Since release something weekend is past, I've changed a few things.
*First, I changed the upgrade shops thing from a treasure to a phone you get the program from. I figured that would be a better way to do it.
*Then, I tried to balance out the skills a little better. Lumina was overpowered so I lowered its damage a little bit and raised its MP cost. Crosswave received similar treatment. Poison/LunaWave/Rage were untouched.
*Some weapon tweaks. Staves do not raise mind now, but the ball weapons do. So it's a trade-off between power (fists), magic power/speed (balls) or fast MP regen (staves) or balance (blades).
*Minor fixes such as some tile map errors, portrait/face fixes.
*And a big fix: Enemy HP bars are now displayed on the bottom of the screen, like so:
*Another big fix: Normal attacks now have extra range to them. They hit one tile above and below the direction you're facing. They also have knockback too.
*Fix 3: Running away tiles have been fixed. You cannot step on running tiles directly, you have to face and head towards it. It should fix the "Going vertically gives me another escape message!" issue.
That is all for now. Hope you enjoy!