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After five hundred years...

...I actually post something.

SEM has more or less been on the backburner for the last... two years? Amid a tumultuous changeover from RM2k3 to RMVXA, then getting hit with RMMV, THEN waiting for the water to settle only to find that RMMV was not going to be my holy grail of game making, legal RM2k3 still wasn't up to the less legit version's standards, and RMVXA stood in a weird place between...

Talk about a run on sentence.

Well, in any case, the end result was that I did a whole lot of waiting only to be disappointed. That, plus my motivation was at an all time low for the last two years, and I lost the same insane drive to create that I had back when this was just an RM2k3 project.

So now that the dust is settled and everything is all said and done, I'm deciding to move forward with prototyping the first 'Chapter' of the current plot outline of SEM, using RMVXA and Sacred Earth Promise's engine. This disappoints me on a deep level because SEP is not what I wanted SEM's base to be.

SEM was going to be deeper than that, but as it stands, RMVXA is getting older, and older, and eventually, I may find myself in the RM2k3 situation again. So rather than twiddle my thumbs, I'll just do what I can with what's there. Even if it's not to my dream specifications and the extra mechanics are missing.

That spiel out of the way, what HAVE I been doing anyway? Well, for now, just making sprites. Thankfully, I have a metric boatload of graphics from the years that SEM has been in the works, so all I really needed to do was polish those old sprites up to my current standard. This is what I have so far:

(Kinda impossible to see weapon trails against this BG, but heeeeey)

Most of the work is adding inbetweens, as the original sprites were pretty much just key frames. Especially in the case of Mir, whose original sprites had no transitions whatsoever. It was kind of bad, yet I was lazy and less skilled back then.

Anywho, the plan is to make all the materials I need for 'Chapter' 1, and then develop it. Once I'm finished and it's playable, I'll see how I feel about it in the end, and if it's worth going forward with. But at the very least, it's something to do to keep me busy.

I wish I knew how to program.


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Definitely a lot smoother than the older animations from even your SEM game. So great to see the improvements.


Gunnar with Guns... Yup.
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