for the more visual oriented, like I am, here's a design of the battle GUI. Not implemented yet, but will probably be started on this month.



Of course, elements are subject to change at any time. They may or may not. We'll see when the time comes. I am debating whether I should leave the sprites blown up like that, or put them back to their natural size... On one hand, I like filling the screen, on the other, the blown up pixels aren't attractive.

Not many said anything about it for SEP, but I think about it still. I might go with the latter.

Next up we have some music.

https://soundcloud.com/zack-parrish/sacred-earth-memory-main-theme

And with that, I can proudly announce that Zack Parrish is on board to work on the soundtrack for SEM. He's a brilliant composer whose work I very much enjoy. He also worked on Valdis Story: Abyssal City, where you can hear plenty of good tunes from him throughout. Having him aboard will definitely enrich the game, so we're eternally grateful.

And to leave off, have some art and concepts from me. I've been drawing character concepts on and off for a while now. Some characters sorely need 2015 updates, and some characters didn't even have finalized designs for a long time. ...And some characters got completely redesigned. I don't consider myself a master, but I'm happy enough being able to accurately depict my characters the way I want them to be.

Character Design

Action Concepts

Posts

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I'm getting a very big Mu 12 from this latest concept. :p
author=J-Man
I'm getting a very big Mu 12 from this latest concept. :p


...Bzzzt.

Mu-12 uses energy funnels. And for that matter, Nu and Lambda use moderately sized swords, except for their Calamity Sword distortion drive.

You have lost the game.
...Bzzzt. On you!

I am mostly referring to her pre-battle form and that coffin sword thingy she has before transforming into her regular form.

http://img2.wikia.nocookie.net/__cb20130202145858/villains/images/c/c1/Mu-12_%28Continuum_Shift,_Character_Select_Artwork%29.png

You LOSE! Good day sir!

The drawing looks great though. :3
Yeah, that's great, but can we refrain from character comparisons? That's not a compliment. I know you don't mean any harm, I understand. But it's just not a compliment, even if you intended it to be.

I know I probably come off as really anal saying this now, but I'm going to speak my mind this time. It's how I(And countless others in my position and skillset) feel about the matter.

But nonetheless, thank you for your intentions. I can appreciate that much at least. :>
No worries, as I said in small writing, I do like the look of it. Is this a boss character that's in development? :D
One of them, yes. Of course that's a long time to come. I still need to gasp theo's battle system, ahaha...ha
Agh, I didn't notice the "in awhile" part and loaded this game and was like, where's the menu?
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