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Attention Please: Consider the fact that the origin file is difficult to work through and it’s removed. Until these and other issues are addressed I would not make it public. Anyone who holds the file please do not make it public otherwise equal to infringement. Brings to you expresses deeply the apology inconveniently. Current Download Now above is an independent part to the previous story, but CN version only. If you want to download it please make sure you are good at Mandarin. Thanks for your interest for my story.

Water to the Deep is a story-driven indie nontraditional RPG, about an abandoned wish seeks a reason to go on living among worlds falling down. It's developed as a story and adventure more than a game.

Overview:

Type or genres: Adventure, Puzzle, Fantasy, Music, Mystery
Content: Chapters 1,2
Platform: Windows (PC)
Length: ~6.5 hours
File size: ~78 MB(74mb),
Demo: Special Mode & the first 45min, 20 MB,
Special: Snow White, 60min, 27 MB, 8 31 2013, 6RS8, CN Download

About the story:

Sketching...
All of yours have gone even your past memory.
Chased by your friends or foes, and that unforeseen event catches you.
A world has faded, while another is falling.
Just let it be or try to do something?
You don't know who you can trust.
What can you relay on?
How to make a decision belong to you?
A seed in the coldest season, how could a different summer be possible?

Beginning...
You wake up and realize you are in a shack on the top of an isolated island.
You were saved by an old man and his grandson.
You forget everything even your name.
You fell the calling and the presence of danger but you cannot tell you what it is.
The adventure starts right here.

Developing...
A chance comer makes you believe it's your old acquaintance and tries to pull you out of chaos.
At the same time, the presences lurk in the shadows are restless and about to make something.
...

Special:

Music System & Special Mode:

It's a system support the BGM, some of the puzzles, and compose/record/share of your own tunes.
In Special Mode(Enter from the selection under Credits Menu or Chapter II of the story):
You can produce and record your own scores without special learning in the story.
You can share your own music scores with others by exchange the scores' file.
Visit HERE for more information.

Drawing System:
Waiting to be discovered...

Integrate pictures and compositions:
Default Rpgmaker styles or Default RTPs are almost abandoned here.
Most elements are redefined and only belong to my story.



Vedios List:

Opening 1
Opening 2
Opening 3
The rest puzzles(28min, 297M, please download it, otherwise 15mins only)
Compose your own music and share with your friends

Latest Blog

Snow White, Independent plot after Water to the Deep

Snow White is an independent plot besides Water to the Deep, follows more of the maps/music in the original work but story/protagonist.

For some reasons, CN version only.
Take a look if you are interested in it.
For more please visit HERE.

DOWNLOAD
  • Production
  • 2 of ? episodes complete
  • utanimo
  • RPG Maker XP
  • Puzzle Adventure RPG
  • 04/30/2013 04:18 PM
  • 10/08/2013 01:30 PM
  • N/A
  • 46977
  • 10
  • 140

Posts

Pages: 1
This is a lovely looking game. Even though there are typos, I enjoy the poetic way of speaking between the 2 dieties. The movies of the earth are pretty graphics intensive for my Windows XP so I had to stop playing there. I'll have to play this on a Windows 7.
This is a lovely looking game. Even though there are typos, I enjoy the poetic way of speaking between the 2 dieties. The movies of the earth are pretty graphics intensive for my Windows XP so I had to stop playing there. I'll have to play this on a Windows 7.

Thanks for playing.

I would make a further check to my dictions.
Some of the dictions were designed as the broken mirror rather than mistakes.

By the way:
Do not miss(If so) the Opening (the plot can be skipped) if you're interested in it.
It's a key plot but the puzzle is not easy,
and it's a thread for the rest story yet to be completed.
It may take a few minutes if you get the hang of your mouse.
That's need a lot of patience and it's the reason for the "Skip the Opening" Option.
Play it when you're not busy and enjoy yourself~

"I'll have to play this on a Windows 7."
I changed some codes and its more convenient for most PCs(Memory>=1G).
Marrend
Guardian of the Description Thread
19479
Yeah, the dialog could use some work, but that's something that can be worked on as time passes.

As far as gameplay was concerned, the "wipe the stone" puzzle was okay. I'd prefer it if the game didn't keep popping up a message box that told me to continue. Though, perhaps there was some kind of picture change, or other transition, and putting in the textbox was the best way to allow the game to update? Not too sure on that point, as the transitions (or whatever) were near imperceptible. At least at the offset. It's hard to explain, I guess.

The next puzzle is weird. I assume that the hint object gave me, well, a hint, but the lines and rotations it showed and what I seem to be able to work with doesn't match logically.

*Edit: I'm not sure how you pulled this off, but this works as a single executable?
Thanks for your visit and advice.

I'd prefer it if the game didn't keep popping up a message box that told me to continue. Though, perhaps there was some kind of picture change, or other transition, and putting in the textbox was the best way to allow the game to update? Not too sure on that point, as the transitions (or whatever) were near imperceptible. At least at the offset. It's hard to explain, I guess.

I have another version (Ancient Chinese) of this composition has not released, and it’s difficult for me to choose a proper vocabulary in English for the ancient characters with similar meanings. That's the reason for those "continue"s. I would consider make some changes to this version if I find a proper word in English (to replace those "continue"s)or other possible solution.

putting in the textbox was the best way to allow the game to update
It's just on the beginning, and I have not provide enough hint to player, if I set this plot in the middle of the story, that can be a good idea. I just want to show a story to the readers rather than let the players work out this puzzle. It's a RPS more than RPG. Anyway, I have made the opening briefer and easier in Version 2.0.0.3.

The next puzzle is weird. I assume that the hint object gave me, well, a hint, but the lines and rotations it showed and what I seem to be able to work with doesn't match logically.

That’s it. Narrative more than logic, I just want to show a broken past memory to the player. Now that you mention "logically" , you might think there should be a puzzle worth you to work out. In fact, if you pay attention to the whole structure of this puzzle, you might realize only put the Konghou at a right place and direction before you leave a single cell. At the "?" I just provide a general hint rather than any specific hint to the puzzle on this map, if you need a full solution to this puzzle please visit here:
http://www.youtube.com/watch?v=pqPOL1CILHU

I'm not sure how you pulled this off, but this works as a single executable? A common software.

Here are more advices maybe can help you:
Konghou is an ancient plucked stringed instrument.
Move the Konghou: as many push boxes games made by rpgmaker, just use the the direction key to control it.
Move the Konghou: the blank space key does this action.
Only if you let the virtual soul of the character pass the special enchantment from the right direction the story can continue.

Enjoy your time in the story :)
I only do this one time with unfinished games but, do you need any music for your game?
Here is a link to some sombre music for ambience.

http://rpgmaker.net/forums/topics/12507/
User was warned for this post
I only do this one time with unfinished games but, do you need any music for your game?
Here is a link to some sombre music for ambience.


To The_Stillborn_Child:

Thanks for your visit. I used to need music for my story, but ancient Chinese only.
The musics in my story are based on the five notes of the ancient Chinese five-tone scale,
which in the form of music scores rather than a real audio file.
Most of the music scores have stood the test of centuries.
For some reason, I have to make a very long time hiatus until next year...
So, thank you anyway.

You can move your post to
http://bbs.66rpg.com/forum-474-1.html
and tell みかげ your purpose (...bored with the music provided by the rpg maker...)
http://bbs.66rpg.com/home.php?mod=space&uid=300064&do=index
http://bbs.66rpg.com/home.php?mod=space&uid=300064&do=blog&id=11825
みかげ must be terribly pleased!

By the way, http://translate.google.com
I think you need it.(You can communicate with みかげ in English)
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